I just got this game and I'm lost

A turn-based, simultaneous-play wargame with a classic 3D miniatures feel and a historical campaign.
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paplan
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Joined: Thu Jul 22, 2004 10:46 pm

I just got this game and I'm lost

Post by paplan »

Is there a tutorial? Or do I have to actually read the manual? Any help here?
Many thanks.
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jeffery88
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Joined: Sun Sep 21, 2003 5:52 pm
Location: Malaysia

RE: I just got this game and I'm lost

Post by jeffery88 »

I am new too , on my fourth battle after securing a major victory on the third ..what a great game ..

What is that you are confuse ..just post and I am sure there are a lot of mentor that will guide you

The manual is quite simple ..nothing much actually ..just keep playing and you will get into the game ..

Cheers
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Murky71
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Location: Nijmegen, The Netherlands

RE: I just got this game and I'm lost

Post by Murky71 »

Browsing the manual should help you understand the mechanics. Is there anything specific you're stuck on?
GMT +1
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koiosworks
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RE: I just got this game and I'm lost

Post by koiosworks »

here is a short one page 'tutorial' to help you figure out the interface

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koiosworks
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RE: I just got this game and I'm lost

Post by koiosworks »

Another good place to figure out 'tactics' is to read the after action reports. You can see turn by turn action and how the player executed his strategy. I especially recommend the one by Marathon. It's a nailbiter as well as will show sound strategy in defending the foes
paplan
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RE: I just got this game and I'm lost

Post by paplan »

OK, thanks for the help, I think that I'm learning.

Two more questions.
1) How, exactly, are combat results calculated? Can you give me an example?
2) The little numbers (for instance, +4, 0) that pop up when you order a melee attack. Are these all modifiers combined, or just some of the modifiers?

Thanks..................
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Deride
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RE: I just got this game and I'm lost

Post by Deride »

ORIGINAL: paplan
1) How, exactly, are combat results calculated? Can you give me an example?

Combat is on a 10d for each roll. You get a 30% chance of hitting unmodified. You get 1 roll for each infantry stand, 2 rolls for each cavalry stand and 4 rolls for each elephant/chariot stand. Therefore, you can do a max of 4 hits (i.e., 400 enemy killed) per attack.
ORIGINAL: paplan
2) The little numbers (for instance, +4, 0) that pop up when you order a melee attack. Are these all modifiers combined, or just some of the modifiers?

These are modifiers that you will get for the attack (i.e., +4) and the modifier the enemy will get when retaliating (i.e., +0).

Deride
2gaulle
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Location: Montreal

RE: I just got this game and I'm lost

Post by 2gaulle »

Combat is on a 10d for each roll. You get a 30% chance of hitting unmodified.

how could a unit (of course Persian - ai) doing one casualty with -7[&:]
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koiosworks
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RE: I just got this game and I'm lost

Post by koiosworks »

every unit has a chance for a 'lucky' shot and get a hit. the chance is 1/100
2gaulle
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RE: I just got this game and I'm lost

Post by 2gaulle »

every unit has a chance for a 'lucky' shot and get a hit. the chance is 1/100

the AI is realy lucky, at least 2 'lucky' shot on 65 results, one with -7, the other with -5
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koiosworks
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RE: I just got this game and I'm lost

Post by koiosworks »

ORIGINAL: 2gaulle
every unit has a chance for a 'lucky' shot and get a hit. the chance is 1/100

the AI is realy lucky, at least 2 'lucky' shot on 65 results, one with -7, the other with -5

assuming 65 shots (and not stands, remember a cav will get 2 shots per stand, an elephant 4 shots etc.) then a binomial distribution reveal a 14% chance of getting at least 2 lucky shots in 65 rolls. Certainly safely within a 90% confidence curve [8D]
2gaulle
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RE: I just got this game and I'm lost

Post by 2gaulle »

assuming 65 shots (and not stands, remember a cav will get 2 shots per stand, an elephant 4 shots etc.) then a binomial distribution reveal a 14% chance of getting at least 2 lucky shots in 65 rolls. Certainly safely within a 90% confidence curve

sorry but I was not clear.

all to gether I have 65 battles.
on this 65, 19 with a malus between -7 and -1 but only 2 with a malus superior to -2

at -7 with only one stand the Persian AI made 1 casualty
at -5 with 4 stands the Persian AI made 1 casualty

at least it's a lot of lucky for the AI, isn't it?
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Clipper1968
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RE: I just got this game and I'm lost

Post by Clipper1968 »

ORIGINAL: 2gaulle

all to gether I have 65 battles.
on this 65, 19 with a malus between -7 and -1 but only 2 with a malus superior to -2

Comment as-tu fait pour jouer 65 batailles???[&:]c'est incroyable!!![X(]
"s'instruire pour vaincre"
2gaulle
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Joined: Mon Feb 16, 2004 2:51 pm
Location: Montreal

RE: I just got this game and I'm lost

Post by 2gaulle »

Comment as-tu fait pour jouer 65 batailles??? c'est incroyable!!!

not 65 battles but 65 combats/engagement in one battle if you prefer
2gaulle
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RE: I just got this game and I'm lost

Post by 2gaulle »

Here some interesting result from one battle

237 macedoniens dice roll with an average chance of 56% give an average casualty of .6

192 Perso/Indian dice roll with an average chance of 35% give an average casualty of .4

not a great difference but the ratio is 107 for the Macedionien but 120 for the AI

more interesting for bonus bellow 1 the result are
macedonien 23% for 34 casualties
ai 22% for 36 casualties

but with bonus up to 1 the result are
macedonien 62% for 61 casualties
AI 41% for 48 casualties

so it's look like with low bonus there are more chance to made a casualties. generaly AI have more combat with low bonus.

So I don't think there is only a 1/100 lucky shot
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