Collisions and accidents

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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ROSLEY
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Collisions and accidents

Post by ROSLEY »

Hello,
One item I think no one has mentioned is chance of collsion and or total loss to weather / running aground etc .
There could be a randon chance of collision when under attack ... it did in fact happen , did not the Mogami collide at Midway . The BB Mutsu catch fire or something while in port ( and was a total loss ) .

I am not advocating a Bermuda triangle but it would be nice to think per year one or two ships are lost to accidents and in combat there is the odd collision ??



Michael
moses
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RE: Collisions and accidents

Post by moses »

Hello again

Very realistic but I think people will go nuts. I can just imagine the posts where someones carrier blows up for no reason.
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Tom Hunter
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RE: Collisions and accidents

Post by Tom Hunter »

Ships were seldom lost to collision though it did happen.

Ships were very often damaged by collision both with other ships and with the bottom. Two important examples:

The British were going to send a CV with Force Z, I don't remember which one, but it ran aground in the Carribean.

The Free French submarine Surcouffe was struck and sunk by a merchant ship while approaching the Panama Canal. Surcouffe had a pair of 8" guns in a huge waterproof half turret, would have made an interesting commerce raider.

Also Mutsu blew up due to boredom as did a number of BBs that spent too much time at anchor in WWI.

However I am not sure people really want to get a message saying "BB Nagato spontaniously combusts" the game is frustrating enough.
lll
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RE: Collisions and accidents

Post by lll »

Landing craft and other smaller vessel should sink due to bad weather but the program has enough problem already. Collision would occur in large fleet operation as well.
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Drex
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RE: Collisions and accidents

Post by Drex »

I can't see that adding collision would increase the enjoyablility of the game. As was mentioned abbove, there would be a myriad of complaints about it.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
pad152
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RE: Collisions and accidents

Post by pad152 »

I don't think collisions or accidents would add much and only cause more confusion. Weather does cause damage to ships in the northern hexes during winter months, but mainly effects spotting rules.
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Platoonist
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RE: Collisions and accidents

Post by Platoonist »

Imagine incorporating fratricide somehow. A few U.S. submarines were lost to over eager friendly ASW action during the war. How frustrating it would be to get a veteran sub back from Empire Waters and find she was sunk by one of yer own destroyers one hex from Pearl. Not sure how you would code that tho. Glad they didn't. [:D]
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Terminus
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RE: Collisions and accidents

Post by Terminus »

However "realistic" it would add another element of frustration that's patently unnecessary. While we're at it, we might as well add hurricanes, like the one that smacked the US fleet around at Okinawa.
We are all dreams of the Giant Space Butterfly.
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Captain Cruft
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RE: Collisions and accidents

Post by Captain Cruft »

I disagree entirely. These things would add a lot to the game, especially "proper" weather. However, since they are not in it there is little point talking about it ... :)
Halsey
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RE: Collisions and accidents

Post by Halsey »

The most dreadful event in SPI's version of WITP was drawing a casualty ship from a cup.
Anyone remember that particular event in that game? What was that? Once a year?[:D]
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33Vyper
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RE: Collisions and accidents

Post by 33Vyper »



my god...after I stopped laughing I realized this was a serious post. I have to agree that it would be nice to have something that was realistic however how would you ever possibly model something like this. I mean you have seen the threads about ASW, sub spotting, air fragments, the whole damn leader thing. Now we add....Yamato Explodes Tokyo Bay...news at 11. Sorry....but people would go nuts
Halsey
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RE: Collisions and accidents

Post by Halsey »

The good old days![:D]

Can't get much more random than pulling chits out of a cup![:D]
Yamato hugger
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RE: Collisions and accidents

Post by Yamato hugger »

Several DDs were sunk due to weather. Actually doing something random like that wouldnt be that hard. Spend 1000 PPs and you have a 1 in 10 chance of "something" happening. Like Mutsu blowing up for example. Who knows? Maybe it was some sort of special op? Most likely someone smoking where they shouldnt, but who knows? [:D]
ROSLEY
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RE: Collisions and accidents

Post by ROSLEY »

Thanks for the posts .
I would like to say that I am surprised that people who are happy to have every pilot modelled as well as every ship would be upset if my suggestion was in the game , my suggestion is not for fun its because accident could cause the loss of an important ship like a CV early in the war . Please consider that when you have the depth of detail as it is you cannot abstract out real life . It did after all lead to the loss of a good BB Mutsu .As it stand that can 100% never happen , I like the 10000/1 chance it will .

In a games with detail such as this these kind of events should be included . Though for sure it will not spoil the game .... the one ship per year sounds about right to me .

Michael
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rtrapasso
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RE: Collisions and accidents

Post by rtrapasso »

In a games with detail such as this these kind of events should be included . Though for sure it will not spoil the game .... the one ship per year sounds about right to me .

As long as it is my OPPONENTS ship![:D]
moses
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RE: Collisions and accidents

Post by moses »

Yow have to stop somewhere. There was probably a 1% chance that Russia would invade in 43. A little more in 44. Maybe a 5% chance of India revolting. (I'm just guessing at these numbers here of course). I guess an massive earthquack could have riped Japan economy apart or for that matter the west coast. Should we add the possibility that germany invades Britain causing all british assets to be sent there. For that matter what about Moscow falls and russia sues for peace and german troops soon appear vicinity of Karachi.
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JReb
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RE: Collisions and accidents

Post by JReb »

ORIGINAL: Halsey

The most dreadful event in SPI's version of WITP was drawing a casualty ship from a cup.
Anyone remember that particular event in that game? What was that? Once a year?[:D]

Wasn't SPI's title called USN? The one with the paper map and all those counters? Boy, that takes me back to the late seventies.

Its the SPI title that was my first wargame experience and the main reason for buying WiTP, that and the GG name!
My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!
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Mark VII
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RE: Collisions and accidents

Post by Mark VII »

My friend David and I must of played USN 20 times when it came out in the mid 70's. It was the first large scale Pacific game that we had found and could not get enough of it. We went through two maps of it till I mounted a new map on some cardboard to get it to last. Still have it!

However it was the SPI monster War in the Pacific that had the random ship chit thing being some kind of operational loss.
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anarchyintheuk
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RE: Collisions and accidents

Post by anarchyintheuk »

I remember playing GNB and it having a random "Bismarck is bombed by the RAF in port" kind of event. You would then check to see the damage and see something like "493 days to repair", fire off a couple of mfs and lose some of the enjoyment that you'd had in playing the game. Very realistic but I have enough things to worry about w/i my control much less out of my control.
moses
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RE: Collisions and accidents

Post by moses »

How about having a chance for you, as the commander of your allied or Japanese forces, are killed by some random incident. GAME OVER.[:D]
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