Good work, good game.

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Itkovian
Posts: 4
Joined: Sat Aug 28, 2004 2:54 am

Good work, good game.

Post by Itkovian »

I am completely new in this forum, and new to this game, having not heard of it 3 days ago.

However, I have since then downloaded the Demo, and purchased the game as well, and I must say I enjoy this game very much. That it was nearly the work of but one man is impressive as well, in this age of large multi-million dollar projects (which played no small role in my motivation to purchase it, quite frankly).

Right now I'm in operation highland, having defeated the separatist fleet, and currently fighting the hegemony forges, switching between fighter command and destroyer command.

I must say that the final few missions against the Goliath carrier group were very, very fun. Started off as a simple intercept mission, and fighters and capital ships kept popping up left and right, leading to a truly epic battle. I flew a few more mission, and in the end I took out the Goliath aboard the Shadow. After about 2 fighter strikes and 1 destroyer attacks with the Goliath fleeing, I came up to the Goliath and she quantumed away... I decided to sent my ships to different system, and got lucky and jumped right in front of the Goliath. Very nice battle. :)

Incidentally, does anyone have any tips on keeping Frigates alive in battles? They are rather flimsy, after all.

Thank you.

Itkovian
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DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Good work, good game.

Post by DamoclesX »

Welcom!

and ya, ss is amazing, so is milos support to the mod community and general community

as for keeping frigates alive.. um.. avoid getting hit, or brush up on "I surrender" lol
Jason Blaz
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Itkovian
Posts: 4
Joined: Sat Aug 28, 2004 2:54 am

RE: Good work, good game.

Post by Itkovian »

I guess I will. :)

Here's another question though:

When in command of a destroyer or cruiser group, is it possible for me to request fighter support from a carrier group? It does seem rather dangerous to cruise around a sector without any air cover, after all. :)

Thank you.

Itkovian
faith1
Posts: 12
Joined: Sun Jul 25, 2004 1:44 am

RE: Good work, good game.

Post by faith1 »

You can't specifically tell a carrier to send fighters to you but if there are fighters out there you can tell them to cover you if you radio them.
Kashre
Posts: 15
Joined: Sat Jul 17, 2004 9:49 pm

RE: Good work, good game.

Post by Kashre »

When I use frigates ideally I send them off on their own to engage enemy fighter flights in the area, cause they are rather good at taking down fighters. If Im engaging a DD squadron with them I use the "bracket" command I think it is in the hopes they can stay out away from the badguys main guns, and try and arrange their nav points so they get there AFTER the destroyers in the hopes they get targeted last. Against cruisers or carriers I send them in first as a distraction, if I think the prize is worth losing a couple frigates.
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Dirt12
Posts: 30
Joined: Thu Apr 22, 2004 3:46 am

RE: Good work, good game.

Post by Dirt12 »

frigates are ideal for supressing fighters. I use them as escorts and send them out to intercept incoming fighters since capitol ships are rather poorly suited to handle incoming fighters. When I encounter a heavy capitol ship engagment I typically get them out of the area via Q-jump. They're not of much use at that pint.

I'm not sure about requesting fighter support from a carrier when you're commanding a capitol ship. You might try ctrl-s and see if your carrier responds.
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