Map Comments

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

User avatar
Herrbear
Posts: 883
Joined: Sun Jul 25, 2004 9:17 pm
Location: Glendora, CA

RE: Map Comments

Post by Herrbear »

I find the following errors in distance around the Wake, Midway and PH area.

Wake to PH should be 38 hexes but is only 32

Wake to Midway should be 19/20 hexes but is only 14

Wake to Guam should be 25 hexes but is only 22

Wake to Tokyo should be 33 hexes but is only 26

These figures are from Pan Am Clipper mileage figures from http://www.janersture.com/wake.

Midway to PH should be 21/22 hexes but is only 20
User avatar
Tanaka
Posts: 5129
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: Map Comments

Post by Tanaka »

More Alaska discussions:


tm.asp?m=697996
Image
User avatar
PeteG662
Posts: 1263
Joined: Mon Jun 07, 2004 1:01 pm

RE: Map Comments

Post by PeteG662 »

Found a little glitch with Yanam in India. I had a task force of on AK try to dock and unload there but it would not dock even though it has a port size of 0. I am unsure if this is a different version of the Mannagudi issue in reverse. The AK cannot dock despite the tab being lit. Can someone else try to replicate this to see please?

version 1.21, scenario 15, January 1942 timeframe.
Rainerle
Posts: 463
Joined: Wed Jul 24, 2002 11:52 am
Location: Burghausen/Bavaria
Contact:

RE: Map Comments

Post by Rainerle »

Hi,

the railroad on the eastern side of japan has a missing link between Sendai in the south and Aomori in the north. The RR runs through a water hexside which makes all units track back to the tokyo area, cross the country and then use the western side RR for trips to the north of japan.
Image
Image brought to you by courtesy of Subchaser!
User avatar
11Bravo
Posts: 527
Joined: Thu Apr 05, 2001 8:00 am
Contact:

RE: USFEE or USAFFE

Post by 11Bravo »

ORIGINAL: Mike Scholl

I've often wondered why they didn't chose to make the whole map "hexagonal shaped"
with a flat at the top and bottom and a bulge in the middle (sort of building in the global
spread at the Equator). I don't think there is any law that says a map has to be rec-
tangular, and it would have certainly eased the need to stretch or twist things.

Very cool. Its like sticking little hexagonals of silly putty on a globe, pulling off the image, and arranging them on a table. I'm impressed with this idea. The entire thing could still be displayed in a rectangle but use the corners used for cheat sheets, terrain key, abbreviations, pinup girls, whatever. They can keep the coordinate system too, just need a check on the boundaries too keep from sailing off one of the six edges of the map. Very nice.
Squatting in the bush and marking it on a map.
User avatar
11Bravo
Posts: 527
Joined: Thu Apr 05, 2001 8:00 am
Contact:

RE: USFEE or USAFFE

Post by 11Bravo »

ORIGINAL: BPRE

Hi,

Looking at the control zone map the border between the South zone and the South-East zone runs between Australia and DEI. When I go back to the Tactical map and turn on the Zone location text it shows that parts of Northern Territory and more of New Guinea belongs to the South Zone. Please adjust either map to show the correct information.

/BPRE

Yep. I posted a list of these here:
tm.asp?m=716643
Squatting in the bush and marking it on a map.
BPRE
Posts: 623
Joined: Mon Oct 16, 2000 8:00 am
Location: Stockholm,Sweden

Canal through Bangka Is.

Post by BPRE »

Hi,

If you send ships from Palembang to Pontianak they will route straight through Bangka Island in hex 22,56. I guess the hexside between 22,56 and 23,56 should be forbidden for ships or similar.
Scenario 15 ver. 1.21 if it's useful.

/BPRE
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Canal through Bangka Is.

Post by Ron Saueracker »

ORIGINAL: BPRE

Hi,

If you send ships from Palembang to Pontianak they will route straight through Bangka Island in hex 22,56. I guess the hexside between 22,56 and 23,56 should be forbidden for ships or similar.
Scenario 15 ver. 1.21 if it's useful.

/BPRE

I thought this was fixed.

On another note, Bora Bora sure would come in handy as a destination for Oz bound convoys. Given the AI habit of routing through enemy ZOC and a lack of waypoints, Bora Bora would be ideal for CS convoys.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
Contact:

RE: Map Comments

Post by Xargun »

ORIGINAL: Tallyman662

Found a little glitch with Yanam in India. I had a task force of on AK try to dock and unload there but it would not dock even though it has a port size of 0. I am unsure if this is a different version of the Mannagudi issue in reverse. The AK cannot dock despite the tab being lit. Can someone else try to replicate this to see please?

version 1.21, scenario 15, January 1942 timeframe.

A size 0 port is a port that does not exist. It is only listed in the game so you can expand it into a usable port.. A port must be size 1+ for ships to dock...

Xargun
BPRE
Posts: 623
Joined: Mon Oct 16, 2000 8:00 am
Location: Stockholm,Sweden

RE: Map Comments

Post by BPRE »

ORIGINAL: Xargun
ORIGINAL: Tallyman662

Found a little glitch with Yanam in India. I had a task force of on AK try to dock and unload there but it would not dock even though it has a port size of 0. I am unsure if this is a different version of the Mannagudi issue in reverse. The AK cannot dock despite the tab being lit. Can someone else try to replicate this to see please?

version 1.21, scenario 15, January 1942 timeframe.

A size 0 port is a port that does not exist. It is only listed in the game so you can expand it into a usable port.. A port must be size 1+ for ships to dock...

Xargun

Hi,

I've just unloaded a unit across the beach at Yanam. The ships stays in "at sea, unloading" but there's no problem unloading. Also 1.21, scenario 15 but in February 42.

/BPRE
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

Society Islands

Post by Pascal_slith »

What about adding the Society Islands (Tahiti, etc.)? One of the US Navy's first major refueling and staging bases was in this island group and the empty ocean area in the Southeast of the map does seem to extend beyond the location of these islands.
So much WitP and so little time to play.... :-(

Image
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: Map Comments

Post by Admiral Scott »

Will there be any map changes/corrections in patch 1.3 and/or 1.4?
User avatar
JSBoomer
Posts: 267
Joined: Fri Nov 05, 2004 2:58 am
Location: Edmonton Alberta

RE: Map Comments

Post by JSBoomer »

As previously mentioned the rail/road links in British Columbia are not accurate at all. While I know that it is unlikely that in this game the Japanese player would attempt to attack North America I do feel that two more bases should be included on the map in B.C. Those are Esquimalt/Victoria and Terrace. The major base for Canadian naval operations in the Pacific was the naval base at Esquimalt ( just outside of Victoria ) and not Vancouver. While Canada had only minimal naval activity in the Pacifce the Base at Esquimalt was used by the British and American navies as well as the Canadian. Of less importance was the base at Terrace B.C. which is located about 200 miles east of Prince Rupert. The Brigade in Prince Rupert in the game was actually in Terrace which was ringed with bunkers and guns in case of a Japanese invasion. As well most of the RCAF squadrons in Prince Rupert were actually in Terrace as well. The garrison in Prince Rupert was usually only Bn in size.
Jordan S. Bujtas
Deas Gu Cath

User avatar
BlackVoid
Posts: 639
Joined: Thu Oct 16, 2003 11:51 pm

RE: Map Comments

Post by BlackVoid »

Distances are wrong all over. In UV you could bomb Buna from AUS with B-25s. Now you cannot even reach PM.
The map is VERY LARGE. It is bound to have distortion if projected to a rectangle. Yes, an oval shape, I think would fix it. Would be a major work, so don't count on it. [&:]
User avatar
Tomo
Posts: 66
Joined: Sat Apr 10, 2004 6:36 am
Location: JAPAN

RE: Map Comments

Post by Tomo »

KADINA in Okinawa island JAPAN is incorrect.
KADENA is correct.

Somewhat strange, Ikitsuki in JAPAN(southern island of KOREA).
This island is TSU-SHIMA, I guess.
There is a IKI-SHIMA southern of TSU-SHIMA but IKI-SHIMA is very very small islnad.
I don't think IKI-SHIMA is important so much.

SHIMIZU base in Japan, looks like a SHIMUZU. I cannot read well because it is too small letter. Please click the base and check it.

I feel it is better to change base name llike a Hiroshima/Kure. Tokyo = Tokyo/Yokosuka.
You know MAIZURU, KURE, SASEBO & YOKOSUKA have a big IJN base and mother base of Japanese marines.
Japanese wargamer. Will post from "the other side" .
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Map Comments

Post by Mike Scholl »

ORIGINAL: BlackVoid

Distances are wrong all over. In UV you could bomb Buna from AUS with B-25s. Now you cannot even reach PM.
The map is VERY LARGE. It is bound to have distortion if projected to a rectangle. Yes, an oval shape, I think would fix it. Would be a major work, so don't count on it. [&:]

Actually, had they chosen to make it hexagonal they would have solved most of their
problems with distance warping---and the hexes would fin nicely as well. I wonder
why eveyone seems to think a map has to be rectangular. The had to include a lot
of truely useless terrain on this one to do so, and still warp it.
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: USFEE or USAFFE

Post by Mike Scholl »

ORIGINAL: 11Bravo
ORIGINAL: Mike Scholl

I've often wondered why they didn't chose to make the whole map "hexagonal shaped"
with a flat at the top and bottom and a bulge in the middle (sort of building in the global
spread at the Equator). I don't think there is any law that says a map has to be rec-
tangular, and it would have certainly eased the need to stretch or twist things.

Very cool. Its like sticking little hexagonals of silly putty on a globe, pulling off the image, and arranging them on a table. I'm impressed with this idea. The entire thing could still be displayed in a rectangle but use the corners used for cheat sheets, terrain key, abbreviations, pinup girls, whatever. They can keep the coordinate system too, just need a check on the boundaries too keep from sailing off one of the six edges of the map. Very nice.

WOW! Somebody actually "got it"!. And it doesn't even have to be lined up North-South.
It can be tilted to put the maximum amount of usefull terrain onto the playing surface.
As opposed to the Artic Circle, the Canadian Shield, or a lot of the SE Pacific. There
would be a little distance shrinkage around the edges, but having San Francisco one hex
too close to San Diego matters very little to play. Having Pt. Moresby 2 hexes too far
from NE Australia matters a lot.
User avatar
pasternakski
Posts: 5567
Joined: Sat Jun 29, 2002 7:42 pm

RE: USFEE or USAFFE

Post by pasternakski »

Yeah, but won't those little hexagons of silly putty gum up your pooter?
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: USFEE or USAFFE

Post by michaelm75au »

It would be easier to change the hex values to agree with the graphic map. It looks like they are in the program though, not in a file like "pwhex.dat".
Michael
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: USFEE or USAFFE

Post by Mike Scholl »

ORIGINAL: pasternakski

Yeah, but won't those little hexagons of silly putty gum up your pooter?

Hey.., if my "'pooter" can handle your comments and observations; it can
handle silly putty. (make a silly comment.., get a silly answer)
Post Reply

Return to “Scenario Design”