Looking for experienced player, probably Allied

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erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

Looking for experienced player, probably Allied

Post by erstad »

A couple of my PBEMs are a little pokey, and I'd like to get one more going, probably when 1.5 comes out.

I'd prefer someone that has some level of PBEM experience and considers themselves a reasonably decent player. I've got one PBEM that just turned over into 43, and two others that are a few months in, so I'm not a newbie, but I'm not a grizzled veteran either.

Parameters:
Scenario 15 (stock) or Scenario 9 (9 covers the whole map from 5/42 to 9/43, sort of the interesting chunk in the middle for both players)
I can generally do a turn a day, we might get more done over the weekend depending on how schedules align. I have a family, job, and church, so sometimes might be unavailable for a day or week; won't sweat it if you have to be unavailable for a bit either as long as we keep going. I want to finish what we start and looking for someone who is committed.
I like 2 day turns, since at a turn a day it keeps things moving. If we do Scen 9, still lean towards 2 days, but would consider 1 day.
Open to reasonable house rules. I'd like to keep China a sideshow for both of us(*). No deliberate exploits of bugs. Limits on night bombing. Other than that, open to most all else.

(*) Here's one example, although I'm open to different ideas too: Japan can clear the rail line, but not take any additional cities. Allies won't strat bomb from China. Both players need to pay PP to pull ground units out of China (and, for Japan, Kwangtung as well)

PM me if interested.
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Feinder
Posts: 7177
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Looking for experienced player, probably Allied

Post by Feinder »

Whaddya think...

I usually average about 5 turns a week. I consider myself a "competant" Allied player. I've played 2 Scen 15s as Allies into March (one still in progress). And I am currently involved in a "China only" game (February).

Any scenario.

Allied Sub Doctrine - Off
Japan Sub Doctrine - Japanese player's choice
Fog of War - On
Weather - On
Damage Control - On
Historical first turn - Off
Vary Setup - Japanese player's choice (if Scen 2, 8, 15)
December 7th Surprise - On
Allied Reinforcements - Variable +/-15
Japanese Reinforcements - Variable +/-15
* Since we all can load a copy of the reinforcement track, a little of variety is good.

Combat Reports - On
Sub Ops - Off
TF Move Radius - On
Plane Radius - On
Facilities Expand - On
Automatically Upgrade - Japanese player's choice.
Accept Air/Ground Replacements - Japanese player's choice.
* I believe setting the above 2, allows Japan the best opportunity to regulate it's pilot pools. Naturally, you can set set them "on" at start if you wish.

Turn Cycle - 1 or 2 days, Japanese player's choice

Only base or dot hexes may be invaded.

Due to some of the "peculiar issues" of the Chinese theater, I would be inclined to relegate the "West" and "NorthWest" sections of the map to computer control. This is basically, China/Korea/USSR. All air and ground assigned to Kwangtung Army, China Expeditionary Army, China Command, and Far East Command would remain in theater, under computer control, and may not change HQs. You may send addtional units into theater (including air-lift from India), but units within the boudaries of the West and NorthWest theaters, must be under computer control. Any naval assests in the area would e controlled by the players. However, I don't know how this would the Japanese player, since a considerable amount of his resources/industry is located in China/Korea. If this is a problem, we can control China the hard way.

If China/Korea/USSR are under human control. No attacks may be made against the USSR, until whenever the formal declaration of war was historically. I doubt we'll get that far anyways.

Everything negotiable.

Don't worry, the only thing I use in night-bombing are the night capablle fighter-bombers.

-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

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erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Looking for experienced player, probably Allied

Post by erstad »

Basically looks good, except for the computer control of China. I'm engaged in a game where we did that, and there are several major drawbacks:

- Most important, if the computer controls China then TFs formed in Osaka tend to auto-disband (Same as the San Francisco bug that's been widely reported).
- AI doesn't seem to respect the Chinese garrison requirement; if it vacates a city with resources/industry it gets trashed
- AI also will move BFs out of a city without moving the air units out

I'm open to other suggestions, though. Don't want China to be a focus area and don't feel any need to over-run everything. I would like the option to pull some of the units out (with a PP penalty) but we could put some limits on that. BTW, I have absolutely no intention of invading Russia. (Why focus the game on a land campaign when the engine isn't really optimized around that?)

I'll PM you with my e-mail, and we can figure out the China thing. As soon as 1.5 hits, I'll start working on the initial turn.
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Feinder
Posts: 7177
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Looking for experienced player, probably Allied

Post by Feinder »

Yeah, I was afraid that it would cause trouble for Japan.

Sounds good to me tho. Spending the PPs in and around China is ok, I just didn't want the situation where somebody drags in everybody they can, to steam-roll the place.

Now we just have to wait for 1.5 to come out!


-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

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