Hi jnewl,
I can't comment further about the creation of a demo (I've already discussed it with the higher-ups, it's in their court now), but I'll be glad to answer your questions.
But one of the coolest things about X-Com was being able to rename your soldiers and outfit them before a battle. Does S:4PTP allow this, or are loadouts fixed for all the unit types?
Whenever you create a vessel or win a planet, you are given the option to name it, or just use the default name. Using this, you can create the dream armada of your choosing. I am not sure what you mean by "outfit" units before battle, but I'll assume you mean give them some customization such as equipment. We allow upgrades to units through the Space Stations (which you must capture and hold to gain a benefit), but this upgrade is applied to all units of the appropriate type. You do not micromanage what your units loadout is. I would also like to add that all units (space and ground) that survive many battles go up in rank, and gain additional battle strength. This helps distinguish some of your best and oldest units.
Which leads to a second question: is there any kind of economic game in S:4PTP, where we have to acumulate money in order to purchase weapons and armor and whatnot?
Yes, Supremacy has a very stream-lined yet strategically important economic system. The types of resources you gain from planets you control are: gold, ore, fuel, crystals, and food. Different classes of planets produce different amounts of each of these, and you gain more resources from planets with more factories built upon them. The production of resources is solely from factories, so there is no low-level management of resource acquisition.
Most costs in the game are a combination of these resources (few are from one resource type), and so your strategy will dictate how you manage/acquire resources. For example, if you have a fleet of advanced Fvost vessels (which can hyperspace to a distance location), you will have a large need of crystals. You will need to secure planets that produce more crystals than the other resources to support this fleet.
Some things you use resources for (not all-inclusive): purchasing vessels, purchasing ground troops, purchasing upgrades, maintaining upgrades, maintaining all units (every unit that exists has an upkeep), and more.
I hope my responses were useful to you, thanks for posting.
- Vance Vagell
Programmer
Black Hammer Game