wish list for patch
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: ASW patrol
Well, as Kid says this is the wish list and not the bug list, I will add a few but please FIX the bugs and OOB issues FIRST.
1. I'd like to be able to have table/screen showing all aircraft production by base and what its producing. Having to go from base to base in order to see what's being made where is a chore.
2. An expansion of the above, just have a selectable table/screen for all production by base, so you can see it all at once instead of having to get a pad of paper and right is all down. I know in PacWar there was a list of resources by base screen.
Added to list
1. I'd like to be able to have table/screen showing all aircraft production by base and what its producing. Having to go from base to base in order to see what's being made where is a chore.
2. An expansion of the above, just have a selectable table/screen for all production by base, so you can see it all at once instead of having to get a pad of paper and right is all down. I know in PacWar there was a list of resources by base screen.
Added to list
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant
RE: ASW patrol
It would be nice for the user to give the scenario a specific name when he launches a new one. This name could be added to the Intel and Combat reports files. Next step would be to add the date of the report to the file name to keep a better history. Probably a preferences switch to enable/disable this kind of history.
Even better would be to keep track of all those reports ingame in a kind of a database. Wouldn't it be nice to click on an enemy base and you could check all the intel you ever got about that base...
Even better would be to keep track of all those reports ingame in a kind of a database. Wouldn't it be nice to click on an enemy base and you could check all the intel you ever got about that base...
RE: wish list for patch
ORIGINAL: Point Luck
A way of toggling the hex grid numbers on and off on the map.
I second that. I really need it, when I want to enter the DH of a TF, e.g. I want to send 5 subs laid out in line in the assumed path between two enemy bases.
Another one: I would like to see my already planned missions or missions under execution, something like vectors between home base and DH.
Cheers,
CoffeeMug
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- Posts: 132
- Joined: Mon Jul 05, 2004 8:21 am
Solve the problems on PBem
The turn cycle and a combat replay[:-]
RE: Solve the problems on PBem
Any ETA on the patch?[8|]
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
Sun Tzu
RE: Solve the problems on PBem
How about assigning the correct type leaders to air firmations especially on the US airgroups.....right now bomber commanders are in charge of fighters and vice versa. Check out scenario 15 and see the initial setup of the commanders of the formations.....happens a little with British and Aussies but less so there than the US folks. No apparent problems with the Ducth as I see.
not a wish
not a wish
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: wish list for patch
ORIGINAL: The Gnome
Automatic Convoys:
- Bases need to request supply sooner. Maybe raise the default levels a tad?
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.
I'd like to endorse these two points in the strongest manner possible.
Also, please fix the map name spelling errors! Seeing, for example, Lokai instead of Lanai, Nihau instead of Niihau, and Johnson instead of Johnston takes a lot away from the game. Not a wish
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
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- Posts: 1107
- Joined: Thu Jul 24, 2003 3:20 am
RE: wish list for patch
ORIGINAL: The Gnome
Automatic Convoys:
- Let me set supply/fuel target levels for a base.
That would be fantastic!
- Captain Cruft
- Posts: 3707
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
LCU stacking limit
Can we have a LCU stacking limit please? Right now you can stuff 75 divisions into one small atoll ...
Can lead to unrealistic ground combat results.
We really thought about this one the entire time we were testing and there was just too many problems associated with trying to get this to work. Sorry. look on th ebright side. If your enemy puts 75 divisions all in one place, then you can take everthing else.[;)]
Can lead to unrealistic ground combat results.
We really thought about this one the entire time we were testing and there was just too many problems associated with trying to get this to work. Sorry. look on th ebright side. If your enemy puts 75 divisions all in one place, then you can take everthing else.[;)]
RE: Solve the problems on PBem
ORIGINAL: pablomagno
The turn cycle and a combat replay[:-]
You indicated a reply to me, I don't understand your comment?
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant
RE: wish list for patch
ORIGINAL: CoffeeMug
ORIGINAL: Point Luck
A way of toggling the hex grid numbers on and off on the map.
I second that. I really need it, when I want to enter the DH of a TF, e.g. I want to send 5 subs laid out in line in the assumed path between two enemy bases.
Another one: I would like to see my already planned missions or missions under execution, something like vectors between home base and DH.
Cheers,
CoffeeMug
Another big yes on this feature!
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant
RE: wish list for patch
Preview for ship upgrades - somthing like the show TOE for LCU's!
added to list
added to list
RE: wish list for patch
When looking at ship data screens in port, I'd like a "next ship in port" button like the "next ship in TF" button for TFs.
added to list
added to list
RE: ASW patrol
FONTS ------ bigger and clearer fonts..... I'm also getting some pretty good headaches trying to read that small blurry font they are using
on the list
on the list
RE: ASW patrol
We have been concentrating on bugs. I will go through this thread in the next few days and decide what to add to the list.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: ASW patrol
Dear Kid.
Please have a look "Post Map and OOB Comments Here " thread as well.
Others are assigned that task, so they are being looked at
Please have a look "Post Map and OOB Comments Here " thread as well.
Others are assigned that task, so they are being looked at
Japanese wargamer. Will post from "the other side" .
RE: ASW patrol
ORIGINAL: Kid
We have been concentrating on bugs. I will go through this thread in the next few days and decide what to add to the list.
I know you guys would do that, I just wanted to mention it so that people would recall that is top priority over 'nice to have' features. [;)]
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant
Ideas for change regarding TF refuel/rearm depending on port size...
NOTE: Since this thread is selected as "special" I will repeat my wish(es) here...
Hi all,
I got my WitP yesterday and I only quickly read the manual (don't ask me when I went to bed last night) but I think I didn't see and change regarding TF refuel/rearm in WitP compared to UV...
TF Rearming (replenishing ammo)
Right now (as far as I know now) any TF can rearm (replenish ammo) all guns (all calibers) in any size port.
IMHO this is not OK and should be changed.
Since we have the torpedo load restrictions and mine load restrictions why not add the restrictions for different guns (based on gun caliber)?
Why not add restriction that depending of port size only certain gun caliber ammo can be rearmed?
Port size 1-2: Ammo for below 5" caliber
Port size 3-4-5: All previous + ammo for above 5" caliber
Port size 6-7-8: All previous + ammo for above 8" caliber
Port size 9-10: All previous + ammo for above 10" caliber
TF Refueling
Right now (as far as I know now) any TF can refuel at any speed (i.e. take same amount of fuel) in any size port.
IMHO this is not OK and should be changed.
Why not add restriction that depending of port size the refuel takes more OPs (operation points) and thus take more time in smaller port size?
For example the 15 ship TF totally empty would be able to refuel fully in port size of, let's say, 6 and spend maximum number of OPs (operation points) but that same TF in port size of, let's say, 2 would only load 33% of fuel.
What do you say gentleman?
Matrix/2By3: any hope for this in some future WitP patch?
Leo "Apollo11"
Hi all,
I got my WitP yesterday and I only quickly read the manual (don't ask me when I went to bed last night) but I think I didn't see and change regarding TF refuel/rearm in WitP compared to UV...
TF Rearming (replenishing ammo)
Right now (as far as I know now) any TF can rearm (replenish ammo) all guns (all calibers) in any size port.
IMHO this is not OK and should be changed.
Since we have the torpedo load restrictions and mine load restrictions why not add the restrictions for different guns (based on gun caliber)?
Why not add restriction that depending of port size only certain gun caliber ammo can be rearmed?
Port size 1-2: Ammo for below 5" caliber
Port size 3-4-5: All previous + ammo for above 5" caliber
Port size 6-7-8: All previous + ammo for above 8" caliber
Port size 9-10: All previous + ammo for above 10" caliber
TF Refueling
Right now (as far as I know now) any TF can refuel at any speed (i.e. take same amount of fuel) in any size port.
IMHO this is not OK and should be changed.
Why not add restriction that depending of port size the refuel takes more OPs (operation points) and thus take more time in smaller port size?
For example the 15 ship TF totally empty would be able to refuel fully in port size of, let's say, 6 and spend maximum number of OPs (operation points) but that same TF in port size of, let's say, 2 would only load 33% of fuel.
What do you say gentleman?
Matrix/2By3: any hope for this in some future WitP patch?
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: Ideas for change regarding TF refuel/rearm depending on port size...
Why not add restriction that depending of port size only certain gun caliber ammo can be rearmed?
Port size 1-2: Ammo for below 5" caliber
Port size 3-4-5: All previous + ammo for above 5" caliber
Port size 6-7-8: All previous + ammo for above 8" caliber
Port size 9-10: All previous + ammo for above 10" caliber
These brackets seem slightly too restrictive, but I'd love to see something along these lines. Great idea!
Maybe destroyer tenders in a size 1-2 port could allow it to rearm its guns as well. Same with an AS letting subs rearm their deck guns. The presence of an AE should allow any size gun to be rearmed.
RE: Ideas for change regarding TF refuel/rearm depending on port size...
Not sure if this has been mentioned but...
On the list all land units screen if we could have another sortable column with the objective it would be wonderful.
added to list
BTW - I love all of the filters and sorts on all of the data screens it makes things so much easier than in UV.
On the list all land units screen if we could have another sortable column with the objective it would be wonderful.
added to list
BTW - I love all of the filters and sorts on all of the data screens it makes things so much easier than in UV.
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "