Looking for an opponent with possum exp.

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wieschi
Posts: 88
Joined: Sun Mar 09, 2003 1:03 am
Location: Hattingen / Germany

Looking for an opponent with possum exp.

Post by wieschi »

I want to play 5-7 turns a week.
Choose your side and we can begin !

My houserule are as follows:

1) After a corps get special supply, it can`t change it`s commanding HQ. After a corps gets special supply it`s not allowed to transfer or rail units in other corps.
2) A single target (corps, hq`s, cities) can bombed only three times in one turn.
3) To move a corps it must have at least one division sized unit in it.
4) An armored corps/army must have at least one Panzer/Tank, Motorized, PanzerGrenadier (PZG), Mechanized or Cavalry division in it to plot 5 squares of movement. If an armored corps does not have at least one mobile division in it, it can only plot 2 squares as if it were an infantry corps/army.
5) The West and Italian Front HQs must have at least two fighter air groups and one bomber air group in each at all times. The air groups can be set on training mode. The West Front air groups can be placed in OKW or OKH, but if not there then they must be in the West Front HQ.
6) All Soviet HQ's within 3 squares of the eastern edge of the map, are considered to be "in Siberia" and can't be attacked by player directed air missions, such as an airfield attacks. The air groups in these HQ's can't fight however, they must be in training mode only. This rule no longer applies once the HQ has one or more enemy corps adjacent to it, and after Jan 1, 1943.
7) A corps (isolatd or not), currently at Supply Level 0, can only move or attack towards its own front line, i.e., it can not continue attacking towards the enemy rear area.
8) Transport missions are only allowed for tranport squadrons (Ju-52, Li-2, Junkers and TB-3). It´s allowed to supply Corps with supply level “0” by bomber units at all times. Axis is allowed to supply all corps with bombers in 1941.
9) HQ`s can only contain four fighter squadrons. West or Italian Front, OKW, OKH, RVGK and HQ`s in Siberia con contain more fighter squadrons.
10) Both sides can only have up to four heavy tank factories in 41, five in 42, six in 43 and seven in 44. (all KV´s, JS´s, Tiger, Kingtiger,) Axis can only have a maximum of ten Panther factories at all time. At every time axis must have a minimum of four Pz-III, Pz-IV, or Pz38te factories.
12) Axis can only have three He-177 factories. At every time axis must have a minimum of 3 Me-109 factories. The maximum number of FW-190A factories is 6 for 1941 and 7 for 1942. After 1942 there is no limit for FW-190 factories.
13) Soviets can only have two Pe8/Yer-2 factories. At every time the soviets must have at least three different fighter or fighter-bomber factories. Each of the three different fighter or figther-bomber must have at least two factories (for example: 2 Mig-3, 2 Yak-1 and 2 Lagg3 factories) This exclude allied factories.
14) Both sides can only change one tank and one plane factory per round, when playing with human controlled factories.
15) It`s forbidden to change the production of a factory with a damage level of more than 4.
16) All finnish troops, Corps and the HQ are limited in their movement for the whole game. They must remain within the following boundaries : Vologda, Kalinin, Demyansk, Pskov. They can occupy these cities or be N, NW of them.
17) Blizzard 41/42 Limitations upon Soviets. At Nov 30, 41 the location of soviet controlled hexes are noted. Soviets are not allowed to attack any axis combat unit or to move westward until Dec 21, 41 (two turns). If Leningrad and Moscow is fallen they can move 12 hexes westward from this position. If one of the cities is fallen they can move 9 hexes, if none of the cities fallen they can move 6 hexes.They are not allowed to move further westward until Apr 1, 42.
18) Soviets not allowed to bomb any axis city until Aug 16, 42. Only Ploesti and Bucarest are allowed to bombed.
19) fighting to the end.
20) no cheating !!!
21) no saves during the turn.
22) An unsupplied HQ(ie surrounded by enemy controlled hexes), must be "captured" as soon as possible. This returns the HQ to the other side.
23) exchange of passwords after the game.
24) An HQ must retreat if possible, if an enemy corps is adjacent to it. No HQ should defend keypoints.
wieschi
Posts: 88
Joined: Sun Mar 09, 2003 1:03 am
Location: Hattingen / Germany

RE: Looking for an opponent with possum exp.

Post by wieschi »

no answers [:(]
nobody wants to play with me?!
why [&:]
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

RE: Looking for an opponent with possum exp.

Post by czerpak »

maybe I could be back in playing this game but I got bored after reading half of the rules - now talk about having to remember them all LOL
Think first, fight afterwards, the soldier's art.
wieschi
Posts: 88
Joined: Sun Mar 09, 2003 1:03 am
Location: Hattingen / Germany

RE: Looking for an opponent with possum exp.

Post by wieschi »

hi czerpak,
right, the rules seems a little bit complicated, but i want to see a balanced and more or less historical game. And some players use gamey tactics i want to prevent. (e.g. training by air supply) i have some expeience with the rules and they worked fine for both sides. how do you think about a campaign against me?
bye
axel
axel.wieschermann@gmx.de
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

RE: Looking for an opponent with possum exp.

Post by czerpak »

Axel,
possibility of playing this great game again after few years break is tempting, I must say. I have PBEMed Possum right from very first version, so I guess you can say I have some exp. However I cant commit myself to 5-7 turns a week (too many Steel Panthers PBEMs on go), but that might be acceptable for you since you have no other volunteers, I guess. Also, as a side note, I have to say Lorenzo published his house rules mainly as a help for novice players so grognards would not use bugs/gamey tactics against them. Back then when two veterans met there was enough to say it was going to be fair game, and just a few most important rules were sufficient.
If you want a historical game, then Axis must loose, dont they ? IMO the game is for us to try to achieve unhistorical results using more or less historical start up setup.
In next post you will see my comments about your rules.
cheers
maciej aka czerpak
Think first, fight afterwards, the soldier's art.
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K62_
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RE: Looking for an opponent with possum exp.

Post by K62_ »

[:@]: Dude, you're cheating!
[8D]: Yes but there was no rule against it [:D]
[:@]: Fine I'll write one!!!
ORIGINAL: wieschi
20) no cheating !!!

"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

RE: Looking for an opponent with possum exp.

Post by czerpak »

ORIGINAL: wieschi

I want to play 5-7 turns a week.
Choose your side and we can begin !

My houserule are as follows:

1) After a corps get special supply, it can`t change it`s commanding HQ. After a corps gets special supply it`s not allowed to transfer or rail units in other corps.
2) A single target (corps, hq`s, cities) can bombed only three times in one turn.
3) To move a corps it must have at least one division sized unit in it.
4) An armored corps/army must have at least one Panzer/Tank, Motorized, PanzerGrenadier (PZG), Mechanized or Cavalry division in it to plot 5 squares of movement. If an armored corps does not have at least one mobile division in it, it can only plot 2 squares as if it were an infantry corps/army.
5) The West and Italian Front HQs must have at least two fighter air groups and one bomber air group in each at all times. The air groups can be set on training mode. The West Front air groups can be placed in OKW or OKH, but if not there then they must be in the West Front HQ.
6) All Soviet HQ's within 3 squares of the eastern edge of the map, are considered to be "in Siberia" and can't be attacked by player directed air missions, such as an airfield attacks. The air groups in these HQ's can't fight however, they must be in training mode only. This rule no longer applies once the HQ has one or more enemy corps adjacent to it, and after Jan 1, 1943.
7) A corps (isolatd or not), currently at Supply Level 0, can only move or attack towards its own front line, i.e., it can not continue attacking towards the enemy rear area.
8) Transport missions are only allowed for tranport squadrons (Ju-52, Li-2, Junkers and TB-3). It´s allowed to supply Corps with supply level “0” by bomber units at all times. Axis is allowed to supply all corps with bombers in 1941.
9) HQ`s can only contain four fighter squadrons. West or Italian Front, OKW, OKH, RVGK and HQ`s in Siberia con contain more fighter squadrons.
10) Both sides can only have up to four heavy tank factories in 41, five in 42, six in 43 and seven in 44. (all KV´s, JS´s, Tiger, Kingtiger,) Axis can only have a maximum of ten Panther factories at all time. At every time axis must have a minimum of four Pz-III, Pz-IV, or Pz38te factories.
12) Axis can only have three He-177 factories. At every time axis must have a minimum of 3 Me-109 factories. The maximum number of FW-190A factories is 6 for 1941 and 7 for 1942. After 1942 there is no limit for FW-190 factories.
13) Soviets can only have two Pe8/Yer-2 factories. At every time the soviets must have at least three different fighter or fighter-bomber factories. Each of the three different fighter or figther-bomber must have at least two factories (for example: 2 Mig-3, 2 Yak-1 and 2 Lagg3 factories) This exclude allied factories.
14) Both sides can only change one tank and one plane factory per round, when playing with human controlled factories.
15) It`s forbidden to change the production of a factory with a damage level of more than 4.
16) All finnish troops, Corps and the HQ are limited in their movement for the whole game. They must remain within the following boundaries : Vologda, Kalinin, Demyansk, Pskov. They can occupy these cities or be N, NW of them.
17) Blizzard 41/42 Limitations upon Soviets. At Nov 30, 41 the location of soviet controlled hexes are noted. Soviets are not allowed to attack any axis combat unit or to move westward until Dec 21, 41 (two turns). If Leningrad and Moscow is fallen they can move 12 hexes westward from this position. If one of the cities is fallen they can move 9 hexes, if none of the cities fallen they can move 6 hexes.They are not allowed to move further westward until Apr 1, 42.
18) Soviets not allowed to bomb any axis city until Aug 16, 42. Only Ploesti and Bucarest are allowed to bombed.
19) fighting to the end.
20) no cheating !!!
21) no saves during the turn.
22) An unsupplied HQ(ie surrounded by enemy controlled hexes), must be "captured" as soon as possible. This returns the HQ to the other side.
23) exchange of passwords after the game.
24) An HQ must retreat if possible, if an enemy corps is adjacent to it. No HQ should defend keypoints.

1. first part is reasonable (to avoid Mules HQs, second part is not. One of main reasons to use SS is to be able to move/transfer units from a corp/army
2. while I can see the reason behind it, I always found hard to remember how many times every target was bombed. And, besides, why bother ?
3. if memory serves well last ver. I played did not let you plot a corp if it wasnt a division in it ??? Did this change ?
4. OK
5. why not let the german player choose if he wants to defend fatherland or not ?
6. Ural rule is OK
7. OK, it doesnt matter at all, unless you are as good as Josan in agressive style of play LOL (btw Josan, brother, are you still hanging around ? Long time no hear )
8. artificial limit IMO, but i wont have a problem with it if you insist. Cant seee however how this can change the balance.
9. WHY ????!!!!????
10 - 15 tough nut to crack this gonna be. Production and air war were always most funny and interesting aspects of this game for me. I cant imagine playing with those rules ON. Also, in Possum, changes are already more difficult to implement than it was in vanilla WiR.
16. if Gary G. would thought they couldnt be used he would not put them there in first place, would he ?
17 & 18 cant see any reason behind those. Blizzard is there for soviets to use.
If german player cant defend his cities he deserves them to be leveled
19. sure, but it is loooong game, nobody knows what life does with us in few months
20. LOL
21. thats the same as rule no20 , isnt it ?[;)]
22. OK
23. we can even play unsecure game if you wish or maybe I simply give you my pass right in the beggining
24. dont tell me people use HQs for actual fighting nowadays

with respect
czerpak
Think first, fight afterwards, the soldier's art.
wieschi
Posts: 88
Joined: Sun Mar 09, 2003 1:03 am
Location: Hattingen / Germany

RE: Looking for an opponent with possum exp.

Post by wieschi »

1. first part is reasonable (to avoid Mules HQs, second part is not. One of main reasons to use SS is to be able to move/transfer units from a corp/army
***delete the second part
2. while I can see the reason behind it, I always found hard to remember how many times every target was bombed. And, besides, why bother ?
***you can see it in the ax/sov rev. Without this rule it`s not able to defend important ***hexes. The limitations give the defending side a little chance.
3. if memory serves well last ver. I played did not let you plot a corp if it wasnt a division in it ??? Did this change ?
***hups, your memory serves very well;-) delete
4. OK
5. why not let the german player choose if he wants to defend fatherland or not ?
***delete
6. Ural rule is OK
7. OK, it doesnt matter at all, unless you are as good as Josan in agressive style of play LOL (btw Josan, brother, are you still hanging around ? Long time no hear )
8. artificial limit IMO, but i wont have a problem with it if you insist. Cant seee however how this can change the balance.
***put 5 figther and 5 bomber sqaudron in one hq. Then fly five different air supply ***missions everytime with all figther sqaudrons and you see the result.
9. WHY ????!!!!????
***don`t want to see death star hq`s full of figthers. I like the rule. Try it out!
10 - 15 tough nut to crack this gonna be. Production and air war were always most funny and interesting aspects of this game for me. I cant imagine playing with those rules ON. Also, in Possum, changes are already more difficult to implement than it was in vanilla WiR.
***he-177 and pe-8 bomber are extremely overrated. germans built more me-109 than ***fw-190`s. without the rule a soviet player concentrate on one type of figther and the ***german only on fw-190. germans built the different pz-III and IV tanks during the ***whole war. and thousands of KV-1e is a thing that i don`t like too.
***how do you think now?
16. if Gary G. would thought they couldnt be used he would not put them there in first place, would he ?
***delete
17 & 18 cant see any reason behind those. Blizzard is there for soviets to use.
If german player cant defend his cities he deserves them to be leveled
***delete
19. sure, but it is loooong game, nobody knows what life does with us in few months
***you`re right. I want to prevent is an early give up. „Huh, i lost moscow and leningrad ***and i will have no chance“ don`t like it. As a soviet player i play everytime to the end!
20. LOL
21. thats the same as rule no20 , isnt it ?
***ok, it`s a rule for beginners
22. OK
23. we can even play unsecure game if you wish or maybe I simply give you my pass right in the beggining
***oh no, i trust you, but i don`t trust me;-) let`s change the passwords after the game
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

RE: Looking for an opponent with possum exp.

Post by czerpak »

First of all I dont know if any of the players I used to play are still around so oviously you cant get reference about me here. So I understand you might not trust my intentions. However if you feel unsafe about me you can check my record at Blitz Wargaming Club in Steel Panthers ladder and ask around over there. Or simply try to contact any of players from this forums like Josan, Crazy Horse, Lorenzo, Loki of the Aesir, Loveman , to name just a few, and ask if I am fair player or not. I personally trust every new opponent as long as I am proven different. Reasons I am arguing with some of your rules are only two : I want them to be as simple as possible (KISS golden rule) so we avoid discussions once we start playin' and secondly I found some of them irrelevant. We havent decided about sides yet, so we can discuss everything without being accused of shifting the balance in favour of one side or another. So here are some more comments

2. while I can see the reason behind it, I always found hard to remember how many times every target was bombed. And, besides, why bother ?
***you can see it in the ax/sov rev. Without this rule it`s not able to defend important ***hexes. The limitations give the defending side a little chance.

yes, you can see it in rev, but having very limited time I'd rather spend it on strategical planning than watching replays. I would say is harder to defend but not impossible, but I agree with your reasons. Can we just say we wont overuse bombing as a tool to decrease entrechment ? I wont mind if you interdict me 4 times instead of 3 every now and then.


8. artificial limit IMO, but i wont have a problem with it if you insist. Cant seee however how this can change the balance.
***put 5 figther and 5 bomber sqaudron in one hq. Then fly five different air supply ***missions everytime with all figther sqaudrons and you see the result.

I know the result, so why we dont just say there are no fake transport missions to gain exp allowed ? If I have 5 ftr and 5 bmbr groups and I need to resuply the unit I will send just 2 missions : first with 1 bmbr + 1 ftr to see if there are any enemies on CAP and second with 4bmbr (no CAP) or 4 bmbr + 5 ftrs (if there is a CAP) to perform airlift.


9. WHY ????!!!!????
***don`t want to see death star hq`s full of figthers. I like the rule. Try it out!

well, what you are really saying here is that you havent found the way to fight concentrated air yet, aren't you ? [;)]
I will be happy if you put all your fighters in one place, much easier to destroy'em all at once [:D]



10 - 15 tough nut to crack this gonna be. Production and air war were always most funny and interesting aspects of this game for me. I cant imagine playing with those rules ON. Also, in Possum, changes are already more difficult to implement than it was in vanilla WiR.
***he-177 and pe-8 bomber are extremely overrated. germans built more me-109 than ***fw-190`s. without the rule a soviet player concentrate on one type of figther and the ***german only on fw-190. germans built the different pz-III and IV tanks during the ***whole war. and thousands of KV-1e is a thing that i don`t like too.
***how do you think now?

whats wrong in trying to get best deal for your money ? Heavy bombers are for both sides so this wont effect the balance, germans need in fact both fighter planes types for different duties - much more reasonable to build them both so no need for rule IMO. And if, by any chance , you play germans and decide it is more reasonable for you to produce just fw190 - hey thats your call and your problem.
KV's are still no match for panthers so where is the problem ?
Unless you want historical production, but this would take away too much fun from me, so I cant play such a game, sorry. If you're looking for a game with historical production than you have to wait for someone else.
Limits on production are against players who like to actively manage their stock and upgrades and unfortunately (or fortunately, depends on POV) I am such a player. Thats the main reason I never got to like PacW , I was too limited on production there.
BTW producing at least one type of cheap tank is a must for german player unless he is able to win in first year. I am certainly not. And soviet armor is always underrated anyway, untill very late in the game.


17 & 18 cant see any reason behind those. Blizzard is there for soviets to use.
If german player cant defend his cities he deserves them to be leveled
***delete

BTW I know about blizzard bug, but thats one of the obstacles german player has to handle

19. sure, but it is loooong game, nobody knows what life does with us in few months
***you`re right. I want to prevent is an early give up. „Huh, i lost moscow and leningrad ***and i will have no chance“ don`t like it. As a soviet player i play everytime to the end!

yup I understand and agree, hate to hear it myself. Too much work has to be done in early stages to give up after few weeks.


***oh no, i trust you, but i don`t trust me;-) let`s change the passwords after the game

out of my pure curiuosity - what do you need my pass for ?
Think first, fight afterwards, the soldier's art.
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EvilWeevil
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RE: Looking for an opponent with possum exp.

Post by EvilWeevil »

Some players save every turn during a campaign. I suspect if you swap passwords at the end of the campaign, then your opponent can see what you did at interesting stages of the game. Just a guess.
I didn't know it then, but looking back, in hindsight, I realize that when I was younger I could see into the future. Now I'm getting all my premonitions as flashbacks!
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EvilWeevil
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RE: Looking for an opponent with possum exp.

Post by EvilWeevil »

I've got time to play another game. Two of my current games are on hold due to opponents been busy.

If you want to play I'd like to use as few rules as possible as with each of my 3 games at the moment there are different rules and it's a headache remembering which rules apply to which game.

Besides the less number of rules you use, the more different tactics & strategies you come up against. Always a good way to learn these and come up with counter tactics if possible.

I didn't know it then, but looking back, in hindsight, I realize that when I was younger I could see into the future. Now I'm getting all my premonitions as flashbacks!
Veroporo
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RE: Looking for an opponent with possum exp.

Post by Veroporo »

Two notes:
1) Interdicting reduces readiness by 10% so interdicting with every bomber squadron seperately instead of two-three more consentrated attacks kills a hex. IMO, that's cheating if the squadrons are in the same HQ.

2) There's no need to exchange passwords as they're root xxx coded to the savefile and thus easily readable.
Ei kannattais.
czerpak
Posts: 271
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Location: Poland

RE: Looking for an opponent with possum exp.

Post by czerpak »

ORIGINAL: Veroporo

Two notes:
1) Interdicting reduces readiness by 10% so interdicting with every bomber squadron seperately instead of two-three more consentrated attacks kills a hex. IMO, that's cheating if the squadrons are in the same HQ.

Yes, and thats exactly why you want to use interdiction, right ? Kill the hex, with your carefully trained 5 Stuka groups consisting of 1000 planes, working hard for 7 days on single target. Dont you think they really SHOULD kill that hex? Why dont you take into account the simple fact that if you bomb one target with all your planes you cant bomb other units in other positions ? Thats everything the war is all about - you dont need to have total advantage to win a battle, only thing you need is the advantage in chosen time and place. Another thing - if you consider certain hex as important why dont you protect it with CAP ?????? Maybe because you cant tell which positions are important ? So maybe you dont have a PLAN ? so maybe you are not up to be a good commander ? Or maybe instead of thinking you'd rather use the special rule, so your enemy having a plan cant execute it ? or maybe you dont have planes ready for CAP, coz your opp can manage air much better ? and instead of learning how to do it, you rather not let him use his advantage ?
And why you call it cheating if , game wise, each HQ represents CHAIN of airfields, not a single superairfieldbase ? Can you imagine having the whole air fleet on ONE airfield ? And even then why they cant fly seperate missions if each and every turn reprsents whole week ? Plenty of time for SINGLE air group to perform 4-5 air missions on the same target, dont you think ? And we are talking here about 4-5 different air groups.

Also, keep in mind, that each interdiction reduces readiness by 10% which DOESNT mean that 5 interdictions will reduce readiness by 50% of original readiness ! Or maybe my memory doesnt serves well - correct me please if I am wrong.

Any more of lamy excussions why you cant win the game, Veroporo ?

Next time, before calling someone a cheater only because he has different opinion on certain mechanics of the game, think twice, buddy

with best regards
czerpak
Think first, fight afterwards, the soldier's art.
Veroporo
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RE: Looking for an opponent with possum exp.

Post by Veroporo »

I didn't call _you_ a cheater and sorry if you took it personally.

My view is: if the game has ability to use multiple bomber wings per attack then why in the hell it shouldn't be used? Because another tactic, bombing with a single wing, is far more efficient. So did the programmers really make this feature only not to be used? No, they made it to decrease the power of bombing and probably didn't see that somebody might really micromanager all those wings to get advantage. Using game rules like they are written and not by the spirit of them is cheating (again imo).

About tactics you talked a lot you have to see that soviet air force can't hold against german planes during '41 even locally.
Ei kannattais.
wieschi
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RE: Looking for an opponent with possum exp.

Post by wieschi »

Interdicting reduces readiness by 10% so interdicting with every bomber squadron seperately instead of two-three more consentrated attacks kills a hex. IMO, that's cheating if the squadrons are in the same HQ.

For me, this is no cheating! It`s a normal tactic. I use it in every campaign for both sides.
wieschi
Posts: 88
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RE: Looking for an opponent with possum exp.

Post by wieschi »

I've got time to play another game. Two of my current games are on hold due to opponents been busy.

If you want to play I'd like to use as few rules as possible as with each of my 3 games at the moment there are different rules and it's a headache remembering which rules apply to which game.

Besides the less number of rules you use, the more different tactics & strategies you come up against. Always a good way to learn these and come up with counter tactics if possible.

It would be nice when we can start a campaign. How do you think about the rules?
Send me a mail to axel.wiescherman@gmx.de
wieschi
Posts: 88
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RE: Looking for an opponent with possum exp.

Post by wieschi »

2. while I can see the reason behind it, I always found hard to remember how many times every target was bombed. And, besides, why bother ?
***you can see it in the ax/sov rev. Without this rule it`s not able to defend important ***hexes. The limitations give the defending side a little chance.

yes, you can see it in rev, but having very limited time I'd rather spend it on strategical planning than watching replays. I would say is harder to defend but not impossible, but I agree with your reasons. Can we just say we wont overuse bombing as a tool to decrease entrechment ? I wont mind if you interdict me 4 times instead of 3 every now and then.

I always use bombing as a tool to decrease entrenchment. For this i have my airforce
Let`s limit bombings to three attacks, but when you sometimes interdict four times it would be okay for me.

You can send me a mail to axel.wieschermann@gmx.de


1) After a corps get special supply, it can`t change it`s commanding HQ.
2) A single target (corps, hq`s, cities) can bombed only three times in one turn.
3) An HQ must retreat if possible, if an enemy corps is adjacent to it. No HQ should defend keypoints.
4) An armored corps/army must have at least one Panzer/Tank, Motorized, PanzerGrenadier (PZG), Mechanized or Cavalry division in it to plot 5 squares of movement. If an armored corps does not have at least one mobile division in it, it can only plot 2 squares as if it were an infantry corps/army.
5) All Soviet HQ's within 3 squares of the eastern edge of the map, are considered to be "in Siberia" and can't be attacked by player directed air missions, such as an airfield attacks. The air groups in these HQ's can't fight however, they must be in training mode only. This rule no longer applies once the HQ has one or more enemy corps adjacent to it, and after Jan 1, 1943.
7) A corps (isolatd or not), currently at Supply Level 0, can only move or attack towards its own front line, i.e., it can not continue attacking towards the enemy rear area.
8) Only “logical” Transport missions are allowed.
9) fighting to the end.
10) no cheating !!!
11) no saves during the turn.
12) An unsupplied HQ(ie surrounded by enemy controlled hexes), must be "captured" as soon as possible. This returns the HQ to the other side.
DavidFaust
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RE: Looking for an opponent with possum exp.

Post by DavidFaust »

Well thought out rules are in place to ensure that games played are both fun and enjoyable. As there are no patchs for WIR, players have kept this game alive with rules. Tactics and issues that you may have had 2 years ago may be very different to the ones today. I strongly suggest you rethink your use of airmissions unless you plan to play Germany.
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

RE: Looking for an opponent with possum exp.

Post by czerpak »

ORIGINAL: Veroporo

I didn't call _you_ a cheater and sorry if you took it personally.

My view is: if the game has ability to use multiple bomber wings per attack then why in the hell it shouldn't be used? Because another tactic, bombing with a single wing, is far more efficient. So did the programmers really make this feature only not to be used? No, they made it to decrease the power of bombing and probably didn't see that somebody might really micromanager all those wings to get advantage. Using game rules like they are written and not by the spirit of them is cheating (again imo).

About tactics you talked a lot you have to see that soviet air force can't hold against german planes during '41 even locally.

sure you didnt call me a cheater, you just said the way I like to use air is cheating, so I am cheating but am not a cheater.... weird [&:]

But seriously, no offence taken, you probably didnt mean 'cheating' but 'unhistorical, unrealistic' or anything like this.

Just few questions (as I love discussions as much as gaming itself) :
if there are two ways of doing same thing, and as far as I know none of them is a bug, why one is right and other is wrong ?
I personally cant see that somebody might NOT micromanage everything in this game. The pure fact that you are not micromanager doesnt mean you are right and others are wrong. You are just different than me and we can both be right (or wrong).

Again, why do think it is against game spirit ?? I am really interested in your answer about that one.


As or soviet AF in 41 - real question is if it would change anything if they could hold (game wise) ?
Besides, I've seen people which soviets air was managed so superbly it was pain in the ass (for me) already in 41.

regards
czerpak
Think first, fight afterwards, the soldier's art.
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

RE: Looking for an opponent with possum exp.

Post by czerpak »

Wieshi,
will send you an email.
Think first, fight afterwards, the soldier's art.
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