ORIGINAL: Mr.Frag
And after your 1 screening ship is quickly sunk by the escort?
and if each of your screening ships was part of an independent Surface Combat TF?. What if you've got 125193219632786 ships on that hex?
In the game it's a no-no: you can have 99 surface combat TFs in an hex, with 99 ships each; if the enemy TF's destination is not your own's, then you won't have the slightest chance to engage him.
Even if your case was true: where is the combat report that tells me that my picket ship was sunk? where is the battle to prove it?
Oh...there was none...no battle, no nothing, just an enemy TF teletransporting over your head...
One word to sum it up:
Unrealistic.
You pull together your other ships into a combat formation and head to the area?
Possibly. Quite some instances during 1943 real life night engagements prove that this reaction actually should happen quite many times.
Meanwhile ... the other commander knows he has been detected and reverses course?
if he knows that is truly important for him to win the battle, never. I can't see Mikawa turning around while Marines were flowing into Lunga, neither I can't see japanese forces turning around and flee in the 1943 night battles...
Anyway, the enemy would REVERSE COURSE, and REVERSING COURSE means: he's not going to make it into your transport force.
As it is the game now he would't retire: he would instantly find himself into an hex full of enemy transports...
If you still defend this, man, way to go!. I can't find anything less defendible so you have your own share of merit...
Or do you expect him to play stupid and just keep coming in a straight line?
depends wether he **knows** if he has been spoted or not. You picture the example of the enemy forces seeing your picket first. What if it's the other way?...what if it's the picket the one which sees you first (with radar or visually). he can say it so...maybe by radio, maybe by using his communication lamps to tell the rest of the force. Hell, he could even use shellflares... Maybe the rest of the forces don't notice...but maybe yes, and then you've got a nice surface engagement.
As it is now, you don't have a chance to intercept them. No checks, no pickets sunk, no communication. Enemy TF which doesn't finish his turn in other hex but your's (even going over you) will get past your TF hex,and that's it.
Unrealistic, unrealistic, unrealistic.
Perhaps he splits off his escort in a different direction to give you the impression of his TF going somewhere else while the main body (unsighted) continues onwards while you pursue the escort?
then you'll engage PART of his "decoy" force and he will then get past your covering TFs into the force you want to protect. Or ,if it doesn't work the enemy will have to battle you in a disadvantageous position (because if he's spotted, his "Decoy" force can't help him as much as if it was with him)
Nice...there you go, you've admitted he *MAY* have given the chance of a surface engagement of the detached "decoy" ships vs the defending cover force.
How many chances are now of that thing happening in WitP?...
--NONE--
in short: you're giving us the reason here.
Always think that there are *two* brains at play trying to outwit each other. Both have limited information.
But the *one* brain of the enemy has no superpowers. he can't teletransport his TF past en enemy TF actively patrolling to avoid it. He *actually* has to go through the enemy, or retire. In short: the enemy must pass a detection check. If the enemy fails ,the attacking force gets throug. If the enemy succeeds (and any TFs with radar should pass that check more times than not), then you've got to fight it to go through or retire without accompishing your mission.
none of both instances happen in WitP: the enemy force gets through your TF force by pure magic. In WitP Fuso and Yamashiro would magically appear behind Oldendorff's battleships without them firing a single round (no matter they were covering the strait from end to end).
I said this is unrealistic to the extreme???
just for the case I forgot: IT IS!.
as it is now, there are no *brains* into play: one TF passes overhead another, and that's it.
Needs a fix.