Narn!

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
Post Reply
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

Narn!

Post by DamoclesX »

Image

Image

The first of many soon to be complete systems.

The narn fleet is now done!

The long march to the first release seems to be getting slower:)

more pics are here, they are going up on the site, later, but not now, cause, I'm so tired


http://members.shaw.ca/DamoclesX/B5/FullSized/july26/



Up next, the raider fleet... then..............:)
Jason Blaz
Way to much to list here!
User avatar
Sytass
Posts: 53
Joined: Sun Jul 25, 2004 8:27 am

RE: Narn!

Post by Sytass »

Very nice, great work! [:)]

With B5 being my favorite TV sci-fi series I am really looking forward to this.
One Strikeout is a Tragedy, a Million Strikeouts are a Statistic.
- Stallin' Joe Dshugashvili, Manager of the Moscow Red Stars, 1922 - 1953
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Narn!

Post by TheDeadlyShoe »

Navlights on the Hyperions look pretty sweet. [;)]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
whammo11224
Posts: 39
Joined: Sat Jul 03, 2004 12:55 am

RE: Narn!

Post by whammo11224 »

Very nice stuff. The screenshots on your site are great!

Thanks
User avatar
HomeFries
Posts: 88
Joined: Sun Jul 04, 2004 7:59 pm
Contact:

RE: Narn!

Post by HomeFries »

DamoclesX,

This looks amazing. Even better than the original TV series! [&o][&o]
“Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty.”
― Robert A. Heinlein
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Narn!

Post by DamoclesX »

thanks guys

to be honest I"ve having some problems with the planets, milo seems to have set the planets up with a static number of faces, so the low orbit areas I wanted cause be done because the planets are really jagged.

also... it really trashes the textures makes them super blurred, and I cant run anything over 1024(2048x2048 will KILL fps)

in addition I"m not happy at ALL with the glow maps for the planets.

If anybody has any ideas I'm all ears, never tryed something like this before, making the background at least was easy, since I fired up max and did it there:)

oh one more thing, milo, is the background forced to 256 colors? cause it does not blend for me like a 32bit color pic would, I can see the color differences
Jason Blaz
Way to much to list here!
Freaky
Posts: 22
Joined: Sun Jul 04, 2004 6:54 pm
Contact:

RE: Narn!

Post by Freaky »

Kickass. Love the thruster effects [:)]

Are you planning on releasing source (defs, models, textures?) or just a mod file? Would be nice to have some decent reference material on top of a nice mod. [8D]
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Narn!

Post by DamoclesX »

well we will include basic stats in the manual, and more indepth stats are on the site in the plan file for now, but most likly not release models or textures, its just to much work then to deal with everybody trying to edit them and messing them up lol
Jason Blaz
Way to much to list here!
User avatar
AncientAngel
Posts: 109
Joined: Sun Jul 25, 2004 11:11 am
Contact:

RE: Narn!

Post by AncientAngel »

ORIGINAL: DamoclesX

well we will include basic stats in the manual, and more indepth stats are on the site in the plan file for now, but most likly not release models or textures, its just to much work then to deal with everybody trying to edit them and messing them up lol

For the most part, Damo is hitting this topic right on the head. We are in the process of creating a Manual for this Modification. Currently we are trying to work out the format and what truely needs to be in place for this manual ...but its in the works.
Post Reply

Return to “Starshatter: The Gathering Storm”