Setting Navpoint Altitudes and Flak

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Alexander Seil
Posts: 196
Joined: Tue Apr 22, 2003 7:04 am

Setting Navpoint Altitudes and Flak

Post by Alexander Seil »

Am I misunderstanding the interface, or is it really impossible to set an approach altitude for a ground navpoint? I've been contemplating a possibility of using, say, one fighter to "patrol" outside the range of enemy flak while giving me the information I need to set up strikes on enemy positions on the ground (if and when I get to fly a carrier :p). Also, what is the maximum range of SAM and AA emplacements?

On a related note, why does all the information concerning ground targets disappear every time you fly another ground strike mission? These aren't ships, they can't just pick up and move! :)
Pheagey
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Joined: Thu Apr 01, 2004 8:16 am
Location: Tampa, USA
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RE: Setting Navpoint Altitudes and Flak

Post by Pheagey »

good points about ground targets. Atleast buildings should stay on the info map. SAM/AAA are mobile so no reason they wouldn't be then...

and Ive mentioned the altitude thing before..Must have slipped throught the cracks...
blaa.
Alexander Seil
Posts: 196
Joined: Tue Apr 22, 2003 7:04 am

RE: Setting Navpoint Altitudes and Flak

Post by Alexander Seil »

I've just checked out a SAM emplacement in the editor...it doesn't appear to have any moving parts [;)]
MishimaYukio
Posts: 23
Joined: Wed Jul 07, 2004 2:54 am

RE: Setting Navpoint Altitudes and Flak

Post by MishimaYukio »

how do you open/edit the stock game ships?
Alexander Seil
Posts: 196
Joined: Tue Apr 22, 2003 7:04 am

RE: Setting Navpoint Altitudes and Flak

Post by Alexander Seil »

Well, what I used was Mission>Custom Mission, which allows you to edit missions, and hence to place objects. Editing of ships is done somehow else, although I have no clue how.
Kuokkanen
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Joined: Fri Apr 02, 2004 1:16 pm

RE: Setting Navpoint Altitudes and Flak

Post by Kuokkanen »

ORIGINAL: MishimaYukio

how do you open/edit the stock game ships?
Who? Me? I don't. And you don't. And nobody don't. Until some hacker codes program which extract .DAT files.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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