Battletech Mod

This is the place for all questions related to modding Starshatter.
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Master
Posts: 71
Joined: Tue Jul 13, 2004 5:34 am

Battletech Mod

Post by Master »

Ok, I want to try to build a mod for this game. Can anyone point me to some good links describing the process? I remember seeing a few good topics on the old forum but I searched and couldnt find them.

http://www.starshatter.com/modsdk.htm
kinein
Posts: 6
Joined: Wed Jul 14, 2004 12:30 pm

RE: Battletech Mod

Post by kinein »

Might want to try contacting the people doing mods on wingcommander & babylon 5 if you don't get contacted via this thread soon. You could probably enlist some support from people from the various battletech sites. Including Battletechmodproductions ? I think hmm Mektek! Dropship command ? Best of luck!
Aces of the Pacific - Privateer - X-Wing - Freelancer - X2 : the threat - now ... STARSHATTER :)
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Battletech Mod

Post by TheDeadlyShoe »

Personally the hardest part of modding for me is getting the models and textures. That just kills me. I'm not very good at it and i'm ungodly slow at modeling/texturing to boot.

Are you going to develop your own independent mod?

Mods I've thought about...

-Zeppelins and such combat. They'd really be more like air warships than zepps, though. My view of this is kinda based off a SF short story, whose name and author I can't remember. It was set in a world where the atmosphere was very very thick, so the bullets on planes and such had to be rocket assisted. It was kinda WWII era tech. I just thought that'd be pretty cool... I mean I had a hell of a lot of fun when I was fiddling with BT Dropships in atmosphere, so I thought this might be entertaining. I'll just say it looks real awesome when a ship loses engines and falls slowly to its doom.( don't get your hopes up folks; I didn't really get anywhere. It's very hard to do bt Dropships. BTW, Milo, if you're reading this- is there any way to prevent a craft from stalling *ever* besides LCA?)

-Expanding starshatter. There's no particular reason you can't add onto Starshatter base gameplay. A TC is a daunting amount of effort, after all.

-And much more..

But what are you looking for? DEFing information?

For that, try http://araney.250free.com/starshattermod/index.html

It's invaluable for first figuring out ship DEFs although a little dated.

Then Mehrune's site has advanced parameters:

http://mywebpages.comcast.net/Mehrunes/ ... dding.html
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
ShadowWolf_IH
Posts: 1
Joined: Mon Jul 26, 2004 10:07 pm

RE: Battletech Mod

Post by ShadowWolf_IH »

Mostly mektek rocks as a resource for getting things put into mechwarrior 4. not sure about how they would react if you just wanted the models and textures. They may however have a utility for pulling the mechs out of the files. That may be useful to you. I lvoe Battletech. been modding FS2 for about 3 years now, just saw this today.....downloading it now but it looks promising. Anyway...if i like the game i may join you in this Btech Mod, once i figure out the mission editor that is. Mission building is what i do at HLP for FS2. anyway.....lcuk to you in this one.
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