transport automove problem

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pyrhic
Posts: 106
Joined: Thu Mar 17, 2005 2:27 pm

transport automove problem

Post by pyrhic »

Had this issue the other day and dont know how to bypass it. Hopefully, there is a bypass.

I had allied fleets along the european continent and the axis had just taken spain. I wanted to move troops to north africa to threaten spanish morocco, but the arty/air in spain would op-fire on them. SO i wanted to move a transport chain through the middle of the atlantic for a couple of zones and meeting with transports in the entrance to the straights of gibralter. This would form a transport chain bypassing the opfire zone. Unfortunately, the transport wouldn't move south into the azores - the system kept wanting to route it around the coast and then north into the zone(and taking op-fire too). No matter what i did, i couldnt get it to move south. In the end, i had to bring a transport from canada, down the coast and then across.

Is there anyway to "force" a unit to move to one zone instead of another? This applies mostly to transports cause with most other things you can continue strat movement by moving one space at a time...

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Uncle_Joe
Posts: 1117
Joined: Thu Aug 26, 2004 5:15 pm

RE: transport automove problem

Post by Uncle_Joe »

I have the same problem in the exact same area. In the end, I did the same as you by bringing a transport from elsewhere to connect the chain instead.

I definately think there should a way to force the path (assuming there already isnt one and I'm just missing it).

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celebrindal
Posts: 328
Joined: Sat Feb 26, 2005 3:59 pm

RE: transport automove problem

Post by celebrindal »

I've had similar problems with strategic moves, for that I simply strat move to a point that I do want and then move the unit by strat move along the path I want vs the cpu path... try that for the transports and see if it works.
Order is nothing more than Chaos on a bad day.

Dave
pyrhic
Posts: 106
Joined: Thu Mar 17, 2005 2:27 pm

RE: transport automove problem

Post by pyrhic »

it doesnt when you have unmoved transports because the system sees this as being free movement
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