AE's, AS's AE's Oh MY!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

UncleBuck
Posts: 633
Joined: Fri Oct 31, 2003 8:35 pm
Location: San Diego, CA, USA

AE's, AS's AE's Oh MY!

Post by UncleBuck »

I got a question. I haven't found any information in the manual nor on the site here that explains how to use these ships. I know an AR is a repair ship and an AS is a Sub support ship, but how do you use them?


UB
Image
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: AE's, AS's AE's Oh MY!

Post by Mr.Frag »

AR = Repair Ship ... leave in in port to aid in repairing damaged ships

AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)

AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)

AG = little barge ... low VP value for forward bases

AGC = Command ship ... used with Marine HQ's to give large bonus for amphib landings

AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)

AP = Troop ship ... move large numbers of troops well

AK = Cargo ship ... moves non-troops well
UncleBuck
Posts: 633
Joined: Fri Oct 31, 2003 8:35 pm
Location: San Diego, CA, USA

RE: AE's, AS's AE's Oh MY!

Post by UncleBuck »

Thanks Frag. I was just wonderign if these were desinged in WitP as forward support vessels. I know that in real life that is what they were. You could pull one of these babies up to a size 2 port and Viola it is a size 9 port for the support unit it represents. (I supported these things in real life in the Navy) I guess what I am askign is, what are the requirments for these to work? Do they need a minimum base size and supply value to provide support or are they self contained? Can I put a AS at a remote Island and refit/repair/supply say 4 subs on internal supply only?

UB
Image
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: AE's, AS's AE's Oh MY!

Post by Mr.Frag »

Only thing you'll need apart from the ship itself is supply at the base. Sounds like you know exactly what they are for [;)]
UncleBuck
Posts: 633
Joined: Fri Oct 31, 2003 8:35 pm
Location: San Diego, CA, USA

RE: AE's, AS's AE's Oh MY!

Post by UncleBuck »

Ok thanks. I just started the Game Last night, I was in the Sierra Nevada Mountians camping for the 4th, so I got a late start. I started building Repair ships in San Fran, just wanted to be sure I was with the program as to there use. So you can send an AS with a nice AP/AK to a remote position and use it as a remote Sub base? Hmm that could be interesting. That seems like it may come in handy when trying to transit some of those weary subs in the PI back to the west coast or Pearl in about June July time frame.

UB

Edited cause I can't Speel
Image
User avatar
MemoryLeak
Posts: 507
Joined: Mon Dec 04, 2000 10:00 am
Location: Woodland, CA USA

RE: AE's, AS's AE's Oh MY!

Post by MemoryLeak »

I seem to recall that you have to have minimum 20k supply at the base for the aux ship to function. Or is that only for the aux ship to be able to provide torps?
If you want to make GOD laugh, tell him your future plans

USS Long Beach CGN-9
RM2 1969-1973
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: AE's, AS's AE's Oh MY!

Post by Titanwarrior89 »

Thanks Frag that did help. MY note book is gettilng full.[:)]
ORIGINAL: Mr.Frag

AR = Repair Ship ... leave in in port to aid in repairing damaged ships

AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)

AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)

AG = little barge ... low VP value for forward bases

AGC = Command ship ... used with Marine HQ's to give large bonus for amphib landings

AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)

AP = Troop ship ... move large numbers of troops well

AK = Cargo ship ... moves non-troops well
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: AE's, AS's AE's Oh MY!

Post by pompack »

I'm not sure about the supply requirement for repair, but my AS and AD units are replacing torps at ports with under 5K of supply
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: AE's, AS's AE's Oh MY!

Post by Mr.Frag »

20k requirement is for aircraft not tenders.
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
Contact:

RE: AE's, AS's AE's Oh MY!

Post by Xargun »

ORIGINAL: Mr.Frag

20k requirement is for aircraft not tenders.

By manual - and editorial by Mogami (or Kid) I think.. All tenders need is extra supplies at the base. And extra (in this definition) is anything more than twice what is needed at the base. So if the base needs 1000 supplies and has over 2000 tenders can replace spent ammo - probably the more supplies that are extra the more they can replace.

Xargun
bradfordkay
Posts: 8581
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: AE's, AS's AE's Oh MY!

Post by bradfordkay »

To clarify matter here a little, a synopsis of the rules is included here.

Torpedoes are the item item in question that needs to be reloaded.

The 20,000 supply rule is for PT boats in at least size 3 ports, unless an AGP is present, in which the port only needs to have sufficient supply.

Subs may only reload in size 8, 9, or 10 ports with sufficient supply or any base with an AS ship and sufficient supply.

Surface ship rules are the same as subs, except that an AD is required rather than an AS.

Minelaying ships may only reload in a size 9 or 10 port or a base with an MLE ship and sufficient supply.

I believe that the supply number on the base screen needs to be in the green (yellow, perhaps?) to be considered "sufficient".
fair winds,
Brad
samuraigg
Posts: 44
Joined: Sun Jul 04, 2004 5:33 am

RE: AE's, AS's AE's Oh MY!

Post by samuraigg »

Ok guys, since we are on the topic of these ships... how on earth do you use seaplane tenders? I assume that they are able to transport/launch seaplanes correct? I cannot figure out how to "land" or attach a seaplane squadron to a fleet of these ships. What am I missing?
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
Contact:

RE: AE's, AS's AE's Oh MY!

Post by Xargun »

ORIGINAL: samuraigg

Ok guys, since we are on the topic of these ships... how on earth do you use seaplane tenders? I assume that they are able to transport/launch seaplanes correct? I cannot figure out how to "land" or attach a seaplane squadron to a fleet of these ships. What am I missing?

Seaplane tenders do not have planes themselves... They merely provide maintenance for float planes.. You send the tender to a location and send the float planes there as well and the tender will provide maintenance for them.

Xargun
User avatar
WhoCares
Posts: 653
Joined: Tue Jul 06, 2004 9:20 am

RE: AE's, AS's AE's Oh MY!

Post by WhoCares »

ORIGINAL: Mr.Frag

AR = Repair Ship ... leave in in port to aid in repairing damaged ships

AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)

AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)

AG = little barge ... low VP value for forward bases

AGC = Command ship ... used with Marine HQ's to give large bonus for amphib landings

AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)

AP = Troop ship ... move large numbers of troops well

AK = Cargo ship ... moves non-troops well

Nice list, but where are the AE's??? [;)]
ImageImage
User avatar
Panzermann
Posts: 11
Joined: Thu Apr 22, 2004 11:05 am

RE: AE's, AS's AE's Oh MY!

Post by Panzermann »

ORIGINAL: WhoCares

Nice list, but where are the AE's??? [;)]


maybe here lies your answer ...

http://www.battlebelow.com/shipdes.htm

Cheers,

Panzermann
User avatar
captskillet
Posts: 2493
Joined: Fri Feb 28, 2003 10:21 pm
Location: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers

RE: AE's, AS's AE's Oh MY!

Post by captskillet »

AE=ammo ship, I think you use them in replenishment convoys for your carrier groups
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

Image
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

RE: AE's, AS's AE's Oh MY!

Post by Cmdrcain »

ORIGINAL: Panzermann
ORIGINAL: WhoCares

Nice list, but where are the AE's??? [;)]


maybe here lies your answer ...

http://www.battlebelow.com/shipdes.htm

Cheers,

Panzermann


Its missing some like AU
Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

RE: AE's, AS's AE's Oh MY!

Post by Cmdrcain »

One thing to clear, By "in port" does it mean in an TF created but docked or disbanded and so "in port but not part of any TF" to have them work?
Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
sw30
Posts: 183
Joined: Wed Sep 20, 2000 8:00 am
Location: San Francisco, CA

RE: AE's, AS's AE's Oh MY!

Post by sw30 »

ORIGINAL: Mr.Frag
AR = Repair Ship ... leave in in port to aid in repairing damaged ships

AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)

AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)

AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)

AS, AD, and AGP acts like AEs for their respective classes, right, not ARs?

Jeff
User avatar
von Murrin
Posts: 1611
Joined: Tue Nov 13, 2001 10:00 am
Location: That from which there is no escape.

RE: AE's, AS's AE's Oh MY!

Post by von Murrin »

They also help with the repair rate for the class of ship they service.[:)]
I give approximately two fifths of a !#$% at any given time!
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”