ORIGINAL: Mogami
Hi, Once again I think it is a case of wanting to change the game rather then playing practice. If you keep a CV TF 120 miles from an enemy base for 3 days SOMETHING is going to come out at night and want to play. OK so a player who had never played Japan in UV might not know how to deal with PT via air but it was allowed for all 3 days if the groups had been set properly. Divebombers and Torpdeo bombers would not have produced the desired results. (They also do not attack submarines)
The PT boats were built to prevent that type of enemy behaviour. (Camping out in reach)
120 miles is not a problem for a PT and we seem to be assuming the Pacific is always a raging tempest tossed area. (If that were so we would have to assume the CV could not launch aircraft)
Any aircombat TF has escort but in addition when you think the enemy might actually engage with a surface TF you place a surface combat TF with the aircombat TF. This TF will always be engaged before your CV TF is. It is in the code. A surface TF must be attacked before another TF in the same hex with a lower surface combat priority.
The PT will not be effective unless you allow them to be effective and in this case they must be effective or there is no reason to bother including them.
I've been attacked by many PT and yes they have from time to time hit one of my capitol ships. (But I always have a surface TF with any CV TF that I believe there is a remote chance of encountering a enemy surface TF so they have never hit one of my CV) (And none of my CV TF have ever been attacked by an enemy surface TF although surface combat did occur in the same hex)
OK, Russ. I've had beer but NO pizza! Therefore, the beer is speaking predominantly.[:D]
PTs are not naval vessels perse, aside from the fact they are Navy manned. One can't assume they are kamikazes. The ability the game gives them presenty is exactly that though. They do not suffer morale checks. They do not travel at 350 miles/hr and can't be "vectored" to a deep sea hex to engage a "vastly superior surface force" in a mid ocean naval engagement if a player decides to loiter 120 miles off shore. Coupled with this is the naval combat model, which includes them as major surface combatants and allows them to trade blows with said "vastly superior surface forces" on not exactly even terms (PTs have the advantage more often than not, as one PT may receive the concentrated fire of defensivce ships while the others a few hundred yards away don't receive any fire) and close to point blank range and fire torps under ideal conditions (like they were subs or DDs with director/TDC control)
Point is ( I'm getting lost) is that it should not be that PLAYERS decide to use flawed forces the way they do, the GAME MECHANICS should limit them (the players) from doing so. This way, there is no need for work arounds and such by the betas which perpetuate and embrace inherent flaws which may OR may not exist.