Originally posted by Mist:
How much place in memory does this beast require?
Its not memory, just the proprietary MS Excel format, which is not emulated well enough in other word processors. I could read your stuff in the Star Office spreadsheet program, but I can't look at Rich's spreadsheet-based game editor because SO can't show it correctly.
The major one is that Germans produce too much panzers in the beginig and too little fighters during all the war if compared with historical amounts. It can be fixed without redefining costs table, just by factories and heavy industry editing.
You want to decrease panzer production but increase aircraft production at the same time. I don't see how you can do this unless you hardwire aircraft factories to produce more than the normal limit of 15-20, and/or hardwire tank factories to produce less. In other words, I don't know of a way to modify the production system to get an increase in one category and at the same time get a decrease in another category.
I accept abstract cost system. I just humbly propose the way to improve it and make game to produce more historicaly.
Heck there are a bunch of ways to get improvement, and the best one is to throw the the whole damn thing out the window and start fresh. I'm not disagreeing with your assesment Mist, the production system sucks, but realistically all we can hope is for Arnaud to make it suck less sometime in the future.
You had probably meant whether is it possible to make production growing rate dependent on number of heavy industries? This question is hard to answer. I don't know. So what did you mean?
We've added to the game some new heavy industry factories that start in '43 to represent the switch to German total war, but these factories have a limited impact early on because they start at 1 and they have to get to 10 or better to start making a difference, and the difference is marginal. However if one of the variables used to determine production rate of factories was the number of HI factories in addition to their total HI value, then German production would start to increase by late '43, which makes a lot of sense. Someone mentioned factories are increasing their speed so something in the formula may have changed since I last watched production through a full game.
It wasn't hard after staring during one and half hour into the very very long text file.
So probability that factory will increase its capacity by one is
P={heavy/(50*cost)} if capacity is below 15
P={heavy/(1000*cost)} if capacity is not below 15.
There's also very minor modifier which nature still remains mysterious for me.
Damn, you got more free time on your hands than I do.

Have you considered a career in hacking the exe file? I'm still looking for the infantry replacements modifier, and could use all the help I can get.
[ June 16, 2001: Message edited by: Ed Cogburn ]