wish list for patch
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: wish list for patch
Hi,
going from UV experience here but would it be possible to continue after an auto-victory with the game (against AI and PBEM) ?
You would still get notification that one side won but then you might be asked if you (or both parties in PBEM) would like to continue. This game is so much time consuming and after months of playing you might be anxious to know how it might turn out in the end.
Once again, going from UV experience were auto-victory spelled the end of the game (I'm still preparing my WitP game).
going from UV experience here but would it be possible to continue after an auto-victory with the game (against AI and PBEM) ?
You would still get notification that one side won but then you might be asked if you (or both parties in PBEM) would like to continue. This game is so much time consuming and after months of playing you might be anxious to know how it might turn out in the end.
Once again, going from UV experience were auto-victory spelled the end of the game (I'm still preparing my WitP game).

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RE: wish list for patch
The ability for the Japanese to use mothballed aircraft for Kamikazi attacks...from what Ive read they used a lot of their older aircraft for this but currently it doesnt seem possible.
A couple of suggestions...
* Simply allow converted Kamikazi air units to downgrade one level as well as upgrade. The same process should work fine.
* When you convert a unit across to a Kamikazi attack you have the option of 'upgrading' them to whichever aircraft (fighter or bomber) you have the largest amount of in the pool but it no longer in production? That way at least it gives you an option for using those old aircraft?
Thanks!
Dawg
A couple of suggestions...
* Simply allow converted Kamikazi air units to downgrade one level as well as upgrade. The same process should work fine.
* When you convert a unit across to a Kamikazi attack you have the option of 'upgrading' them to whichever aircraft (fighter or bomber) you have the largest amount of in the pool but it no longer in production? That way at least it gives you an option for using those old aircraft?
Thanks!
Dawg
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RE: wish list for patch
ORIGINAL: Buck Beach
Now I sure wish there is a way to assist me and the large percent of the worlds population that is red/green color blind.
about 11% of males and a tiny percent of females..
This is rarely considered by game makers. The most problematical are the main screen icons. Those attached/associated to the bases are only a minor problem of determining troop/ship/aircraft strength levels due to the ownership of the base being indentified. The major issue is those troops on the move and ship/TFs. To a color blind person it is very hard to tell the difference between allied and japanese forces. If there is a way to change or toggle these colors it would be very helpful.
It is really hard to see Japanese (red) land units that are in China but not located at a base. I can find them, but sometimes it takes a real effort to look. It's not something that can be noticed with a casual glance.
Here is a test to see if you are red-green color deficient since many people don't realize if they are. Can you read a number in the circle?

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RE: wish list for patch
This may have already been suggested somewhere, but how about MAGIC interceptions? I know it would be difficult to implement since players (especially human) can turn the 7th fleet around on a dime and send them back to SF or whatever, but how about relaying ship locations?
"They couldn't hit an elephant from this dist--"
--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
RE: wish list for patch
Additional aircraft I would like to see added to the database for what/if scenarios.
British – Common Wealth
Blackburn Skua MII – Another obsolete F/B
Handley Page Hailfax MkIII – Level Bomber
Avro Lancaster – Level Bomber
Gloster Meteor MkIII – jet
Hawker Typhoon – F/B
Stirling Short – Bomber
Supermarine Walrus –Float Plane
French/Dutch
D.520 Dewoitine - Fighter
Bloch 174 - Bomber
US
P80 – Jet
Japan
G5N Shinzan (Liz) – Bomber (4 eng Nakajima)
N1K1 Kyofu – Float Fighter (1 eng Mitsubishi)
Ki-102a – Fighter (2 eng Mitsubishi)
Q1W1 Tokai – ASW/Recon, JU88 look a like (2 eng Hitachi)
British – Common Wealth
Blackburn Skua MII – Another obsolete F/B
Handley Page Hailfax MkIII – Level Bomber
Avro Lancaster – Level Bomber
Gloster Meteor MkIII – jet
Hawker Typhoon – F/B
Stirling Short – Bomber
Supermarine Walrus –Float Plane
French/Dutch
D.520 Dewoitine - Fighter
Bloch 174 - Bomber
US
P80 – Jet
Japan
G5N Shinzan (Liz) – Bomber (4 eng Nakajima)
N1K1 Kyofu – Float Fighter (1 eng Mitsubishi)
Ki-102a – Fighter (2 eng Mitsubishi)
Q1W1 Tokai – ASW/Recon, JU88 look a like (2 eng Hitachi)
RE: wish list for patch
To move it from the main forum, I'd like to be able to append a small note to each TF, to denote its purpose. Say about 20 characters long, so I can put "Carrier Force" for an idependent unit, "Midway In Bmb" to denote a Bombardment TF that you want to use to support a Midway invasion, etc. A game of this scope, with thousands of ships and hundreds of TFs, it is an absolute must for player sanity.
Was on the list from day one of testing.[:(]
Was on the list from day one of testing.[:(]
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
- Greco, Thomas A
- Posts: 51
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- Location: Irvine Ca
- Contact:
RE: wish list for patch
I'd love to hear the ships bell ring when the computer turn is over so I know when to blow off my family and get back to the game.
"Have fun storming the castle." Miracle Max
RE: wish list for patch
ORIGINAL: pad152
Additional aircraft I would like to see added to the database for what/if scenarios.
British – Common Wealth
Blackburn Skua MII – Another obsolete F/B
Handley Page Hailfax MkIII – Level Bomber
Avro Lancaster – Level Bomber
Gloster Meteor MkIII – jet
Hawker Typhoon – F/B
Stirling Short – Bomber
Supermarine Walrus –Float Plane
French/Dutch
D.520 Dewoitine - Fighter
Bloch 174 - Bomber
US
P80 – Jet
Japan
G5N Shinzan (Liz) – Bomber (4 eng Nakajima)
N1K1 Kyofu – Float Fighter (1 eng Mitsubishi)
Ki-102a – Fighter (2 eng Mitsubishi)
Q1W1 Tokai – ASW/Recon, JU88 look a like (2 eng Hitachi)
This needs to go in the OOB thread for PRY to look at.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: wish list for patch
Any chance we could get more mod slots for aircraft/ships for the modders to add this stuff in? [:)]
RE: wish list for patch
I play with all reports off/delays to a minimum. Could we have a way to ONLY display the animations for SEA-TO-SEA and AIR-TO-SEA combat? Those are the two most interesting animations.
Thank you.
Thank you.
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- Location: Upland,CA,USA
RE: wish list for patch
ORIGINAL: Damien Thorn
It is really hard to see Japanese (red) land units that are in China but not located at a base. I can find them, but sometimes it takes a real effort to look. It's not something that can be noticed with a casual glance.
Here is a test to see if you are red-green color deficient since many people don't realize if they are. Can you read a number in the circle?
![]()
There ain't no stinkin number in that circle!! It was this test that taught me I was color blind, had the corpman trace the number out with his finger several times thinking he was BSing me. In the test I think there are 17 to 20 different circles with numbers and I only got 3 right. Tried to fake it in Boot Camp when they gave us all the red/green/white color lantern test, but they saw right through me.
RE: wish list for patch
Ooooh, I have another one. It would be nice, if when you click on a base, that it would tell you the type of terrain (mountain, atoll, clear, etc.) in the hex. For some of the island bases, it is tough to visually figure out what is an atoll, a mountain, clear, etc.
Bottom left of display
Bottom left of display
RE: wish list for patch
First post, wow I love this game... Great job to 2by3.
These are what i see as small issues. I don't know if they have been addressed already as 11 pages of posts is abit much to read.
1. In some of the "list pages" for ships and ground units hitting the back button takes you out of the list entirely as opposed to back to the main list. This forces you to re-enter the list and look for the next unit you were browsing... i'm sure the back button and exit button are there for different reasons so it would be nice to not have to go through the extra few steps.
On the list
2. How about a hyper link for the coordinates shown in the intellegence pages (sigint ect...)for easy refrence?
no can do
Thats it for now as i've seen some of my others addressed.
These are what i see as small issues. I don't know if they have been addressed already as 11 pages of posts is abit much to read.
1. In some of the "list pages" for ships and ground units hitting the back button takes you out of the list entirely as opposed to back to the main list. This forces you to re-enter the list and look for the next unit you were browsing... i'm sure the back button and exit button are there for different reasons so it would be nice to not have to go through the extra few steps.
On the list
2. How about a hyper link for the coordinates shown in the intellegence pages (sigint ect...)for easy refrence?
no can do
Thats it for now as i've seen some of my others addressed.

- 39battalion
- Posts: 258
- Joined: Tue Jul 27, 2004 11:03 am
- Location: Adelaide, South Australia
RE: wish list for patch
As this is a wish list....here goes ( deep breath) :
I love this game already but a great improvement that would lift the game to another level would be the option of selecting a direction or location for your air searches. Just the choice of 4 vectors N,S, E, W would be great
So much in this game depends on detection and giving the player this choice would increase the challenge and tension. And add another element of luck.
The game already allows you to choose directions for unit movements, why not search directions ?
I have heard the argument that directional searching is too tactical for this strategic game , but the game is already a mix of stategic and tactical features ( such as setting aircraft altitudes) and which works fine.
I think this topic has been raised in earlier discussions and some strong views were expressed. I don't want to start WW3 but in response to this opportunity to express a wish......this is mine.[:)]
no can do
I love this game already but a great improvement that would lift the game to another level would be the option of selecting a direction or location for your air searches. Just the choice of 4 vectors N,S, E, W would be great
So much in this game depends on detection and giving the player this choice would increase the challenge and tension. And add another element of luck.
The game already allows you to choose directions for unit movements, why not search directions ?
I have heard the argument that directional searching is too tactical for this strategic game , but the game is already a mix of stategic and tactical features ( such as setting aircraft altitudes) and which works fine.
I think this topic has been raised in earlier discussions and some strong views were expressed. I don't want to start WW3 but in response to this opportunity to express a wish......this is mine.[:)]
no can do
- Jaws_slith
- Posts: 618
- Joined: Fri Jan 11, 2002 10:00 am
RE: wish list for patch
And one more[;)]
Ability for a base to assign an air target like it was in PAW. This could prevent a lot of extra handling.
Ability for a base to assign an air target like it was in PAW. This could prevent a lot of extra handling.
Good Hunting
- Stavka_lite
- Posts: 170
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- Location: Tucson
RE: wish list for patch
ORIGINAL: pad152
2. ETA - for ship taskforces in both the ship list screen and ship/TF screen, I'm tired of calulating 180 hexes/2 hexes per day = 90 days.
added to list
added to list
and maybe a message telling us tf or lcu has arrived at its destination
please
Yes, it is a dry heat... but so is a bloody blast furnace!
RE: wish list for patch
Not sure If this has been posted yet.
I'd like to see the entire Aircraft upgrade system reworked. I just typed a long post only to have it lost so I will summarize.
Gary Grigsby's Bombing the Reich had a much more capable system for aircraft pool managment
Differences
1. Day fighter units could upgrade or retrograde up and down the line. Ex. Me-109G-2 --> Me-109G-5 --> G-6 --> FW-190A --> etc.
2. There were no limits within a type. Twin engine fighters (Me-110C/G, 210, 410), Night fighters, Jets. They all had freedom to go from one aircraft within their Family to another.
In WitP I think Army fighter units should be able to upgrade as far forward as the Ki-84 and retrograde as far back as the Ki-27, and everything in between. Navy Fighter units should be able to go from Claudes all the way up to the Shinden and back to Claudes if need be. The same for Navy and Army LBombers and DBombers. Add in some trade offs sure, but give us the capability. Say a 1 day delay per pilot to train(Ex. a 9 pilot Chutai might take 9 days to transition, 27 pilot Datai= 27 days)
Why you ask? Well say it is 1945. you have all your Navy Level bombers upgrade to G4M2's and PY1's. BUT your Prodcution factories are all bombed out and your units don't have enough servicable A/C to put up a fight. You have pilots, but no A/C, except for the 200 G4M1 Betties and G3M Nells left over from 1942. Do you really think you pilots would sit on the ground next these old A/C and watch the home islands get ravaged by the allies?
3. Another feature of GG's BTR was the doctrine page. Where Hurricanes gould be set to attack bombers and Spits could be set to attack fighters. They still mixed it up with other aircraft where necessary, but the AI strived to employ them as their doctrine was set. Would just add some depth to A2Air model
I'd like to see the entire Aircraft upgrade system reworked. I just typed a long post only to have it lost so I will summarize.
Gary Grigsby's Bombing the Reich had a much more capable system for aircraft pool managment
Differences
1. Day fighter units could upgrade or retrograde up and down the line. Ex. Me-109G-2 --> Me-109G-5 --> G-6 --> FW-190A --> etc.
2. There were no limits within a type. Twin engine fighters (Me-110C/G, 210, 410), Night fighters, Jets. They all had freedom to go from one aircraft within their Family to another.
In WitP I think Army fighter units should be able to upgrade as far forward as the Ki-84 and retrograde as far back as the Ki-27, and everything in between. Navy Fighter units should be able to go from Claudes all the way up to the Shinden and back to Claudes if need be. The same for Navy and Army LBombers and DBombers. Add in some trade offs sure, but give us the capability. Say a 1 day delay per pilot to train(Ex. a 9 pilot Chutai might take 9 days to transition, 27 pilot Datai= 27 days)
Why you ask? Well say it is 1945. you have all your Navy Level bombers upgrade to G4M2's and PY1's. BUT your Prodcution factories are all bombed out and your units don't have enough servicable A/C to put up a fight. You have pilots, but no A/C, except for the 200 G4M1 Betties and G3M Nells left over from 1942. Do you really think you pilots would sit on the ground next these old A/C and watch the home islands get ravaged by the allies?
3. Another feature of GG's BTR was the doctrine page. Where Hurricanes gould be set to attack bombers and Spits could be set to attack fighters. They still mixed it up with other aircraft where necessary, but the AI strived to employ them as their doctrine was set. Would just add some depth to A2Air model
IN PERPETUUM SINGULARIS SEDES


RE: wish list for patch
Pilot Training Realism Setting (Toggle-able)
Allow for the Axis player to designate 1 squadron per type (Divebomber, Fighter, Level Bomber), per Service (Army, Navy) as a "Training Squadron". Figure a total of 6. 1 ea. per type, per service. Could actaully include recon and tansport I suppose...
When the overall default Pilot pool is exhausted untrained pilots (20's, 30's, 40's) enter the game in the desgnated Training Sqdn's (Replacements Accepted) rather than frontline units to continue training until they either:
a. Meet a player-determined level/standard of training (1941 Navy standard or 1942 Army Standard etc.)
or
b. They are recruited by the player at their current level of training, however inadequate, to fill for attrition in the fleet.
Toggling this switch at the beginnig of the game would turn all Air units to "Do Not Accept Replacement". Selecting each unit as a designated Training Sqdn would turn on "Accept Untrained Pilots" whereby any pilot that comes from the pool untrained goes to the Training squadrons and Trained pilots remain in the pool for distribution to the Fleet.
Before "Axis Fanboy!" and "you are ruining history!" are blurted out, consider this. Any Axis player worth his salt will be doing this anyway using the Mogami Method (Copyright 2004) of on map training. Why not help us expedite our PBEM turns by making it official and give us some relief? Any Allied purists out there can toggle it off as a PBEM setting anyway.
Allow for the Axis player to designate 1 squadron per type (Divebomber, Fighter, Level Bomber), per Service (Army, Navy) as a "Training Squadron". Figure a total of 6. 1 ea. per type, per service. Could actaully include recon and tansport I suppose...
When the overall default Pilot pool is exhausted untrained pilots (20's, 30's, 40's) enter the game in the desgnated Training Sqdn's (Replacements Accepted) rather than frontline units to continue training until they either:
a. Meet a player-determined level/standard of training (1941 Navy standard or 1942 Army Standard etc.)
or
b. They are recruited by the player at their current level of training, however inadequate, to fill for attrition in the fleet.
Toggling this switch at the beginnig of the game would turn all Air units to "Do Not Accept Replacement". Selecting each unit as a designated Training Sqdn would turn on "Accept Untrained Pilots" whereby any pilot that comes from the pool untrained goes to the Training squadrons and Trained pilots remain in the pool for distribution to the Fleet.
Before "Axis Fanboy!" and "you are ruining history!" are blurted out, consider this. Any Axis player worth his salt will be doing this anyway using the Mogami Method (Copyright 2004) of on map training. Why not help us expedite our PBEM turns by making it official and give us some relief? Any Allied purists out there can toggle it off as a PBEM setting anyway.
IN PERPETUUM SINGULARIS SEDES


RE: wish list for patch
A Send Disbanded pilots to the Pool Option
When useless units (such as Rufe Squadrons, Babs squadrons), which are either out of dead-end (non-upgradable) aircraft or considered too useless to use, allow them to be disbanded permantently.
But what happens to the pilots? In UV and I assume it is the same in WitP they stay with the disbanded squadron doomed in Purgatory to the Reinforcement Screen or are absorbed by a like unit in the same hex.
Please allow us to Send those experienced/trained pilots to the pool to be distributed to more useful units. Army pilots go to the Army pool, Navy go to the Navy pool.
This option would work just like the "Return to Tokyo" switch in UV for ships.
When useless units (such as Rufe Squadrons, Babs squadrons), which are either out of dead-end (non-upgradable) aircraft or considered too useless to use, allow them to be disbanded permantently.
But what happens to the pilots? In UV and I assume it is the same in WitP they stay with the disbanded squadron doomed in Purgatory to the Reinforcement Screen or are absorbed by a like unit in the same hex.
Please allow us to Send those experienced/trained pilots to the pool to be distributed to more useful units. Army pilots go to the Army pool, Navy go to the Navy pool.
This option would work just like the "Return to Tokyo" switch in UV for ships.
IN PERPETUUM SINGULARIS SEDES


- Cmdrcain
- Posts: 1161
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- Contact:
RE: wish list for patch
ORIGINAL: TheElf
A Send Disbanded pilots to the Pool Option
When useless units (such as Rufe Squadrons, Babs squadrons), which are either out of dead-end (non-upgradable) aircraft or considered too useless to use, allow them to be disbanded permantently.
But what happens to the pilots? In UV and I assume it is the same in WitP they stay with the disbanded squadron doomed in Purgatory to the Reinforcement Screen or are absorbed by a like unit in the same hex.
Please allow us to Send those experienced/trained pilots to the pool to be distributed to more useful units. Army pilots go to the Army pool, Navy go to the Navy pool.
This option would work just like the "Return to Tokyo" switch in UV for ships.
If you were to be able disband the planes but add the pilots to the pool, their experience should suffer, simply cause they would have to learn a new plane.
In the Original Pacwar you could disband plane groups but there were no pilots per se, if
you upgraded planes, pilots took an experience hit to stimulate the learning the new planes capabilities..
It is after all ridiculous to allow a well experienced pilot squad disband the old planes then get used with
full experience on unfamilier new planes with differences from old.
So I'd want if such implimented an experience drop on such piloy\ts, an pilot group whos say 80's experienced in Claudes would NOT be 80 experience in a zero, it would have differences in handling etc that would need learning, same for an F4F to say an F6F
Noise? What Noise? It's sooooo quiet and Peaceful!

Battlestar Pegasus

Battlestar Pegasus