wish list for patch

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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MadDawg
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RE: wish list for patch

Post by MadDawg »

ORIGINAL: general billy

just letting those people that dont know, u can adjust the message delay in the options manual, plus you can speed up the reports by pressing spacebar during the combat reply.


True, but if you speed it up you also speed up your recon reports :) Id like these to be slower, but those AI messages to be just displayed down the bottom and not have a pause myself.

Dg
cpt_Venomous
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RE: wish list for patch

Post by cpt_Venomous »

return Japanese port attack torpedoes, its pathetic I still cant "roll" torpedoes at PH please fix it back to normal.
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Alexander Seil
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RE: wish list for patch

Post by Alexander Seil »

Maybe they could add the universally overlooked Manchuria :p
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brisd
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RE: wish list for patch

Post by brisd »

Please fix the "automatic convoys" being on (there is no OFF switch) in the non-production/small scenarios, in the FIRST patch.

Bug not a wish
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Grouchy
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RE: wish list for patch

Post by Grouchy »

When using troop transport by air, the same aircraft are picking up the troops and bringing them back. And you just transported them to another base a turn earlier.

Hope to see some changes in the AI/order routine/settings after they are done with transporting a unit.

Bug not a wish
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dwesolick
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RE: wish list for patch

Post by dwesolick »

ORIGINAL: Germ29

Would there be a way to had who sank what on the sunk ship screen. By squadron or ship. It would be nice to see which sub sank the most ships or which sqd sank the most. They already tell you where and what type of weapon. Do you think it would be too hard to implement. Maybe MR. Frag would know....would be cool[&o]

thanks

I like this idea. It would be nice if, in the same way fighter squadrons show number of "kills", each sub could show number of "sunk"...or at least number of ships "hit".
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The Gnome
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RE: wish list for patch

Post by The Gnome »

Automatic Convoys:
- Bases need to request supply sooner. Maybe raise the default levels a tad?
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.

added to list

Is something like setting a supply head possible? For land masses with several bases connected to one another - like west coast US - we could specify one base as the supply head. Each base would then ship off any excess fuel/supply to the selected base.

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Paulchen
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RE: wish list for patch

Post by Paulchen »

Divisions or sub-units can attached to an army, the same for air-units.

Because, i lost the overview.

??????[&:]
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ltfightr
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RE: wish list for patch

Post by ltfightr »

I 2nd this not
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.
I 2nd this proposal.

I also want to be able to have a hot key that will cycle through the taskforces on the map without having to select each one.

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Aelbric
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RE: wish list for patch

Post by Aelbric »

ORIGINAL: ltfightr

I 2nd this not
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.
I 2nd this proposal.

I also want to be able to have a hot key that will cycle through the taskforces on the map without having to select each one.

Wow, a pair of great ideas.

I'm also gonna throw my support behind two I had seen earlier: (1) PgUp/PgDown in the various lists in the game and (2) Give an overlay option for hex coordinates. Much easier to plan if you don't have to approximate or mouse-over the hexes to determine destinations.
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Aelbric
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RE: wish list for patch

Post by Aelbric »

Oh and one other thing for us newbies. Please add the full name of the ship types to the in-game ship information. Maybe a quick desciption on effective usage would be helpful too.

I think I can figure out BB and CV but AGC took me a while.

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The Gnome
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RE: wish list for patch

Post by The Gnome »

I have another one ;)

Add a Fighter/Fighter-bomber mission: CAP

Keep the cap percentage as the percentage of planes on CAP duty, the remainder rest.

???[&:]
pad152
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RE: wish list for patch

Post by pad152 »

Ok heres my short list so far[;)]

1. Recon - ability to recon any hex land, water, or TF. Right know can only recon bases or land units. I want to find out the make up of passing TF's and find those sneaky Japanese units before they show up on my base[:D]!

2. ETA - for ship taskforces in both the ship list screen and ship/TF screen, I'm tired of calulating 180 hexes/2 hexes per day = 90 days.

added to list

3. New Arrival Screen in the intel report that shows what new units arrived where.

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The Gnome
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RE: wish list for patch

Post by The Gnome »

Any chance we could get this stickied or in a "Suggestion Box" forum?
turn2
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RE: wish list for patch

Post by turn2 »

1) Wherever you find a hex designation (ex. 114,34 ), i would like to have a link to the map to see where that hex is.

Sorry no can do

2) a waypoint system for tfs. Moving tfs from San Francisco to OZ can be problematic when they boldly sail through enemy territory. Now, i get around this by making OZ home base and the destination somewhere safe in the south pacific well out from enemy coverage. But then I have to repeat the process for the return journey and it can get to be a lot of work.

Sorry no can do
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2Stepper
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RE: wish list for patch

Post by 2Stepper »

Actually, while I would still love to see some filtering of messages per turn, PARTICULARLY these...

25 Army Group assigned orders...
Idle TFs disbanding
assigning major attacks

Etc, yaddi,yaddi, ya... That stuff in a single player game is just WAY too excessive. It could be filtered down to...

25th Army Group orders complete
South Seas Fleet orders complete
ABDA (if AI controled) orders complete

and so on... THEN you'd jump into the operational part of the turn then far as I'm concerned, dazzle me with the messages cause thats stuff I need to know.

added to list

That's wish #1. Wish #2 is simpler in scope, but may be harder to code... The "EXIT" and "DONE" buttons? I'd love for them to be hit by spacebar as well. That way you don't have to be running the blasted mouse the whole time. You can just sit back and watch...

That's it from me... [8D] Other issues if any have been SO SUBTLE that I haven't really noted them.
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MCKClaudi
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RE: wish list for patch

Post by MCKClaudi »

When the computer starts crunching the AI code, press 'z'. That will cancel the message delay.
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kaleun
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RE: wish list for patch

Post by kaleun »

Actually, while I would still love to see some filtering of messages per turn, PARTICULARLY these...

25 Army Group assigned orders...
Idle TFs disbanding
assigning major attacks

Etc, yaddi,yaddi, ya... That stuff in a single player game is just WAY too excessive. It could be filtered down to...

25th Army Group orders complete
South Seas Fleet orders complete
ABDA (if AI controled) orders complete

and so on... THEN you'd jump into the operational part of the turn then far as I'm concerned, dazzle me with the messages cause thats stuff I need


[:-]But that's when I go to the John (Head for the Navy types)[;)]
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ltfightr
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RE: wish list for patch

Post by ltfightr »

The done box can be hit with the esc key
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WiTP_Dude
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RE: wish list for patch

Post by WiTP_Dude »

Don't know if it has been mentioned, but easier to read ground units would be nice. For example, "30th Australian Brigade - INF" is fine, but "2854 30th Australian Brigade - INF" is not. This is especially annoying when there are multiple ground units at a base.

no can do
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