I'm surprised milo's annoyed or even surprised by this tbh; the format's trivially simple, and has nothing to do with any sort of copy protection that I can see. It's just to make the game more space effecient and make mod management easier. Nobody should be under any illusion that it provides any form of protection of content (models, .defs, etc); the compression format's a well known one (your browser probably supports it), the rest won't take any competent script-aware user (ahem) long.
My basic unpacker implementation is all of 15 lines of code. That's shorter than this comment
I don't think this is a bad thing; lots of games have their data files available easily (lots just use zip) and they seem to do fine. I think it helps mod communities when they have a good bit of reference material to work off; it's good for the users, and it's good for the games.
Note, none of this means I don't respect the copyright of milo or modders; obviously derived works will still require permission, but you can't really deny users doing what they want privately with content they have a license to use. Modders will find it useful to fill in the gaps in documentation, users will have fun playing with your defs (and not complaining when they don't work, ahem
Whatever, I'll keep it to myself if you want.
(anyone want to try to beat my line count? 