I understand completely, but I think you are overlooking a couple of important, things. The most important being the potential size of the community for this game. There are many, MANY Axis and Allies gamers that will probably like this game, IF they try it. A good portion of those are the people who play online now or have played online in the past. There was a time a few years ago that it was common to find 200+ people in the game lobby for axis and allies. Many of those people quit because of many different reasons, but every single one is a potential buyer of this game. The game needs to have all the tools necessary to draw them in, and for many that is online, non-PBEM play.
Now as to the timer itself, its meant to keep people from stalling, not from having enough time to do their turns. I cant say how much time is needed for a turn in this game, not being able to play it yet, but the idea is that if an average player needs 15 minutes to do their turn, you make the timer at least 20 minutes. That way they get all the time they need and some to spare, but they cant sit back and stall the game forever, ruining everyones experience.
However there would always be the option of no timer, if you are playing someone you know and/or trust. So that wouldnt be an issue either way.
I have never played a PBEM game, so I am going ot have to learn for this one, because I am most defiantely going to play multiplayer in any way possible.[:D][:D]
EDIT...LOL, there is always the cheap alternative...... Gamespy.. *ducks the objects being thrown*
