Leader an Beneifits
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- Titanwarrior89
- Posts: 3282
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Leader an Beneifits
Some one made the comment the other day on the forums that in the back ground that leaders may only be Eye candy and there is no real beneifit from them. Does anyone know if this is true or not-in my games they seem too help. But after reading that comment now I am not sure what there "true" beneifits are. [:)]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".
"Mama, There's Rabbits in the Garden"
"Mama, There's Rabbits in the Garden"
RE: Leader an Beneifits
The differences are staggering!
Ignore people who comment on things they don't understand. [:D]
A highly skilled leader who happens to be agressive makes the difference between 3 rounds of naval combat and 6 rounds on extreme punishment.
Agressive fighter leaders will hammer through with additional passes of combat, not breaking off like the wimps just because a bullet flew past them.
Highly skilled leaders can save you from a bad mistake by breaking off from combat much sooner then a twit would saving you ships.
Land combat leaders offer substantial bonuses. If you want to see it in action, throw some pros in and watch the difference in the calculated odds.
Also while you are watching all of the above, take note of the skill gains made by the unit when it does things. You will see once again where the good leader comes into play as the group skills up faster.
Ignore people who comment on things they don't understand. [:D]
A highly skilled leader who happens to be agressive makes the difference between 3 rounds of naval combat and 6 rounds on extreme punishment.
Agressive fighter leaders will hammer through with additional passes of combat, not breaking off like the wimps just because a bullet flew past them.
Highly skilled leaders can save you from a bad mistake by breaking off from combat much sooner then a twit would saving you ships.
Land combat leaders offer substantial bonuses. If you want to see it in action, throw some pros in and watch the difference in the calculated odds.
Also while you are watching all of the above, take note of the skill gains made by the unit when it does things. You will see once again where the good leader comes into play as the group skills up faster.
RE: Leader an Beneifits
Then please fix the leader leak, nothing like watching all your leaders just vanish.
Favoritism is alive and well here.
- Titanwarrior89
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RE: Leader an Beneifits
Just got back. Thanks Mr. Frag, I was hoping that would be the answer. I will place them in the Line of fire once more. Thank ya sir![:D]
ORIGINAL: Mr.Frag
The differences are staggering!
Ignore people who comment on things they don't understand. [:D]
A highly skilled leader who happens to be agressive makes the difference between 3 rounds of naval combat and 6 rounds on extreme punishment.
Agressive fighter leaders will hammer through with additional passes of combat, not breaking off like the wimps just because a bullet flew past them.
Highly skilled leaders can save you from a bad mistake by breaking off from combat much sooner then a twit would saving you ships.
Land combat leaders offer substantial bonuses. If you want to see it in action, throw some pros in and watch the difference in the calculated odds.
Also while you are watching all of the above, take note of the skill gains made by the unit when it does things. You will see once again where the good leader comes into play as the group skills up faster.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".
"Mama, There's Rabbits in the Garden"
"Mama, There's Rabbits in the Garden"
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Leader an Beneifits
There is a benefit but many of us just wonder what is what now due to leader bug and random naval combat. I got General Wavel in command of Sailfish and he is doing fine! [&:][:D] You have limited fields in the editor which do not differentiate what they are good at besides aggressiveness and inspiration. Please define what aggressiveness does and what inspiration does (besides the obvious if any). I wanted to add some leaders and fix some for my scenario (sub COs) and only real choice was "command a ship". How do you get from that to command a CV TF , SC TF or submarine?


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- pasternakski
- Posts: 5567
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RE: Leader an Beneifits
ORIGINAL: Mr.Frag
Ignore people who comment on things they don't understand. [:D]
Maybe you should stop insulting the cash-paying customers (I'm not even going to address pry's comments about being pissed off at us idiots) and find out why the 2by3 people aren't trying to get this fixed, instead relying on "volunteer" serfs like you to do it by proxy and place the onus on those who are merely asking questions and making comments in an effort to try to understand. It's not my job, Frag.
What is the effect of a 0/0 WO in command of a submarine? How fast does the crew "learn" its job? When a Japanese substitute pilot takes over command of an Allied TF with ratings like 83/87, but specified to be best suited to command of a carrier, how do I know the effect? Or do I dare ask at the risk of being characterized as an ignorant @$$hole, despite having my 80 bucks in the kitty just like everyone else? Where in the support literature provided with the game would I have found the information about leadership effects you provide in your post (and the rationale for comparing differences among commanders in specific contexts)?
I'm tired of this. Get it fixed or forget about getting any more of my money.

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Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
RE: Leader an Beneifits
Hello...
The "2x3 people", me specifically, are trying to fix this and address other issues, as well. The more time I spend on this forum, the less I have to code. I rely on the "volunteer serfs" to help keep me informed and answer the hundreds of questions that arise on the public forums. Without them, I would be on the forum, full time and not code at all.
Thanks for Your Patience...
Michael Wood
The "2x3 people", me specifically, are trying to fix this and address other issues, as well. The more time I spend on this forum, the less I have to code. I rely on the "volunteer serfs" to help keep me informed and answer the hundreds of questions that arise on the public forums. Without them, I would be on the forum, full time and not code at all.
Thanks for Your Patience...
Michael Wood
ORIGINAL: pasternakski
...find out why the 2by3 people aren't trying to get this fixed, instead relying on "volunteer" serfs like you to do it...
RE: Leader an Beneifits
Hello...
Working on it.
Thanks...
Michael Wood
Working on it.
Thanks...
Michael Wood
ORIGINAL: Twotribes
Then please fix the leader leak, nothing like watching all your leaders just vanish.
RE: Leader an Beneifits
Thanks Mike!
While leaders are the topic. Is there anyway to filter the attributes that they have?
I just spent 45 minutes looking for patrol group leaders. Found three out of 150, I think. My eyes and fingers were starting to wear out.[:D]
Fighter
Bomber
Patrol
Transport
While leaders are the topic. Is there anyway to filter the attributes that they have?
I just spent 45 minutes looking for patrol group leaders. Found three out of 150, I think. My eyes and fingers were starting to wear out.[:D]
Fighter
Bomber
Patrol
Transport
RE: Leader an Beneifits
This is suposed to be in the 1.4 patch, I hope it still makes it.
RE: Leader an Beneifits
Good news! Thanks for the info. I can probably cancel my optometrist/physical therapy appointments.[:D]
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
RE: Leader an Beneifits
ORIGINAL: Mike Wood
Hello...
The "2x3 people", me specifically, are trying to fix this and address other issues, as well. The more time I spend on this forum, the less I have to code. I rely on the "volunteer serfs" to help keep me informed and answer the hundreds of questions that arise on the public forums. Without them, I would be on the forum, full time and not code at all.
Thanks for Your Patience...
Michael Wood
Go ahead, make my blame...
Don't mind me, I'm just frustrated at trying to enjoy a game I looked forward to for years, but cannot.
I promise, I'll be good.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
- CMDRMCTOAST
- Posts: 673
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RE: Leader an Beneifits
ORIGINAL: pasternakski
I promise, I'll be good.
Really really really promise......[:-]
The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz
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Careful? or Cautious?
While we are on the topic. I use the aggressive guys also, but for transport TF's or when no aggressives are availble, who is better 'careful' or 'cautious' commanders? What is the difference?
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- doktorblood
- Posts: 561
- Joined: Fri Feb 14, 2003 5:40 am
RE: Leader an Beneifits
Could you guys clarify how non-combat leaders effect the game? ...Like Fleet HQ commanders, Command HQ commanders and base-force commanders etc..?

RE: Leader an Beneifits
How about just some real info on what leaders do, period. Something more than "aggressive good, careful bad" description we currently have.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: Leader an Beneifits
Hello...
What they do is contained in hundreds of lines of code spread out over dozens of functions. I added the descriptions instead of just showing raw values, because those values would be meaningless without the hundreds of lines of code and the way they interact. You can trust the officer evaluations.
Bye...
Michael Wood
What they do is contained in hundreds of lines of code spread out over dozens of functions. I added the descriptions instead of just showing raw values, because those values would be meaningless without the hundreds of lines of code and the way they interact. You can trust the officer evaluations.
Bye...
Michael Wood
ORIGINAL: dtravel
How about just some real info on what leaders do, period. Something more than "aggressive good, careful bad" description we currently have.
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
RE: Leader an Beneifits
But when I'm bad, I'm better.ORIGINAL: CMDRMCTOAST
ORIGINAL: pasternakski
I promise, I'll be good.
Really really really promise......[:-]
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
RE: Leader an Beneifits
I think there needs to be some " quantatative explanation" as to the benfit of replacing Ghormley (HQ, SOPAC) with Halsey.
Halsey is one of the better leaders in the game, so what is the benfit of his sitting at Noumea cooling his heels vis leading a CV TF?
In reality, he made a tremendous impact on SoPac when he took command. How is this translated into a "measureable effect"?
If there are hundreds of lines of code to use leaders influence the outcomes, can the programmer give the "layman's explanation" as to what is the magnitude of the effects of the HQ leaders with respect to Naval combat. If there are none, why not?
Halsey is one of the better leaders in the game, so what is the benfit of his sitting at Noumea cooling his heels vis leading a CV TF?
In reality, he made a tremendous impact on SoPac when he took command. How is this translated into a "measureable effect"?
If there are hundreds of lines of code to use leaders influence the outcomes, can the programmer give the "layman's explanation" as to what is the magnitude of the effects of the HQ leaders with respect to Naval combat. If there are none, why not?
ORIGINAL: dtravel
How about just some real info on what leaders do, period. Something more than "aggressive good, careful bad" description we currently have.
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC