I have savefile if needed.
O.

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Post by Oleg Mastruko »
Post by TheHellPatrol »
Post by TheHellPatrol »
Yes, the % is off, somewhere Mr. Frag posted about allowing "x" % more to help in the math, this may be on the list for patching.ORIGINAL: WiTP_Dude
I've also seen some problems like this where the overall task force load does not match the individual loads of the component ships. Don't know if this is a bug or something else.
Post by HawaiiFive-O »
Post by TheHellPatrol »
[X(]You are correct, i trusted his typing[8|], those are AP's not AK's...DOH!ORIGINAL: HawaiiFive-O
In this case, those are APs, not AKs.
APs carry supplies less efficiently than AKs.
APs consume 3 capacity per supply point, so a 3k AP loaded with 1,000 supply = 100% capacity.
I do know that there is another bug that Frag has mentioned wherein the calculated load coast is wonky and aims too low, but this is not that bug. This is the game working as designed.
Post by HawaiiFive-O »
Post by Oleg Mastruko »
ORIGINAL: HawaiiFive-O
In this case, those are APs, not AKs.
APs carry supplies less efficiently than AKs.
APs consume 3 capacity per supply point, so a 3k AP loaded with 1,000 supply = 100% capacity.
I do know that there is another bug that Frag has mentioned wherein the calculated load coast is wonky and aims too low, but this is not that bug. This is the game working as designed.
Post by HawaiiFive-O »
ORIGINAL: Oleg Mastruko
I must have missed that tidbit in the manual!
ORIGINAL: Oleg Mastruko
Still, there are some very strange loading rules, and there's so many of them no wonder I managed to miss some. Oftenly I see my fast transport groups with, for example, "2850 of 2700" loaded.
Post by Oleg Mastruko »
ORIGINAL: kkelley
You can load oil on AKs as well at 50% cap.
Kevin
ORIGINAL: TheHellPatrol
In the "manual"[X(]...it states that AP's will only load 10% of their capacity with supplies. I don't recall if it is to simulate weight, but it's in there.