IT IS FRIGGIN BAD ENOUGH

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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2ndACR
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IT IS FRIGGIN BAD ENOUGH

Post by 2ndACR »

It is bad enough that we have uber PT boats that can sink any ship afloat without breaking a sweat, but do they have to be friggin immune to air attack while at sea too?

I had CV TF cruising 120 miles away for 3 days from a PT boat TF. The PT's were overflown and sighted every friggin day. Not one single air attack launched on them.

Because they seem to be immune from air attack, I had a CV eat a torpedo. WTF!!!!!

That is the only reason I sent the CV's there in the first place, to clean out the UBER boats. I know they are small and hard to hit, but geez give me a break. 200 friggin a/c in my CV TF, another 150 sitting 240 mile away on land bases with lots of supply, and not a single air strike on these little pieces of crap.

This needs to be looked at geez.
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RE: IT IS FRIGGIN BAD ENOUGH

Post by UncleBuck »

Well they casn be attacked but only if you have planes on Naval attack and Altitude set at 100 feet. You will kill them but you will ruin your squadrons quickly doing it, since they get a huge penalty for flyign at 100 feet. I think the Attack level shold be changed to 1-2K feet. You still have to go in low but not take the double beating.

Same for AG's.

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2ndACR
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RE: IT IS FRIGGIN BAD ENOUGH

Post by 2ndACR »

I guess in the REAL war, the carrier groups just did not launch a strike either. This is crap.
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RE: IT IS FRIGGIN BAD ENOUGH

Post by UncleBuck »

I understand why they hafve it the way they do, but think it is wrong. If you had them attacking PT's with full squadrons, what happens when they keep going after the PT Squadron 2 hexs away but ignore teh Transport, or Bombardment TF 5 hexes away? Now teh PT's are Super Screening vessels. That is why I said 1000 to 2000 feet woudl be better. Now if you ahe your DB's set to 100 feet so they can kill the PT's they get SLAUGHTERED if they do an attack on a real TF.

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2ndACR
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RE: IT IS FRIGGIN BAD ENOUGH

Post by 2ndACR »

I agree, why can the rule be changed to allow aircraft attacking PT boats to drop down to 100' to strafe them etc. Torpedo planes already drop down to attack. Allow the escort fighters (or 20%) of them to drop down and strafe them too.

These little boats already make you fear even sending in a DD TF to deal with them.
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Xargun »

ORIGINAL: 2ndACR

It is bad enough that we have uber PT boats that can sink any ship afloat without breaking a sweat, but do they have to be friggin immune to air attack while at sea too?

I had CV TF cruising 120 miles away for 3 days from a PT boat TF. The PT's were overflown and sighted every friggin day. Not one single air attack launched on them.

Because they seem to be immune from air attack, I had a CV eat a torpedo. WTF!!!!!

That is the only reason I sent the CV's there in the first place, to clean out the UBER boats. I know they are small and hard to hit, but geez give me a break. 200 friggin a/c in my CV TF, another 150 sitting 240 mile away on land bases with lots of supply, and not a single air strike on these little pieces of crap.

This needs to be looked at geez.

The trick to killing PTs is escorts - unless its a close up night action, then anything goes.. To kill PTs via air just use fighters.. I use zeros and Nates against enemy PTs in range. Just set the fighter group (I only use 9 planes at a time) to naval attack at 100 feet and set the range to the range to the PTs - this lessens the chance the fighters go off after some real target and get pasted.

My fighters will strafe the boats damaging them and drop some baby bombs 30 or 60 kg.. If any bomb hits the PTs they usually sink. I have destroyed about 10 PTs this way and have yet to lose a single fighter to them..

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2ndACR
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RE: IT IS FRIGGIN BAD ENOUGH

Post by 2ndACR »

Yeah, but my crafty opponent has a CV or 2 lurking in the area. It is a damned if you do, damned if you do not situation.

i could not take the chance of setting anything to low altitude. Otherwise, I would have been pasted.

To add insult to injury, he guessed right about my dest, darted them in BROAD DAYLIGHT and they get surprise. Not like they were not spotted every dang day.
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Belphegor
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Belphegor »

I might stand down the bombers and TBs, set up most carriers Fighters for CAP at about 80% (to protect against enemy CVs) and one carrier's fighters for 100 ft, and restrict their max range to where the TBs are in distance..... or detach a destroyer or two to go after them at high speed...
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Hortlund »

For your viewing pleasure.


Like I said in an email to 2nd, I guess I lucked out.

But then again I have PT boats from 3 different ports all with orders to try to intercept that fleet. And the fleet is located in the straits between Bali and Java, and that is really too close to my bases. Im not sure I think it is completely off the wall to have a successful PT attack. PT boats have a range of 2-4 hexes, and they are too small to engage with most ship weapons, and they were very hard to attack with aircraft too, due to their speed and manueverability.

I think it might be a plausible scenario if a carrier fleet ventures too close to enemy shore. But I dunno, I could be wrong, I usually am :)

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RE: IT IS FRIGGIN BAD ENOUGH

Post by Caltone »

I agree Xargun has got a nice solution (I have done the same and it works) but the problem remains that a CV TF steaming 120-180 miles off of the PI should not have to worry about attacks by PT boats. Am I wrong here? Did PT boats pose a threat to carrier TF's in this situation?
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mogami
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RE: IT IS FRIGGIN BAD ENOUGH

Post by mogami »

Hi, I had enemy PT boats get in and torpedo one of my AK so I sent a TF of 4 DD after them and cleared them out with no problem.
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Moquia
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Moquia »

He he he, very nice.
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2ndACR
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RE: IT IS FRIGGIN BAD ENOUGH

Post by 2ndACR »

I have no problem with them attacking, just that a/c on naval strike should drop to 100' when attacking PT boats automatically. That way you do not get creamed if they go after a different TF. Since we have no control over target selection.

Also, the setting 80% of your fighters on CAP will not work, because the CAP will be flying at 100' and get butchered if anything comes at them.
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Belphegor
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Belphegor »

I meant set the fighter cap to normal altitude and the cap to 80% on all carriers besides the one carrying the fighters going after the PT boats. I assumed you had more than one Carrier in your TF, the remaining carrier fighters can handle things if 15 planes head off to deal with PT boats. Set cap to 0 on the carrier you are sending fighters at 100 ft from.

I'm not saying it's foolproof, but here is what I expect my aircraft to do from 3 carriers... no bombing, no torpedos, 30 planes on cap (say 15 fighters per CV) 15 planes flying at 100ft on a naval attack mission restricted to 1-2 hex range.
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Belphegor
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Belphegor »

I did that in a game I have going. No PT boat made it through, or back to home port.

but I do agree that fighters (that don't have a bombload) should automatically drop to 100 feet to strafe if on a naval attack setting
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RE: IT IS FRIGGIN BAD ENOUGH

Post by 2ndACR »

I would just like to see a/c set for naval strike automatically drop to 100' to attack PT boats if targeted. Covers the backside better. Unless they give me target selection capabilities.
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RE: IT IS FRIGGIN BAD ENOUGH

Post by DrewMatrix »

I have used PTs a lot vs the AI, scen 16 at Manilla and nearby ports and at Singapore. I did sink a few AKs and damaged a lot more. But the PTs were whittled down in the process.

If you use them right (lunges at night to places you think the enemy AKs will be, then return to your port at dawn) I suspect in RL, like in the game, Aircraft would have trouble catching them.
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Grotius »

I'm not thrilled that PT boats "come alive" when parked in port -- and immediately ambush the intruding enemy TF from 2000 yards, permitting them to use torpedoes.

And yeah, I'm not thrilled that PT boats seem to have such success torpedoing escorted capital ships.
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RE: IT IS FRIGGIN BAD ENOUGH

Post by Xargun »

I didn't say use an entire CV's fighter wing. Divide the unit on your CV and send one-third of it after the PTs, while the other 2/3s fly normal CAP..

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mogami
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RE: IT IS FRIGGIN BAD ENOUGH

Post by mogami »

Hi, Small boats at night are hard to see Submarines at night normal attack was a surface attack (they fired torpedos while on surface) So I would not expect to see a small boat at night at long range. Even today with radar we often sight ships by lookout before radar sees them. (depending on sea state the return from a small vessel may not be distingushed) I think the PT's do have radar (or will have it before end of war) So you have a case of a small ship often with a landmass behind it approaching enemy ships with open ocean behind them. Wonder who this set up favors?
In any case as Japan I just assume PT boats are present when planning landings. I form a TF of DD only (4 most often) Have it arrive the turn before the bombardment TF. Have the bombardment TF arrive the turn before the transport TF. So far I've not had a major ship hit by PT boats. Around PI they fire their torpedos in the battle against the DD TF and then depart or fight future actions using only .50cal [X(]
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