ORIGINAL: KERENSKY
About WITP way of modeling Level Air Bombing ( especially of tactical target ):
- We get too much hit because:
- Every plane roll to bomb with his own aiming wich is totally innacurate as in history they are pack bombing.
- Every single bomb get a roll wich is also innacurate as it greatly help multi load over single load. ( 2 x 50 kg aren't more destructive than 1x100 kg, I am not even sure they really have more chance to hit... ).
Simple way of solving it:
- Have the whole mission bomb as a whole:
- Each Squadron leader make a roll to see if he get on the target. This determine the percentile of his squadron bombing that are effective.
- Calculate the total amount of bomb load delivered ( in Tons !! ) for ALL squadrons.
- Apply modifier for dispersion, altitude, precision, kind of target.
- Cross reference on a table to give the amount of damage to this target kind for this amount of explosive ( apply a random factor, also seriously crush the nuimbers at top of the table so the more the lesser ).
- Randomly determine the amount of ship hits based on the volume of fire, the number of ships and historical stats ( port level and/or fort being used to determine the amount of protection the ships have ) and also randomly determine the kind of bomb that do hit the ship.
I guess this is the best way we can get "historical" result on thoses operation.
And I think some of the routines could be get back from BTR.
Very interesting ideas!
Leo "Apollo11"