You have a game that has been released with a problem.
Once again ... utter crap ... prove it.
Between you and Zoomie somehow what is a minor "feature request" has been converted into a major show stopping bug without a single fact supporting your claims.
As the Wendies commercial says, "Where's the beef?"
Ahhh yes Frag its just me and Zoomie saying theres a problem [8|]
And once again your lying about what is being said. I never claimed it was a showstopping bug or a bug. Par for the course with you but at this point I expect nothing less.
Sci-fi channel SUCKS.
One of the true tests of leadership is the ability to recognize a problem before it becomes an emergency.
-- Arnold H. Glasow
ORIGINAL: Mogami
Why have no one asked about Allies being forbidden to upgrade prior to May 1942? Talk about handcuffs.
Page ten of the upgrade thread:
What ticks me off is that the Singapore RAF Buffalos cant upgrade to Hurricanes till MAY but the RAAF Buffalo sqaud can upgrade to the Hurri at will in January. Didnt try them in December because they were a little busy and I didnt want to pull them out of the line till the end of Singapore.
Now the Aussies have bright shiny new Hurricanes and the RAF are screwed even though there are 50 plus Hurri's in the pool.
Try again.
Sci-fi channel SUCKS.
One of the true tests of leadership is the ability to recognize a problem before it becomes an emergency.
-- Arnold H. Glasow
Well, being familiar with PacWar, I frequently fought against uber-squadron building. Invariably the British and USMC Fighter Groups were all equipped with F4Us and the British with the latest USAAF Bomber. As the Japanese I changed all bomber production to Ki-49 and once the Ki-44 came out just focussed on that. No brainer, yet, since the game laced politicial pressure (IJNAF and IJAAF theory was based upon small and light fighters, RAF in Burma was low priority) some restrictions must be met.
I severely doubt that they will totally revamp the system, so that is almost a pointless suggestion.
What would be 'best' is the ability to auto select to the next historic class of aircraft (i.e., how the current system works), along with a manually change it to a 'reasonalbe' type (i.e., USAAF can only use USAAF, USMC can only use USMC, USN can only use USN [no F4Us on carriers!], RAF can only use RAF, etc.) WITH a substantial PP cost. Swaying from history, to equip a group with aircraft not intended for them should cost more PPs, as you are going against 'history', just as if you were keeping a RN ship in the Pacific that really should leave.
However, this really is an unecessary feature, same with industry meddeling. Not really worth discussion when OOB correction are much more important issues.
You have a game that has been released with a problem.
Once again ... utter crap ... prove it.
Between you and Zoomie somehow what is a minor "feature request" has been converted into a major show stopping bug without a single fact supporting your claims.
As the Wendies commercial says, "Where's the beef?"
Ahhh yes Frag its just me and Zoomie saying theres a problem [8|]
And once again your lying about what is being said. I never claimed it was a showstopping bug or a bug. Par for the course with you but at this point I expect nothing less.
Your words in Red. Talk about double speak, you don't even remember your last post?
I guess problem doesn't equal bug?
Perhaps you'd care to explain, I guess my english skills are not up to snuff.
The only change I am really interested in is that the squadrons that appear in the game should be able to upgrade to aircraft that they actually used during the war. This is not currently the case, as many squadrons that stop in the game with Oscar II actually went on to receive Tony, Tojo, and/or Frank. If a squadron was destroyed IRL with an Oscar II TOE, it should still be given an upgrade path to one of the other IJA fighters in the game, in the same way that several IJN CVs have upgrade paths which reflect improvements that would have been made had they not been sunk instead.
Edit: I voted for "other limitations"
This is my position as well. I too voted for 'other limitations', option 3. Thanks for putting it so well irrelevant! [8D]
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant
Im starting to wish there had been no research/production/resource/heavy industry, etc.... included in the game. All that stuff is too freaking complicated!!! I miss just the old resupply and refuel from UV and making us work with what they had historically.
I don't mind a flexible system, but if you add it there need to be political ramifications and internal resistance. The Brewster and Nate producers of the world don't give up thier contracts without a fight.
Its only the ability to upgrade/downgrade that needs changing not the research, that already factored in so the political ramifications are already there although they might need a tweek.
ORIGINAL: WiTP_Dude
This all seems kind of silly. When the Japanese were designing the new plane models, they didn't know beforehand how they would work out. Maybe if the player was blind as to what the end result would be, it would make sense to have ahistorical upgrades. Then maybe you pour a lot of resources into one design and it ends up that the plane is a real stinker. Or you get lucky and plane really flies well.
Otherwise the current system of pushing or delaying historical plane models by a few months seems best. You already know which planes are the better ones vs those that didn't work out too well. You can use this knowledge to give the Japanese a little lift.
Yes and no. Take the Ki-44. The requirements set out by the Japanese Army were not initially reached, so the design team made some modifications so that the aircraft would meet or at least come close to requirements.
"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig
ORIGINAL: Mogami
Hi, I find the entire debate amusing for 1 reason. I doubt anyone here posting in favor of change has ever reached a point where...
7 Dec. 1941 is where the problem starts. You know you won’t be allowed to choose which group gets Tony’s and Tojo’s so you have to preplan the movement of specific groups based on upgrade paths. You also have to determine how many groups will use these aircraft and match production to this figure.
"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig
I voted for option (2), but would add the caveat that I'd like it to be a switchable option as well: I have no interst or intention of upsetting people who like the system as it is and see no reason to change.
Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
If you include an upgrade system, you need to include the possibility to upgrade your aircraft. I thought that went without saying.
You cant have dead-ends for airunits like you do now, you are putting the player through micromanagement hell already as Japan having to keep track of a gazillion convoys and factories and resources and engines and pilots and whatever, so you include all that, and you let the player build what kind of aircraft he wants...but you wont let the player upgrade his units beyond some hardcoded invisible path?
Its just illogical, and it removes almost all of the incentives to spend time with the production/research aspect of the game.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..