New Patch
Moderators: Joel Billings, Tankerace, siRkid
New Patch
Hey Guys -
Couple days ago I posted on the bug forum that a new patch is planned to correct the most critical bugs introduced or still prevailent from the last couple of patches. In order for this to be successful we need to identify and prioritize the most critical bugs and more importantly still, obtain saves that can reproduce these bugs.
So far, i've gotten zero responses and zero emails. We need your help in order to make this happen. I plan on going through the forum this weekend to try to get a feel for the situation but i'm just one guy.
Any saves you have or can produce, send them and a short summary of steps on how to produce the bug to: lansoar@hotmail.com
thx
Couple days ago I posted on the bug forum that a new patch is planned to correct the most critical bugs introduced or still prevailent from the last couple of patches. In order for this to be successful we need to identify and prioritize the most critical bugs and more importantly still, obtain saves that can reproduce these bugs.
So far, i've gotten zero responses and zero emails. We need your help in order to make this happen. I plan on going through the forum this weekend to try to get a feel for the situation but i'm just one guy.
Any saves you have or can produce, send them and a short summary of steps on how to produce the bug to: lansoar@hotmail.com
thx
RE: New Patch
Nikademus, unfortunately I am in the middle of a PBEM game and currently using 2.30, because of the report other people have made about 2.41, and I really don't have the time to backup all, uninstall, test, reinstall (I just got a new baby home [:)]).
UV not being the most recent game, people are not coming here on a very regular basis. I believe the person to try to contact would be timtom as he was the one having all the problems with his Air squadron (aircrafts disappearing mostly).
Cheers,
Cat
UV not being the most recent game, people are not coming here on a very regular basis. I believe the person to try to contact would be timtom as he was the one having all the problems with his Air squadron (aircrafts disappearing mostly).
Cheers,
Cat
Member of the Revolution Under Siege development team.
RE: New Patch
I've already send the relevant files to U2, not having kept them myself. However, for my part, I can reproduce the disappearing C-47 bug just be booting up scn.7 or 9. (where they've appeared) and executing the first turn. On turn two a number of C-47's have gone AWOL. USS Maine has "successfully" reproduced this bug, so I suspect you can also.
The "leaking" of aircraft happen over time of course, but just looking at the reinforcement schedule for scn.7 & 9, it strikes me how some of the sqd's are rather low on aircraft (<50%). It get's much worse over time, though. I could recount my observations, but without the saves, I guess it's just a rumour, as Mr.Frag would say.
Anyways, thanks for your efforts, Nik, both here and with WitP. Pro bono, I take it.
The "leaking" of aircraft happen over time of course, but just looking at the reinforcement schedule for scn.7 & 9, it strikes me how some of the sqd's are rather low on aircraft (<50%). It get's much worse over time, though. I could recount my observations, but without the saves, I guess it's just a rumour, as Mr.Frag would say.
Anyways, thanks for your efforts, Nik, both here and with WitP. Pro bono, I take it.
Where's the Any key?


RE: New Patch
no prob. Thx for the info. its a start
RE: New Patch
C-47 bug reproduced. Documented and saves created.
RE: New Patch
I do not have specific examples but
A. If a Minesweeper is in mine warfare TF and is located a portand does not move, it seems not to sweep the port. It will sweep only if moved to another hex and then when it comes back to the port then it sweeps. There is no way to document this.
B. This might be a design decision, but if so it is very suspect. When an air squad flies, it seems that the worst pilots always go first. This is stupid. It should either be random or the most rested.
C. Mines do not hit TFs doing bombardment.
A. If a Minesweeper is in mine warfare TF and is located a portand does not move, it seems not to sweep the port. It will sweep only if moved to another hex and then when it comes back to the port then it sweeps. There is no way to document this.
B. This might be a design decision, but if so it is very suspect. When an air squad flies, it seems that the worst pilots always go first. This is stupid. It should either be random or the most rested.
C. Mines do not hit TFs doing bombardment.
To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
RE: New Patch
For the MSW mission you need to have another home port set.
The TF doesn't like to sweep it's own home port.[;)]
Minefields are now considered closer to shore. They will really only affect invasion, and fast trans missions now.
Though every now and then another kind of TF may hit one.
Very rarely though.[;)]
The TF doesn't like to sweep it's own home port.[;)]
Minefields are now considered closer to shore. They will really only affect invasion, and fast trans missions now.
Though every now and then another kind of TF may hit one.
Very rarely though.[;)]
RE: New Patch
ORIGINAL: Halsey
Minefields are now considered closer to shore. They will really only affect invasion, and fast trans missions now. Though every now and then another kind of TF may hit one. Very rarely though.[;)]
In that case I'm subject to an extraordinary amount of bad luck, as I just a three vessels in two TF's hit mines while passing through the Shortland hex. [:'(]
Where's the Any key?


RE: New Patch
Mines will hit every type of TF going through a hex. I had an allied sub hit a Jap mine in Allied controlled Tulagui. [:@]
- Gary Thomas
- Posts: 16
- Joined: Tue May 31, 2005 1:46 am
RE: New Patch
I don't know if it is my ignorance, or a bug, but I have had an air group of 8 F4F-3s sitting at Noumea for 14 game turns, with 15 F4F-4s in the replacement pool. Shouldn't they have upgraded?
I also notice that the number of aircraft in airgroups tends to shrink over time, even when plenty of replacements and pilots are available.
On another matter, it is a bit annoying that when you transfer an air group to another base, the screen switches to the new base, so if you use the next group button the result is unexpected. So, to tranfer several air groups you have to constantly go back to the original base on the map.
Cheers
I also notice that the number of aircraft in airgroups tends to shrink over time, even when plenty of replacements and pilots are available.
On another matter, it is a bit annoying that when you transfer an air group to another base, the screen switches to the new base, so if you use the next group button the result is unexpected. So, to tranfer several air groups you have to constantly go back to the original base on the map.
Cheers
Gary
You would need to have 24 F4F-4s to upgrade. They need a full allotment (and if it is an upgrade for a CV fighter group, 30 or 36 depending on the carrier. Once you have that, you then need to wait 0-3 turns for the normal replacement cycle.
To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
RE: New Patch
For the MSW mission you need to have another home port set.
The TF doesn't like to sweep it's own home port.
That seems bogus to me. They should automatically be sweeping or at least checking where they are.[:-]
To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
RE: New Patch
One more problem/thing I dislike.
If I bombard (TF or drop bombs) on an enemy port, they lose supplies...
Ok, no problem. They can do that to me....But if an enemy then lands on a port and before he takes it, I can not blow up his supply. This is bogus. Supply was very vulnerable at this stage. I hope there is a way this could be addressed.
If I bombard (TF or drop bombs) on an enemy port, they lose supplies...
Ok, no problem. They can do that to me....But if an enemy then lands on a port and before he takes it, I can not blow up his supply. This is bogus. Supply was very vulnerable at this stage. I hope there is a way this could be addressed.
To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
RE: New Patch
ORIGINAL: Gary Thomas
I don't know if it is my ignorance, or a bug, but I have had an air group of 8 F4F-3s sitting at Noumea for 14 game turns.
I've had exactly the same bug in scn.7. The F4F-3 equipped sqd. (VMF 211 IIRC) dropped from 24 to 8 aircraft without participating in any combat or suffering any op. losses. It now seems to have stabilised at 8 aircraft - least it's been that way for 10-15 turns.
Where's the Any key?


RE: New Patch
ORIGINAL: jeffs
One more problem/thing I dislike.
If I bombard (TF or drop bombs) on an enemy port, they lose supplies...
Ok, no problem. They can do that to me....But if an enemy then lands on a port and before he takes it, I can not blow up his supply. This is bogus. Supply was very vulnerable at this stage. I hope there is a way this could be addressed.
Well, this is not a bug but a design 'feature'. Not that I object to the supply routines being changed, but it seems this patch (the patch to end all patches) is only to fix bugs in the game, not to implement new features.
In time of war the first casualty is truth. - Boake Carter
RE: New Patch
Well, this is not a bug but a design 'feature'. Not that I object to the supply routines being changed, but it seems this patch (the patch to end all patches) is only to fix bugs in the game, not to implement new features.
Well we can always hope!![:'(]
To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
RE: New Patch
Probably undo-able as not a bug as such, but any chance of making the F4F slighlty better so it does not take such heavy losses to Zero's, and Corsairs stats turned down slightly to give the Zero a chance?
RE: New Patch
ORIGINAL: Miller
Probably undo-able as not a bug as such, but any chance of making the F4F slighlty better so it does not take such heavy losses to Zero's, and Corsairs stats turned down slightly to give the Zero a chance?
Thx for all the input guys.
Just a word of caution though. Mike's time for this UV patch is extremely limited so we are trying to focus on the most critical bugs. As such, things like combat or production tweaks will probably not see the light of day vs something like the disapearing aircraft bug.
- Skyfire7631
- Posts: 222
- Joined: Fri Jul 06, 2001 8:00 am
- Location: Toulouse, France
RE: New Patch
I have nothing to report, because I was waiting for a completly stable version (if such a beast exists in game world : don't worry I know, I'm a developper in RL [;)] ) to start playing UV again, and I was despairing to see it one day.
Apparently, it will happen, so I just want to thank all the teams and people involved in taking the time to patch an "old" game (don't have the time for WitP, so UV is my last chance for a "Pacific fix") [:)]
Regards.
Apparently, it will happen, so I just want to thank all the teams and people involved in taking the time to patch an "old" game (don't have the time for WitP, so UV is my last chance for a "Pacific fix") [:)]
Regards.
-
- Posts: 1156
- Joined: Wed Apr 27, 2005 5:10 am
- Location: Los Osos, CA
RE: New Patch
ORIGINAL: Nikademus
Thx for all the input guys.
Just a word of caution though. Mike's time for this UV patch is extremely limited so we are trying to focus on the most critical bugs. As such, things like combat or production tweaks will probably not see the light of day vs something like the disapearing aircraft bug.
Ah well, I guess we'll just have to wait until they release the source code....and hope there'll still be some enterprising nerd around so he can give us some Tony replacements at least!
My Visual C++ program will be waiting.....
Chad
"If you want peace, prepare for war."