ORIGINAL: Burzmali
GURPS, and Mekton to name a few, though Mekton (as it is a Mecha combat game) admits to using a hand wave to increase to effectiviness of Mecha, and both do.
Like I said, don't know them, can't say, but seriously doubt it. Not going to check them though, waste of time.
Anyway you slice it, a tank can mount more armor/ton of weight than a mecha. Mecha burn far too much surface area by having legs, heads and arms where as a tank need only to heavily armor a small sloped cross-section on the side facing the enemy.
Turret? Tracks, and "soft belly"?
Yeah, bombers can take out tanks, but bombers can't invade cities all that well.
And tanks are not the best either. 'Mechs however are more flexible, and that was part of the point.
You always need something on the ground, preferably big and heavily armored.
'Mechs?
Nukes vs. Infantry is a cost problem, if a nuke delivery system where cheap enough that it was cost effective to nuke a company with it, infantry would need to be upgraded or obseleted, much like the horse mounted cavalry disappeared by WWII.
I meant nukes vs everything, as a followup to your idea.
When it comes down to it, the technology available needs to be slanted heavily in ATs favor for them to be a good planetary invader. Twist a few technologies this way or that and you would be invading with battlesuited infantry with flying stealth fortresses for support.
'Mechs will exist if and when tech is in their favor. That's pretty obvious.
Yes, but from an engineering viewpoint, who thought that a battery that could last for less than a second at a time was a good idea?
From *your* engineering viewpoint. You're thinking about it as a battery. Maybe you're just not wanting to use your engineering mind.
Well, plenty of ATs are already one-weapon centric already so that isn't a problem.
Then we're not talking about the same game. I'm talking about Titans of Steel and BattleTech. And you?
Modern tanks get by just fine with only a single main weapon, and with an ATs DCS repairing a damaged weapon is a snap.
So every design has to ahve a DCS, and the jock must be proficient with it. And hope the DCS doesn't get damaged or destroyed.
Oh wait, let's now argue the engineering validity of something like a DCS...
Heat is already overrated (crutch borrowed from BT), and a swamp cooler as I mentioned above could keep it cool for several minutes. I'm talking in physics terms here not game terms as that crutch is needed for balance.
Bull. Swamp cooler? How big? For *every* weapon type?
Well, if <1 sec worth of impact does 9 damage, 5 minutes would do more like 5000+ so I think that would kill just about anything.
Nope. How long would it take for a high-grade laser to burn through ~20mm of hardened armor, with the target moving and therefore negating a fixed contact point for long? Say it's 1 sec, which is the length of a "turn" in ToS. WAY below that.
Keeping a lock would be a problem, admitted, but with 5 minutes of juice you could afford to use it like a firehose, if you are missing, you just drag the beam over onto the target.
Assuming you have 5 min of juice. Of which you can barely focus the beam on any one bodypart if the target is moving. You'll be wasting way more power than that you'll be actually using, so that's a pretty crappy solution.
It's why automatic fire is so effective, if you can see the impacts you can adjust to the correct spot.
And that's why the MG has the speed bonus.
Two arms, two legs, and a head sounds very humanlike to me [;)]
You mean 2 upper appendices and 2 lower appendices. Hardly arms and legs. We call them that for simplicity. And quads don't have arms.
Let's not get started on jump PORTS, that's another relic that should have been left with BT. Thruster or expenable jump packs, maybe, but do have any idea how horrible the physics of jump jets/ports are?
Yes I do. Yet JPs are not expendable but are rechargeable thrusters. Jump packs are not science fiction.
It makes me shiver. But even so, a modern gunship can break 200mph and a modern tank can break 60mph on open terrain, both soundly beat the fastest recon AT.
Say that again?! Definitely not the same game...
And if you haven't noticed there is some discussion about changing the size or weight or heat of the LRM12 vs the LRM6, I was just providing some justification. It's all about balance and 2 LRM6s shouldn't have a clear cut advantage over a single LRM12.
If you haven't notice, I was right in the middle of that discussion... [;)]
And that doesn't change the fact that your numbers were completely off. You should investigate things before commenting on them.
Given, but I'm a gearhead, so I like having all the options. Even BT had variations of each Mech, something that would be cool for ATs. It would prevent the player from going, "Oh, a Guru, that has a TB and pair of MGs, I'll be fine as long as it can't close" as soon as they lock onto a target.
No it wouldn't. If you know the variant's designation, you know what it packs.