ORIGINAL: Mr.Frag
Anyone else find a NON-SHIP based aircraft going into thin air that is actually putting enough materials into the factory so it runs?
Like I said before, I am 200% certain that it had happened to my Ki-61 Tony production.
I know how lots of things work in the game, and I know to make a difference between a bug and my mistake. In the case that I talk about facts are the following:
- Factories were building planes (they were turned on and I had lots of HI points)
- The plane was not obsolete (Ki-61 Tony)
- First squadron to enter map as Ki-61 Tony was more than year away
- Squadrons on the map with Ki-27 Nate and Ki-43 Oscar were all set not to upgrade
- Only one squadron on whole map had Ki-61 Tony, 36 of them, full complement (when first 36 planes were built I manually upgraded that squadron, 68th or 78th fighter sentai)
- That squadron has never moved since it got Tonies, and had seen absolutely no combat, nor any operational losses, it was set to stand down all the time
- When I checked status of my pool I saw that used planes number was 43, next turn it was 45, turn after 48...
What I did with that squadron was to divide it in A/B/C components in order to repair faster. While dividing them one of the part got 14 planes and 18 pilots, other two got 11 planes and 10 pilots (that Sentai had 36 planes and 38 pilots). I've set one with 14 planes not to accept replacements, the other two were allowed to draw new replacements. During several turns I was doing the same, recombining and dividing it again, in order to spread out repaired and damaged planes equally between A/B/C parts, and turning replacements on and off, both for A/B/C parts and for the whole unit.
So there were several turns where main unit was set not to accept replacements, it was divided into components, some of those components were set to accept replacements, others were set no to do so, then in the same turn whole unit was recombined, then split up again...
While doing so I think that something went wrong.
After several turns of losing planes I've managed to stop it. One turn I've set whole group not to accept replacements, then next turn I've split it in A/B/C parts, and toggled replacement button several times from on to off, ending turn with all three parts set to off.
Then next turn I recombined it again, toggled replacements on and off several times and generated new turn with whole unit merged and replacements set to off.
When I checked the next turn pool was not losing planes any more.
I was afraid to turn on replacements for that unit again, and for most other units too, so now I am only disbanding squadrons one into another to replace losses. Many moths have passed since then so I am no longer sure which unit was it, but it surely was one of the squadrons that arrive in Manchuria after few months, under Southeast Fleet command, flying Ki-27 Nate (68th or 78th fighter sentai).
I tried to recreate the following situation in head to head game, but I failed.
On the other hand since I believe that problem was created while splitting and merging squadrons, and I did that in order to speed up repairs, with 1.5 patch we might already have a workaround. There will no longer be need to split squadrons to speed up repairs, and there will be more empty slots for squadrons to be split.
There, I've explained my situation, save has been sent, so I will bother you no more with it [:)]