Bug Report - AI

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koldar
Posts: 12
Joined: Sat Jul 31, 2004 3:35 pm

Bug Report - AI

Post by koldar »

The AI settings could be bugged. I have tested the settings for Veteran and Rookie and both appear to produce the same AI. When reading the description, the Rookie AI is performing much better than it should be. When in a dog fight (with Rookie AI) the computer usually starts firing missiles at quite a distance...always. After that, if they miss, they begin to fire guns which rarely miss my ship as well as my element's ships. Has anyone else experienced this? Is this the proper place to report bugs?
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Bug Report - AI

Post by TheDeadlyShoe »

Actually, I completely forget the differences between the AIs. I know that the "Ace" AI is the original AI and that the others are presumably scaled down by some method.

If an enemy is targeting you with guns, rapidly change directions using the translation thrusters (default; Joystick HAT switch).
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
noochie
Posts: 12
Joined: Sun Jul 25, 2004 6:58 am

RE: Bug Report - AI

Post by noochie »

Incidentally, do you know if the AI "cheat" at higher levels? In other words, do they get handling, weapons, or other advantages that the player doesn't get?
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Bug Report - AI

Post by TheDeadlyShoe »

No, in fact the AI fighters are significantly weaker than the player fighters.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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