I have two concerns about stations. One, I can't seem to make them repair damage sustained. Two, I have the proverbial "blind spot" at my 180 degree azimuth. How do I eliminate this for a station?
PS - some unfinished eye candy. First is my assault carrier (Wolverine class) docked to my station Helm's Deep (yeah, I know.)
The second shot is more of an overall shot of Helm's deep. Those are Yamato turrets ringing the center section, with PD EVERYWHERE!
I am losing half my fighter squadrons to landing accidents. They follow the approach pattern I have laid out quite well, but when they get to the last waypoint, they do not slow down and start drifting off course.
Here is the relevant portion from the .def file:
Thanks. I appreciate the encouragement, especaially from someone who has been involved with this as long as you have.
I fiddled with the approach locations some more on Helm's Deep. I also turned off my front side landing bay and made 2 locations operable on the "south side". Most of my fighters don't crash now, but they do this odd vertical zig-zag on a diagonal to the final approach line. We're talking significant movement too, not a little wobble.
I've also noticed that there seems to be a bubble around the start: (x,z,y) location. If the fighter enters this "bubble", their vector immediately shifts to straight-in, regardless of fighter orientation. This has the effect of causing the fighters to sometimes land nearly sideways with a monster pitch-up on the nose. I tried other stock carriers and it seems to happen to them as well. I'm not sure if this is a bug or not, because I think it "saves" a lot of AI fighters from death.
Any insight you have into this would be greatly appreciated.
I was having similar problems with landing approaches and I found that if you set the approach start point outside the ship's radius it seemed to solve the problem. You can find the ship radius in the error log where it reports which ships have been loaded. E.g. if the station has a radius of 500m, set the approach start point at about 550m or 600m away. Hope this helps...