ORIGINAL: ZOOMIE1980
ORIGINAL: Mr.Frag
For this game, one question is, are the rails, roads and trails separate elements painted on top the underlying map like the bases are or are they an integral part of the map (hexes) itself? I'm guessing they are part of the map....
Hand painted map.
People have performance problems with just the simple display of a BMP and now you want to talk about having the map rendered via active code ... beam me up Scotty ... I need a real computer. [:D]
Even FPS games can't handle that on P4's with $700 graphic cards with a limited screen. [8|]
I kinda figured the game map was one (or two) massive bitmaps or JPEGS with the hex grid just laying on top (displayed or not). I could not imagine doing it any other way, actually.
The hexes are drawn right on to the map in WitP. In UV it was an overlay you could turn on or off. WitP has two maps, each in 16 parts, one has hexes and one doesn't. It is a stupid way of doing it, I feel, because it means you can't turn hexes on or off in the middle of a game. I liked the UV way better and I wonder why they switched to this new method.