Steel Panthers World At War v7.0 Released and What Do You Think

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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David Heath
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Steel Panthers World At War v7.0 Released and What Do You Think

Post by David Heath »

Hi Guys

Here is something new here at Matrix we made this release date on time<g>

Let me say on thank you for your support in sticking with us. We know you have a choice were to spend your money and we do not take that lightly.

We like for each and everyone of you to consider this a little Christmas present from all us to all of you.

This is such a great community and we want to expand it even more and you can help. We feel this is the best Steel Panthers ever! If you think so tell tell a friend... heck anyone! About Matrix Games. If you told everyone already try to bring newbie into the hobby.

A few more notes if you order Lost Victories or Operation Watchtower Mega Campagins you will get the latest and greatest copy of SPWaW with all the sound and OOB updates being you up to date with version 7.0.

The Full free Internet version will be release soon as Games Domain makes it available. We will also post a link to it once it up. The full version will be 474MB. Yes its big... but its got what you want, a expanded better version of SPWaW. As we always do please let us know what you think of this version.

Also we like to thank everyone who has purchased a Mega Campagin. It has really help us in keep the development of our new games going.

Once again everyone Happy Holidays and enjoy. OK I won't make you wait any more the the upgrade can be found at http://www.matrixgames.com/updates_2.asp

What New In SPWaW v7.0

BUGS:

1. Units passing over shallow water or through swamps ignore the beneficial benefits of bridges and will sometimes become stuck or flood out. Fixed.

2. After exiting a campaign game, if another is continued before exiting the program, some campaign data, such as the number and types of kills for the scenario, are not completely cleared. Fixed.

3. Campaign generator bugs concerning minor countries have been fixed.

4. For certain hardware configurations, the Mega Campaign was not functioning properly. Fixed.

CHANGES:

1. Speeds displayed for units now better reflect the speed at which the unit is traveling. Note that although infantry speeds may seem to be calculated differently than vehicle speeds, infantry moves differently within a hex, not in the linear vehicular fashion, but tend to zigzag as they search for micro-terrain.

2. Small maps are now generated for battles in the Long WW II Campaign for core forces plus support forces totaling less than 3000 points. Maps for core forces plus support forces less than 1500 points should be small, even more often.

3. In campaigns, the computer opponent now receives purchase points only for the support forces actually purchased by the player, as opposed to the points made available to the player for support force purchasing. So, purchasing fewer support forces will now reduce the points available to the computer opponent.

4. Two player hot seat and play by email capability has been added to the Long WWII Campaign. Player number one is prompted to select the player type for player two, human or computer, each time the game is loaded. By selecting human for player two, the game becomes a two player game and each player is shown a save screen at the end of each turn. Simply save and send the files, stored in the save directory, to the other player. Player two, when played by a human, allows the player to purchase and deploy forces. Not designed for league play, the two player campaign is not secure.

5. Two player TCP/IP play capability has also been added for the Long WWII Campaign.

6. Two player hot seat and play by email capability has been added to the User Defined Campaigns (such as the ones released by Matrix Games or created by end users, using the campaign editor). Player number one is prompted to select the player type for player two, human or computer, each time the game is loaded. By selecting human for player two, the game becomes a two player game and each player is shown a save screen at the end of each turn. Simply save and send the files, stored in the save directory, to the other player. Player two, when played by a human, is not allowed to purchase or deploy forces, this having already been done by the campaign scenario author. Not designed for league play, the two player campaign is not secure.

7. Two player TCP/IP play capability has also been added for the User Defined Campaigns.

8. Two player hot seat and play by email capability has been added to the Mega Campaigns. Player number one is prompted to select the player type for player two, human or computer, each time the game is loaded. By selecting human for player two, the game becomes a two player game and each player is shown a save screen at the end of each turn. Simply save and send the files, stored in the Mega Campaign save directory, to the other player. Neither player one or player two, when played by a human, are not allowed to purchase or deploy forces, this having already been done by the campaign scenario author. Not designed for league play, the two player campaign is not secure.

9. Two player TCP/IP play capability has also been added for the Mega Campaign.

10. The Mega Campaign player may now permanently rename leaders.

11. Computer opponent aircraft purchasing has been recoded. The computer opponent should now purchase aircraft in very small battles less often, than before.

12. Purchasing routines have been further refined.

13. Fixed rafts with no passengers "flying around."

14. Fixed Barges "regrowing" in Barge Carriers after saving and restarting game.

15. Improved AI routines for combat and game tactics.

16. Major update to all OOB's
Anthony_MatrixForum
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Post by Anthony_MatrixForum »

Downloaded in 55 secs :-), starting playing and its all looking nice so far.....

Now to try the MegaCampaign, I have not wanted to start it until the problems were fixed.......

Is there any way to find out what the changes to the OOBs involved ?

Thanks a lot for all the effort and persistance

Anthony
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hnh3_sp
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Post by hnh3_sp »

Will the full download have the stereo sound update built in?
Hikertrash
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Post by Hikertrash »

The Download was a piece of cake, less than a minute. My scenarios were not replaced ... the installation wizard said they would be. Is that normal?

I'm new to SPWaW, better late than never ... and the best SPWaW to boot. Thanks Matrix team and everyone who contributes to this great hobby.
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Paul Vebber
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Post by Paul Vebber »

Yes teh full download will have teh latest sounds.

The big thing in teh OOBs was a re-weighting of the "spreadsheet form hell" and running a recomputation of all the point values. I think they are much improved over the v5/6 numbers.

There is also a hashing of armor values for armor quality based on thickness for each major country. German armor is now weighted for its high quality in the mid range (50-75mm) while all thick armors (>105mm) tends to be discounted because of quality problems with armor that thick. (or did I do that in version 6.1 - I forget now its been so long <blush>) In any event the new armor values are now used in the point value routines...

There are still a few I have been informed got by me this time...as I've said before, if folks want to make mods and submit revised OOBs I'm sure they can be posted on the fan sights or our ftp.
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Paul Vebber
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Post by Paul Vebber »

That must be a glitch copied over from the full download, we do not have any new or revised scenarios this time. CHeck Wild Bill & the Raiders over on www.militarygameronline.com for a monthly dose of new and revised scenarios!
Supervisor
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Post by Supervisor »

Downloaded in seconds without a hitch, looking forward to trying it out during some of my well deserved time off. I can't wait to see all the beta testing we did actually take final form. A quick question about the upcoming MegaCampaigns: Has an installation routine been developed where only the MC data can be imported into existing SPWAW as to not overwrite everything within the directories everytime a new MC is installed. My apologies if this has already been addressed recently as I have been deployed for ENDURING FREEDOM for the past 3 months.
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Paul Vebber
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Post by Paul Vebber »

Each MC installs to a folder inside the MegaCampaign Folder, sort of like the exisitng Campaigns. You should get a choice on installing the whole game, or just the MC, though LV may be a little bit different (its so HUGE...)
Supervisor
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Post by Supervisor »

Thanks for the immediate responce Paul, I can't wait.
troopie
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Post by troopie »

I downloaded it using getright. First it gave me 1.9megs, then it downloaded a 9+meg file. I tried to unzip it and got the following message. "Bad CRCf1c10a5. Should be 70c7ffp" Bad CRC in the Winzip message. What IS going on here?

troopie
Pamwe Chete
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Paul Vebber
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Post by Paul Vebber »

Don't know where the 9+ MB file came from...

That means your download is corrupt. I just downloaded and checked the file and the file is good.

Just Download it again. IT should just be the 1.9 MB file.

[ December 11, 2001: Message edited by: Paul Vebber ]</p>
Fabio Prado
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Post by Fabio Prado »

Just a reminder for my fellow SPWAW gamers:
I am mirroring the SPWAW v7.0 Update and you can download from The ARMOR Site! <img src="smile.gif" border="0">

http://www.fprado.com/armorsite/spwaw_news.htm

And

http://www.fprado.com/armorsite/spwaw_downloads.htm

Happy Holidays!

Fab
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Jackk
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Post by Jackk »

Thank you very much Fabs!
<img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0">
Jackk
"Smile today cuz tomorrow may really suck"
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Warrior
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Post by Warrior »

Any superlatives I could use to describe v7 would be understatements. <img src="biggrin.gif" border="0">
Retreat is NOT an option.

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tracer
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Post by tracer »

I have 4 PBEM games 'in progress'; will upgrading to v7 affect these (assuming all opponents also upgrade to v7)?
Jim NSB ImageImage
brianleeprice
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Post by brianleeprice »

Congrats to all at Matrix, looks good <img src="smile.gif" border="0"> Now to start the campaign I've been waiting to play.

One note, if you have a beta v7 mech.exe, either replace it with your old v6.1 mech.exe or reinstall everything. At least, that's what I had to do - the upgrade didn't want to work with my config. Worked great after reinstalling MC:NA, upgrading to 6.1 and then going to 7 <img src="smile.gif" border="0">

Thanks all,
Brian
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Paul Vebber
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Post by Paul Vebber »

The worst case will be a "security violation" message, which you can ignore and continue. Using the new OOBs may lead to crashes if you have units bought with the old OOBs and suddenly switch in the middle to the new OOBs, but using the new mech.exe should work fine.
Les_the_Sarge_9_1
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Post by Les_the_Sarge_9_1 »

This will be a short post...

FAAAAAAAARRRRRRR OOOOOOOOUUUUUTTTTT MAAAAAAANN!!!

20 seconds, just 20 seconds to download.

Unistalled and treated myself to a clean shiny new install right up to 7.0

No hitches no troubles. Just played Whittmans Gamble (actually got my best score yet).

Only thing to do now it find a way to locate money for Combat Leader (maybe the tool demo I am doing at Canadian Tire this week hmmmm).

Win XP and Steel Panthers, what else does a computer need after that eh.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Randy
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Post by Randy »

<img src="cool.gif" border="0"> I haven't down loaded yet since I'll wait for the disk (that way I know I'll get it right),
but I'm sure it will be as great as usual! Thanks for the Christmas present Team Matrix!!
Semper Fi
Randy

The United States Marines: America's 911 Force-The Tip of the Spear
troopie
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Post by troopie »

Originally posted by Paul Vebber:
Don't know where the 9+ MB file came from...

That means your download is corrupt. I just downloaded and checked the file and the file is good.

Just Download it again. IT should just be the 1.9 MB file.

[ December 11, 2001: Message edited by: Paul Vebber ]


I downloaded it again without using Getright. I got just the 1.9 megs and it installed without trouble. Haven't had time to play it yet.

troopie
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