Maps: Need info on flash cycle....

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Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Maps: Need info on flash cycle....

Post by Dogfish »

Hey All:

I remember seeing somewhere a listing of the RGB colors used in the icons... (probably in some of Fred's documentation) including the flash colors specifically labled. I can probably find this again.

What I need to know, is the order that the flash cycle goes through, when displayed on a map. If anyone knows, it will save me the trouble of experimenting.

My thanks in advance for any help you can provide.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

Hey All:

I found the list of RGB values for the 256 colors used in SHP files.

It is a listing in the C++ source code. You can view it with Word if you want, or I could send it.

It only lists a white, a gold, and a dark(?) as colors that blink. I know there are more than this, blues for instance. I will find out.

At this point I will make a pallette for Painshop of the SHP colors so that you will have WYSIWYG capability.

Question: Does anyone want a pallette, and do you think two, one with the blinkers, and one without would be a help. I can't think of anyway of denoting the blinkers in Painshop, or the pallette.

[ February 21, 2002: Message edited by: Dogfish ]</p>
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
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bchapman
Posts: 288
Joined: Thu Mar 30, 2000 10:00 am
Location: Oklahoma

Post by bchapman »

Question: Does anyone want a pallette, and do you think two, one with the blinkers, and one without would be a help. I can't think of anyway of denoting the blinkers in Painshop, or the pallette.
Dogfish, I would like a copy of the pallette for paintshop. 2 sounds like a good idea.
Thanks,
Rebelbug (brchapman@1starnet.com)
"A government big enough to give you everything you want is a government big enough to take from you everything you have."<br />- Gerald Ford
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RockinHarry
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Post by RockinHarry »

Hey dogfish,

I also would like to have your Paintshop Pro compatible palette (*.pal) file! <img src="smile.gif" border="0"> Exporting the Steel.pal from ShapeEdit to BMP results in useless highcolor file and not 256 colors. <img src="frown.gif" border="0">

_______
Harry
RockinHarry in the web:

https://www.facebook.com/harry.zann
Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

Hey All:

I just finished painting a 256 color pallette(bmp). Couldn't think of an easier way to get the values that Fred uses in SHPED. When I got to the last one I was one off... not too bad, less than 5% error.

I'll debug that tomorrow, and double check all the values. Then I'll save it as a Painshop pallete.

I noticed that on some icons I made the SHP was darker then the BMP, and had to got back and adjust blindly. I think I remember some SHP's looking different in the game itself. I don't have those icons anymore, due to the great crash of Sept. 13th, and I'm basically starting over.

I thought a WYSIWYG pallete for the BMP's would save me alot. I want to run the 256 color BMP pallete through SHPED and see how it looks in game. Maybe even do a screenshot and compare. If the game alters the values that are in Fred's table I will make another pallete available reflecting that.

I was about halfway through making some changes to SHPED, so that you could use 800X600 images and so that on large icons you can set the crosshairs higher than 100,100.

I got it to work on creating and setting but was fixing the other parts, for displaying, and BMP's when my 30 day eval. of Borland Builder expired. I am looking at some alternatives now.

I intend to get the pallettes out to you soon.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
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Don Doom
Posts: 1984
Joined: Sat Sep 23, 2000 8:00 am
Location: Lost somewhere in the upper backwoods of Michigan!

Post by Don Doom »

Morning.
I would like to get a copy sir.
Doom
Vet of the Russian General Winter
For death is only the begining
Tuomas Seijavuori
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Location: Espoo, Finland
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Post by Tuomas Seijavuori »

Only loosely on topic - sorry about that - but can anyone point me to a source of information about Fred's ShpEd? I can't seem to grasp the use of shp --> shp replacement button.

I've got a New_shp.shp file in ...\spwaw\Chlanda\source directory and I've got Ter84z1.shp loaded in ShpEd with icon # 38 selected. #38 is the one I want to replace with New_shp.shp. I expected a new Ter84z1.shp file to appear in the Chlanda\dest directory, when I press the button, but nothing happened. The documentation, which came with the otherwise great editor, was scarce.
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RockinHarry
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Post by RockinHarry »

Originally posted by Tuomas Seijavuori:
Only loosely on topic - sorry about that - but can anyone point me to a source of information about Fred's ShpEd? I can't seem to grasp the use of shp --> shp replacement button.

I've got a New_shp.shp file in ...\spwaw\Chlanda\source directory and I've got Ter84z1.shp loaded in ShpEd with icon # 38 selected. #38 is the one I want to replace with New_shp.shp. I expected a new Ter84z1.shp file to appear in the Chlanda\dest directory, when I press the button, but nothing happened. The documentation, which came with the otherwise great editor, was scarce.

Hi

after first time replacing a shape in a shape file (or attaching new shape to end of file), the new shape is written to disk as "bignew.shp"!! Load this and do all remaining work on this file. It´s exact duplicate file of your original file you´re just working on and Fred Chlanda most likely went this way as security measure for the original file.

BTW: the "bignew.shp" file most likely is written to SPWAW "Shp" folder.

________
Harry

[ February 24, 2002: Message edited by: RockinHarry ]</p>
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Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

bchapman, Harry, and Don:

Check your e-mail... let me know if you didn't receive anything.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
User avatar
Don Doom
Posts: 1984
Joined: Sat Sep 23, 2000 8:00 am
Location: Lost somewhere in the upper backwoods of Michigan!

Post by Don Doom »

Originally posted by Dogfish:
bchapman, Harry, and Don:

Check your e-mail... let me know if you didn't receive anything.

got it sir, will check it out when I get a chance. <img src="biggrin.gif" border="0">
Doom
Vet of the Russian General Winter
For death is only the begining
Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

Uhh... Houston.........We have a problem....

Check your emails for an info update...
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

Gentlemen check your emails:

Finished earlier than I expected...

THE RIGHT STUFF is on the way.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

Hey All:


A quick count showed 51 colors from the basic palette that flash!!!

Some have only 1 alternate color, others have 4 maybe 5 alternates in a cycle!!!

Not going to be able to do much today... more later.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

New emails on the way... also to Warhorse and David Boutwell.

Know how long it takes to send 10Mb of email on an MSN dialup connection....?

Some new stuff, including a color grid 16X16 with flash colors marked, an shp you can install as an icon to see the color cycle, and a new .pal.
This one is error free, and thanks to Rockin'Harry, tested.

I'll do more on the cycle now... that was my original question...

It looks like about 45 colors with a cycle that lasts from 12-15 cycles. Some colors changing once, and some 4-5 times. Alot of colors share colors that the chenge to and the same color can "walk" through a series of colors over the cycle.

I'll be making a color grid showing what color is current for each over the 12-15 cycles.

If you get the time, install the icon, and test it in a quick battle.

There is definately more going on with the flash then I ever thought. Hopefully it'll yield some interesting new graphics.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
Dogfish
Posts: 81
Joined: Thu Jun 29, 2000 8:00 am
Location: Hopewell,NJ USA

Post by Dogfish »

Hey All:

You guys must be getting tired of this palette by now. I finally started to play with it in Paintshop and have a suggestion.

First thing I tried was to call up some BMP's of old icons I had made, to see how much they changed with the palette. They were already on the pink background. Right, the pink background is not in the palette and is changed to a grey.

I tried adding it as a 257th color but Painshop only supports 256 in a palette... changed the file header to 257, too... but no go.

Ok, what you have in the latest email is the exact palette as per Steel.pal, and as far as I can in game testing, the game also.

I would suggest that you install this in Paintshop. Then load an image, and load the palette. Then do an edit palette. I selected the second pure white, (255,255,255) and changed it to the transparent pink (255,225,225). Then saved it as SHP2.pal, leaving SHP.pal intact.

Then if you want to edit old BMP's that are already on the background, or BMP's straight out a SHPED conversion you can load SHP2.pal and not effect the background.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
User avatar
Don Doom
Posts: 1984
Joined: Sat Sep 23, 2000 8:00 am
Location: Lost somewhere in the upper backwoods of Michigan!

Post by Don Doom »

Thanks <img src="biggrin.gif" border="0">
Doom
Vet of the Russian General Winter
For death is only the begining
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