StarWars Mod?

This is the place for all questions related to modding Starshatter.
Melkor
Posts: 74
Joined: Wed Aug 11, 2004 6:38 am

RE: StarWars Mod?

Post by Melkor »

Is it possible to have ship damage carry over from one mission to the next outside a dynamic campaign? If so, how? I think it would be cool to be able to make multi-stage strikes against an enemy force, a la Freespace 2 when you disable beam turrets on the Sathanas before it fights the Colossus (does anyone else remember this?).
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Pheonix Starflare
Posts: 254
Joined: Wed Mar 31, 2004 8:20 pm
Location: Boston, MA, USA

RE: StarWars Mod?

Post by Pheonix Starflare »

Well, you could always create damaged ships (isnt there some way to have class varients, or was that just a requested feature?) that are missing weapons or have blown out flight bays (a la WC plot devices) or something. Thats gotta be obnoxious, esp since it doesnt exactly match whatever was done in the previous mission, but it might be an option. Put a bunch of carbon scoring on it and reduce the power output of its reactor to simulate damage? There're some options.
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