Working title: Zen and the Art of Japanese Aircraft Production

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Culiacan Mexico
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Culiacan Mexico »

ORIGINAL: Oznoyng
Ah... I had assumed that pilots in the case of previously disbanded airgroups would enter the game drawing from the pool levels. The lack of distinction between reinforcements and withdrawn/disbanded changes the analysis a *wee* bit.
a *wee* bit [:D]

Understated very well.
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Culiacan Mexico »

ORIGINAL: Mr.Frag
Reinforcement planes come from the pool BUT enter the game with free pilots based on that country's current skill by year.
ORIGINAL: Oznoyng
Reinforcement airgroups come with pilots of appropriate skill levels for the year. What about previously disbanded groups? Do they enter the game with "free" pilots based upon skill by year, or are they taken from the pool/untrained?
ORIGINAL: Mr.Frag
Disbanded and Withdrawn groups are treated as any other group arriving.
ORIGINAL: Mogami
Hi, A returning group (one that has been disbanded) is not a reinforcement. BOth the pilots and the ac come from the pool.
[&:]

Ok, which is it? Are disbanded groups "treated as any other group arriving" or a disbanded group "is not a reinforcement"?
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Culiacan Mexico »

ORIGINAL: SunDevil
Oznoyng,

They both said the same thing. They draw from the pool, but if the pool is empty, it draws untrained pilots. So pilots in the pool are trained pilots meaning they have some experiece you get 10 of these every month. If the pool is empty because you have used all the trained pilots in the pool, the game then assigns generic untrained crappy pilots to the new planes. This whole method they are talking about just makes sure that the pool of trained pilots never goes empty so you do not have untrained crappy pilots going into front line combat groups.
Are they? Mr Frag indicates that disbanded air groups are treated like normal reinforcements, while Mogami say otherwise. The difference is significant.


Mr Frag says – “Reinforcement planes come from the pool BUT enter the game with free pilots based on that country's current skill by year.” And “Disbanded and Withdrawn groups are treated as any other group arriving.”

Mogami says “A returning group (one that has been disbanded) is not a reinforcement. BOth the pilots and the ac come from the pool.”
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by esteban »

Does anybody know how quickly pilot quality recharges in the replacement pool?

Lets say you exhaust your IJN replacement pool by drawing it below zero with several squadrons filling up with untrained replacements. And that the pilot quality going to these groups drops down to about 20.

Two days later, two more trained IJN replacement pilots show up in the pool, at 70 experience.

If all of a sudden, you need to refill another couple worn out squadrons, that need about 30 pilots between them, does the quality of replacements "reset" up close to 70 again, and in this case the last of the 30 required replacements would be at about 40 experience?

P.S.--What do people think of saving 1-2 squadrons of older aircraft, that have large replacement pools at the time they are replaced by new models, for kamikaze duty? Lets say you still have a couple hundred Nates left in the pool when the Nates are replaced by Oscar IIs. So you keep a squadron of Nates around, in a quiet zone like China, where they seldom fight other good aircraft or pilots, and can do things like ground attack missions. This keeps the Nate replacement pool from being cannibalized for resources.

Then, late in the game, you convert this unit to kamikaze duty. You keep throwing them at the Allied fleet, but you still have enough Nates in the pool to replace the unit several times over, at least.
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by von Murrin »

Mog is saying that disbanded groups draw from the pool, while Frag is saying that reinforcement groups are pre-filled with pilots of the appropriate skill regardless of pool status.
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by von Murrin »

ORIGINAL: esteban

Does anybody know how quickly pilot quality recharges in the replacement pool?

Lets say you exhaust your IJN replacement pool by drawing it below zero with several squadrons filling up with untrained replacements. And that the pilot quality going to these groups drops down to about 20.

Two days later, two more trained IJN replacement pilots show up in the pool, at 70 experience.

If all of a sudden, you need to refill another couple worn out squadrons, that need about 30 pilots between them, does the quality of replacements "reset" up close to 70 again, and in this case the last of the 30 required replacements would be at about 40 experience?

I'm pretty sure that if you have 10 in the pool and use 15, the last 5 will suck. Now, if the pool can refill to 30 and you draw 60, the first 30 will be of the yearly standard and the others will again be increasingly worse with the last 10 sucking donkey gonads.
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von Murrin
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by von Murrin »

Bottom line is this:

If it's been on-map before or is currently on map, it draws from the pool.
If it's freshly minted and arrived according to the nifty schedule, it comes with the free mail-order pilot accessory.

Confirmation would, of course, be nice.
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"Mogami Pilot Training" (TM) exploit?

Post by WhoCares »

Isn't the "Mogami Pilot Training" (TM) a kind of an exploit anyway? The way you discribe it, you just bypass the political point penalty for Home Defense units, when you want to move them to the front line [X(]
Probably it should cost political points to disband a unit - preferably just as much as if you would switch its HQ.

And it would be nice to have a similar system for ground forces [:D]
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Culiacan Mexico »

ORIGINAL: von Murrin
Mog is saying that disbanded groups draw from the pool, while Frag is saying that reinforcement groups are pre-filled with pilots of the appropriate skill regardless of pool status.
Mr. Frag did say that, and then was asked...

Oznoyng - Reinforcement airgroups come with pilots of appropriate skill levels for the year. What about previously disbanded groups? Do they enter the game with "free" pilots based upon skill by year, or are they taken from the pool/untrained?

Mr.Frag - "Disbanded and Withdrawn groups are treated as any other group arriving."

Disbanded are treated as Reinforcement.



Mogami stated clearly disbanded, when they return, draw pilots from the pool.

Mr. Frag stated clearly that Reinforcement planes… enter the game with free pilots, but he also indicated that disbanded are treated the reinforcements when the return, thus free pilots.
"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Culiacan Mexico »

ORIGINAL: von Murrin
Bottom line is this:

If it's been on-map before or is currently on map, it draws from the pool.
If it's freshly minted and arrived according to the nifty schedule, it comes with the free mail-order pilot accessory.

Confirmation would, of course, be nice.
I believe you are right, but also would like conformation. The difference is significant.
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Goufy »

Also per the manual, Disbanded groups comes back 90 days later not 60.

The risk to lose the group if not enough planes are in the pool when it arrives, is still there ?
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Apollo11 »

Hi all,
ORIGINAL: Mogami

Hi, Maybe I should start from the very beginning here.

This program is mainly for the Japanese Naval Airforce starting pilot pool 100 with 10 added per month. (120 new trained pilots per year)
The Allies do not have pool problems but I do early in the war disband some of the group but this is strictly to get a few groups ready for combat ASAP. I don't worry about training Allied pilots. I don't really sweat training Japanese Army Pilots at start but I know there will come a time when that pool is drained so I go ahead and set up the program.

The idea is not to over load groups it is to keep them at full strength (remember you don't want to overload carrier groups because a carrier with more then an extra 10% aircraft on board cannot fly ops. (you can overload CVE that are being used as ferry because your not flying anyway and you load and unload the aircraft in port)

Normal IJN Daitai can contain 27 aircraft. When you divide a Daitai you get 3x9 AC sub groups. Now all you need is a combat group that has lost 9 aircraft/pilots You merge (disband) the subgroup into the combat group.. Don't worry if the group has a few excess pilots/aircraft Excess aircraft will go into reseve in a day or two and having extra pilots will allow a few of them to rest every day even if all the ready aircraft fly a mission.

Normally if you have a group in combat and it loses a pilot you could just select "recieve replacements" and a pilot from the pool would be issued. This is fine as long as the pool contains trained pilots but if it is empty then you would be sending an untrained pilot to a combat group. If that does not bother you then you can save time and stop reading and move to another thread. On the other hand if you want trained pilots only engaging in combat then you have 2 choices.

Choice 1 Rotate Combat Groups. Here you decide how long a group will remai in combat without replacements. Daitai enter combat with 27 pilots and aircraft. Do you let them fight down to 20? 13? 5? whatever you decide there will come a time when the group is lost it's combat effectivness. You then move it to a secure base with 20k+ supply and select "recieve replacements" In a few days you will have a full group but the missing part will have been filled with untrained pilots so the group will need to spend a period of time training. Once it reaches the level of training you will accept you return the entire group to comabt and start all over.

Choice 2 Send trained replacements from your on map training program. When a group requires new pilots you send one of your sub units down and disband it into the group. The replacements are all trained. The group experiance remains high and it can stay in combat.


The returning groups will draw from the pool. Early on this means your IJA repalcement groups should have trained or mostly trained pilots. (So you can use them right away) But remember the system is meant for when you have depleted you pools. The IJN pool should just about be empty by the time your first disbanded groups return to map. (How long does it take for the carrier groups and Betty/Nell groups to lose 100 pilots?)

These groups will draw the untrained pilots and you begin training them. Hopefully by the time you use all the groups assigned as replacements you will have trained a few returning ones. You will never send any untrained pilot into a combat group.

The overall effect of the system is it delays the decline of the quality of IJN combat groups.

Non system AIrgroups path to decline
Daitai begins with 27 pilots exp 80+ As it suffers loss pilots replacements are 70 while in pool after pool depleted group begins to replace loss with untrained the more untrained drawn the lower the rating.
Eventully group still has 27 pilots but rating are spread from 80 to below 20. In combat it suffers increased loss causing more rapid use of untrained pilots causing ratings to decrease further. 10 pilots per month arrive in pool trained.

System path
Daitai begins with 27 pilots exp 80+ when Approx 9 have been lost 9 pilots exp 80 + arrive restoring group. Late in war pilot replacement quality will have declined to where group is getting replacement pilots in the 50's but IJN airgroups have retained their starting quality longer then in actual war. It's up to the Japanese player to take advantage of this extension to the IJN offensive capabilty.

Excellent ideas Russell!

IMHO this knowledge should be saved in some FAQ...


BTW, how do you deal with immediate cleanup (i.e. they are gone immediately even if you have all squadrons set to "Do NOT get Replacements") of Japanese pilot pool (because many air squadrons come with damaged aircraft and when they get repaired they draw pilots form pilot pool no matter what)?

IMHO, that is the biggest starting problem for Japanese player... [:(]


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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by Caltone »

ORIGINAL: Apollo11

BTW, how do you deal with immediate cleanup (i.e. they are gone immediately even if you have all squadrons set to "Do NOT get Replacements") of Japanese pilot pool (because many air squadrons come with damaged aircraft and when they get repaired they draw pilots form pilot pool no matter what)?

IMHO, that is the biggest starting problem for Japanese player... [:(]


Leo "Apollo11"


I think you're going to have to deal with some rookie pilots no matter what as Japan. Mog is just minimizing it. As I mentioned before, I must be losing pilots too fast [:D] If you have a need and no group trained up, what are you going to do? If the squadron must fight, then, bring on the rookies.

On another note: I have noticed the use of pilots is way better than in early UV. The rookie pilots are getting some missions so IF they can survive, their experience should start moving up.
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by mogami »

Hi, A group on map training is still going to be better then the untrained pilots you would draw because the group on map was drawn earlier. Even a few weeks/months of training is better then fresh from the pool. The Japanese player is always free to decide how much training he does. Early on it should be eaiser to wait compared to in the midst of the battle for Saipan. Still I would organize the traing groups just to have control over who goes where. In heavy combat Japan will need from time to time to combine veteran groups and prehaps fill out this combined group with less trained pilots. (rather then dilute 2 groups a lot he sends a few to an otherwise experianced group)

Understand that the more reserve/training groups you have the longer any single combat group can be maintained. Japan does not lose any thing in the deal. If you send 3 UNits to fight and they all lose effectivenss you are done. Numbers do not quite count when you are sending untrained pilots. It is better to send 3 or 4 trained pilots then it is to send 10 rookies. (You lose aircraft faster with rookies)
But if you are only sending trained pilots you cut your loss and with the pilots and aircraft saved you in effect increase both your aircraft production (make it easier to keep up with demand) and your pilot training. (lower loss means fewer trained pilots are required)

No doubt a few untrained pilots will fall through the cracks and appear in forward units. The idea remais however to never send them willingly.
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by WhoCares »

What do you think about a political point penalty for disbanding units, as I suggested on the previous page. You know, the way you do it now, you would definatly p**s off a the squad leader, the HQ and the mayor of the city you rip the unit from. [:-]
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by mogami »

Hi, I don't think there need be a penalty. Since the game was designed to allow this system. Do people get upset when a training school graduates a class?
I must have messed up explaining this some where if people still think of this as some kind of exploit.
When the game was still being developed I explained the system to the programmers and requested certain changes to allow it to work. It would not be possible without the changes that serve no other purpose but to facilitate this practice. The changes were made.
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by WhoCares »

But with this system you do something that was supposed to be penalised - taking experienced airgroups from restricted HQs [;)]

Simple solution would be to allow disbanding only into units of the same HQ.


And this would lead to the next question (but I think it was already answered somewhere): Which HQ has a unit that returns? The same as when the unit was disbanded or the one it started with???
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by mogami »

Hi, In order for the replacement groups to move to the front you have to change the HQ and pay the cost. (If the group belongs to a restricted HQ)

To get nanno technical here. When you disband a group in Tokyo into a CV group you are not transfering the group to another HQ just the pilots and aircraft. The group when it returns still belongs to the same HQ and if it ever wants to leave the retricted area you have to pay the cost.

However PP points are not really an issue. The Japanese have more then enough to transfer every Home Defense unit to another HQ when plenty to spare. Groups require 90 days to return. By the time the first group returns on map Japan wil have earned 4500 PP.

(I always have at least 2k PP by Feb 42 and I spend most of them from the start changing airgroup leaders. Its the first thing I do (cycle through airgroups changing leaders)
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by WhoCares »

Yes, but you disband e.g. A Home Defense unit, take the planes and pilots to a frontline unit, go back to the front and don't pay that penalty...
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RE: Working title: Zen and the Art of Japanese Aircraft Production

Post by mogami »

Hi, If I was going to send front line units all the way back to Japan I might as well just change the Home Defense Unit and swap and allow the returned unit to rebuild retrain at home. The entire idea is to leave the combat units at the front and send them trained replacements.

(A full strength A6M2 Daitai of 27 ac cost 108 PP to change HQ Japan gets 50 per day. So count the A6M2 Daitai in Home Islands and multipy by 108/50 to see how many days it takes to swap them all. )
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