Mines

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Charles2222
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Mines

Post by Charles2222 »

Anybody know how to lay these things? That manual doesn't really tell you how. It looks like you're supposed to have them withy retirement allowed, but I wonder about that because having that option on only docks them, something which doesn't work for training cruises.

I've had ML's with 60 ammo and they won't lay them. I believe I've hit replenishment at a size 9 port with over 20K supply and nothing changes (I'm assuming all the ML's at the start of the game, regardless of their port, already have mines, but won't be able to relaod from those same ports necessarily (if only they would empty them to start with [;)]).
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rtrapasso
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RE: Mines

Post by rtrapasso »

ORIGINAL: Charles_22

Anybody know how to lay these things? That manual doesn't really tell you how. It looks like you're supposed to have them withy retirement allowed, but I wonder about that because having that option on only docks them, something which doesn't work for training cruises.

I've had ML's with 60 ammo and they won't lay them. I believe I've hit replenishment at a size 9 port with over 20K supply and nothing changes (I'm assuming all the ML's at the start of the game, regardless of their port, already have mines, but won't be able to relaod from those same ports necessarily (if only they would empty them to start with [;)]).


Check to see if it has mines loaded - it should say something about mines in the ammo loadout.

TO lay mines - select a destination - make sure the "retirement allowed" is on - the TF should proceed to the hex, lay mines, return to port (with zero mines).

DO NOT TRY TO MINE YOUR HOME PORT. THis won't work. If you want to mine it, load mines at home port A, change to another home port (home port B), get out of the port (ie - tell it to return to home portB), then as soon as it is out of home port A, select the original port home port A as destination hex. It will return to port A, lay mines, then return to home port B.
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testarossa
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RE: Mines

Post by testarossa »

Worked for me without leaving port A. I took minelayer at Tarakan, changed home base to scarabaja, clicked on Tarakan again and that's it.
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Charles2222
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RE: Mines

Post by Charles2222 »

ORIGINAL: rtrapasso
ORIGINAL: Charles_22

Anybody know how to lay these things? That manual doesn't really tell you how. It looks like you're supposed to have them withy retirement allowed, but I wonder about that because having that option on only docks them, something which doesn't work for training cruises.

I've had ML's with 60 ammo and they won't lay them. I believe I've hit replenishment at a size 9 port with over 20K supply and nothing changes (I'm assuming all the ML's at the start of the game, regardless of their port, already have mines, but won't be able to relaod from those same ports necessarily (if only they would empty them to start with [;)]).


Check to see if it has mines loaded - it should say something about mines in the ammo loadout.

TO lay mines - select a destination - make sure the "retirement allowed" is on - the TF should proceed to the hex, lay mines, return to port (with zero mines).

DO NOT TRY TO MINE YOUR HOME PORT. THis won't work. If you want to mine it, load mines at home port A, change to another home port (home port B), get out of the port (ie - tell it to return to home portB), then as soon as it is out of home port A, select the original port home port A as destination hex. It will return to port A, lay mines, then return to home port B.

So it lays them all in one day then I suppose. If the ammo loadout you're speaking about is the one in the TF screen, where it shows percenatges of loadouts, I'm pretty sure I've hit replenishment under the conditions I describes earlier and nothing changed. Well I'll keep these things in maind anyway, as it least it's eliminating some guesswork.

I'll keep testarossa's idea in mind too. It sort of sounds like he is saying that the mines deployed instantly instead of going through a full turn.
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ChezDaJez
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RE: Mines

Post by ChezDaJez »

Remember you need to be at a size 9/10 port with sufficient supplies or a port with an MLE and sufficient supplies to reload mines. And the port has to have mines on hand.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
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NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
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Charles2222
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RE: Mines

Post by Charles2222 »

ORIGINAL: ChezDaJez

Remember you need to be at a size 9/10 port with sufficient supplies or a port with an MLE and sufficient supplies to reload mines. And the port has to have mines on hand.

Chez

WHAAATTTTTTT? Mines on hand????? How in the world can you tell that? I see mines at one portion of some of the base screens, but that I thought was the amount around the port itself. Where is this stroage indicated and if you can't tell me that, how is it phrased (I don't have it up at the moment as it CTD's fairly frequently so I try to run it standalone off a freash boot).
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testarossa
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RE: Mines

Post by testarossa »

ORIGINAL:
I'll keep testarossa's idea in mind too. It sort of sounds like he is saying that the mines deployed instantly instead of going through a full turn.

No. It took 12 hours. Minelayer dropped the mines and sailed 3 hexes to sarabaha.
Check if anything is in red in weapon loadout fields. It should be something like. VH2 mines 1x150 and then red number 0.
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Charles2222
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RE: Mines

Post by Charles2222 »

Alright, thanks all.
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ChezDaJez
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RE: Mines

Post by ChezDaJez »

And the port has to have mines on hand.

Oops, you're right. I was thinking about the base screen that shows how many mines there. Forgot, those are LAID mines.
Sorry.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
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Charles2222
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RE: Mines

Post by Charles2222 »

Uh oh, problem guys. I used the testarossa technique to unload the mines and it worked. Only problem is I cannot find a base that had mines in which I can reload. I looked at the through the fleet, army, and airfield creen and still nothing. Any idea which base has some? I checked Tokyo, Sasebo, and Osaka and a few others. You would think Port Arthur would have them seeing as how there's some minelayers that start out there, but still no go.
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Charles2222
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RE: Mines

Post by Charles2222 »

I don't know, but I'm starting to think that you guys are wrong in thinking that a base has to have mines as some seperate category on-hand, afterall, they don't have torpedoes listed seperately. I think the 20K size 9 port (or MLE of course) is supposed to signify generally taking care of those more difficult supplies. I see blank spaces where some other category might go on the base menu for example, but I never see mines listed except to account for what is in the water.

Nevermind guys. I just tried to reload from Sasebo and it worked, so apparently mines aren't listed seperately, unless Sasebo is listing it and I don't see it.
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rogueusmc
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RE: Mines

Post by rogueusmc »

It is a size 8 port or bigger with plenty of supply...mines replenish when you replenish the TF.
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Mr.Frag
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RE: Mines

Post by Mr.Frag »

It is a size 8 port or bigger with plenty of supply...mines replenish when you replenish the TF.

8 is for torpedoes
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RE: Mines

Post by rogueusmc »

That's right...my bad.
ORIGINAL: Mr.Frag
It is a size 8 port or bigger with plenty of supply...mines replenish when you replenish the TF.

8 is for torpedoes
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

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ChezDaJez
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RE: Mines

Post by ChezDaJez »

No, you're right. They aren't listed seperately. I just got confused with the base screen that shows LAID mines.
Still need size 9/10 port though with suffificent supplies or an MLE inport with supply.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
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DrewMatrix
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RE: Mines

Post by DrewMatrix »

Speaking of mines:

If I (say as allies) lay mines at an enemy port (say Rabaul) I can see that little green square to say there are mines at Rabaul, but is there any way I can tell how many mines are left there (after decay and sweeping)? Note I am asking about _my_ mines at the other guy's base.

Is there any way for me to tell how many mines the other guy has at _my_ base?
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Mr.Frag
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RE: Mines

Post by Mr.Frag »

Nope, no way of telling
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rogueusmc
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RE: Mines

Post by rogueusmc »

It wouldn't really be realistic to know.
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testarossa
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RE: Mines

Post by testarossa »

ORIGINAL: Mr.Frag

Nope, no way of telling

But it is possible to guess.

6.1.26 Mine Warfare
Minefields are created by DM, ML, and SS ships laying a minefield. Multiple minefields can exist
in the same hex, and whenever a TF enters a hex with minefields, each minefield in the hex has a
chance of causing damage to the ships in the TF. As minefields are detected, the chance they will
do damage to Task Forces declines. The greater the number of mines in a minefield, the greater
the chance a mine will hit an enemy ship (there is a small chance that a ship will hit a friendly
minefield, but this is very unlikely).

Whenever a DMS or MSW ship enters a hex with an enemy
minefield, it attempts to clear the minefield by destroying the mines (they can also clear minefields
in adjacent hexes if they are patrolling in a Mine Warfare TF). If a Mine Warfare TF is clearing
mines in a hex that contains coastal guns, the TF may be fired on.

The number of mines in a minefield in deep water decays by 50% per day, in shallow water by 5%
per day, and in friendly bases with at least a size 1 port by 1% per day. Mine layers and
submarines may rearm at any level 9 or 10 port with supplies or at any base with an MLE ship.
The number of friendly mines are now displayed in a friendly port at ports of size 1 or greater (on
the base display screen).
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LargeSlowTarget
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RE: Mines

Post by LargeSlowTarget »

While we are at it - my Dutch MLs and subs do not reload mines from USN or RN MLEs - I thought the nationality should no longer be an issue in v1.4 ?
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