just letting those people that dont know, u can adjust the message delay in the options manual, plus you can speed up the reports by pressing spacebar during the combat reply.
True, but if you speed it up you also speed up your recon reports Id like these to be slower, but those AI messages to be just displayed down the bottom and not have a pause myself.
Please fix the "automatic convoys" being on (there is no OFF switch) in the non-production/small scenarios, in the FIRST patch.
Bug not a wish
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant
When using troop transport by air, the same aircraft are picking up the troops and bringing them back. And you just transported them to another base a turn earlier.
Hope to see some changes in the AI/order routine/settings after they are done with transporting a unit.
Would there be a way to had who sank what on the sunk ship screen. By squadron or ship. It would be nice to see which sub sank the most ships or which sqd sank the most. They already tell you where and what type of weapon. Do you think it would be too hard to implement. Maybe MR. Frag would know....would be cool[&o]
thanks
I like this idea. It would be nice if, in the same way fighter squadrons show number of "kills", each sub could show number of "sunk"...or at least number of ships "hit".
"The Navy has a moth-eaten tradition that the captain who loses his ship is disgraced. What do they have all those ships for, if not to hurl them at the enemy?" --Douglas MacArthur
Automatic Convoys:
- Bases need to request supply sooner. Maybe raise the default levels a tad?
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.
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Is something like setting a supply head possible? For land masses with several bases connected to one another - like west coast US - we could specify one base as the supply head. Each base would then ship off any excess fuel/supply to the selected base.
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.
I 2nd this proposal.
I also want to be able to have a hot key that will cycle through the taskforces on the map without having to select each one.
Wow, a pair of great ideas.
I'm also gonna throw my support behind two I had seen earlier: (1) PgUp/PgDown in the various lists in the game and (2) Give an overlay option for hex coordinates. Much easier to plan if you don't have to approximate or mouse-over the hexes to determine destinations.
Oh and one other thing for us newbies. Please add the full name of the ship types to the in-game ship information. Maybe a quick desciption on effective usage would be helpful too.
I think I can figure out BB and CV but AGC took me a while.
1. Recon - ability to recon any hex land, water, or TF. Right know can only recon bases or land units. I want to find out the make up of passing TF's and find those sneaky Japanese units before they show up on my base[:D]!
2. ETA - for ship taskforces in both the ship list screen and ship/TF screen, I'm tired of calulating 180 hexes/2 hexes per day = 90 days.
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3. New Arrival Screen in the intel report that shows what new units arrived where.
1) Wherever you find a hex designation (ex. 114,34 ), i would like to have a link to the map to see where that hex is.
Sorry no can do
2) a waypoint system for tfs. Moving tfs from San Francisco to OZ can be problematic when they boldly sail through enemy territory. Now, i get around this by making OZ home base and the destination somewhere safe in the south pacific well out from enemy coverage. But then I have to repeat the process for the return journey and it can get to be a lot of work.
Actually, while I would still love to see some filtering of messages per turn, PARTICULARLY these...
25 Army Group assigned orders...
Idle TFs disbanding
assigning major attacks
Etc, yaddi,yaddi, ya... That stuff in a single player game is just WAY too excessive. It could be filtered down to...
25th Army Group orders complete
South Seas Fleet orders complete
ABDA (if AI controled) orders complete
and so on... THEN you'd jump into the operational part of the turn then far as I'm concerned, dazzle me with the messages cause thats stuff I need to know.
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That's wish #1. Wish #2 is simpler in scope, but may be harder to code... The "EXIT" and "DONE" buttons? I'd love for them to be hit by spacebar as well. That way you don't have to be running the blasted mouse the whole time. You can just sit back and watch...
That's it from me... [8D] Other issues if any have been SO SUBTLE that I haven't really noted them.
"Send in the Infantry. Tanks cost money... the dead cost nothing..."
Don't know if it has been mentioned, but easier to read ground units would be nice. For example, "30th Australian Brigade - INF" is fine, but "2854 30th Australian Brigade - INF" is not. This is especially annoying when there are multiple ground units at a base.
no can do
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I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club