for serious ERD and UML geeks

Please post here for questions and discussion about scenario design and the game editor for WITP.

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dkatman
Posts: 9
Joined: Mon Aug 16, 2004 10:05 pm

for serious ERD and UML geeks

Post by dkatman »

the level and amount of historical unit detail in this game is IMPRESSIVE !! but at the same time it is also intimidating.

20,000 leaders
8,000+ ships
40,000+ devices for the 8,000+ ships
500+ bases

playability is about the manageability of the data and being able to look at the data in 100+ different ways
a single level of recursion within a class of data works ok for naval and air units.. but not for OOB
playability would be vastly improved if HQ class data could be instantiated with up to 10 levels of recursion.

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Strv103C
Posts: 90
Joined: Sun Nov 28, 2004 3:29 am
Location: Sweden

RE: for serious ERD and UML geeks

Post by Strv103C »

Yeah right... I´m not sure that im 100% online here, or maybe they put something in the water... [&:]
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Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

RE: for serious ERD and UML geeks

Post by Bodhi »

ORIGINAL: dkatman
playability is about the manageability of the data and being able to look at the data in 100+ different ways

Totally agree with that. Maybe one day the we'll finally be allowed to access the game state data and choose our own ways of looking at the game data. We can but hope.
Bodhi
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