Industry / oil / resource repair...

Post bug reports and ask for tech support here.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

Industry / oil / resource repair...

Post by treespider »

Where in the manual is this topic discussed?

From various threads in the forums I have gleaned:

Repair

A. You need 20,000 supply points in a hex for repair to take place???[X(] Is this fact or myth?

B. You repair 1 point per facility per day at the cost of 1,000 supply points per point repaired??? Is this fact or myth?

I can find nothing in the manual that deals specifically with the issue of Industry / Oil / Resource repair.

Expansion

A. Manual: 1 Manpower + 1 Heavy industry + 100 Supply points per point expanded
B. FAQ: 10 Manpower + 10 Heavy Industry + 1000 Supply points per point expanded

Which is correct? [EDIT:] Froma test I just ran it would appear the manual is correct.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: Industry / oil / resource repair...

Post by pompack »

ORIGINAL: treespider

Where in the manual is this topic discussed?

From various threads in the forums I have gleaned:

Repair

A. You need 20,000 supply points in a hex for repair to take place???[X(] Is this fact or myth?

B. You repair 1 point per facility per day at the cost of 1,000 supply points per point repaired??? Is this fact or myth?

I can find nothing in the manual that deals specifically with the issue of Industry / Oil / Resource repair.

Expansion

A. Manual: 1 Manpower + 1 Heavy industry + 100 Supply points per point expanded
B. FAQ: 10 Manpower + 10 Heavy Industry + 1000 Supply points per point expanded

Which is correct? [EDIT:] Froma test I just ran it would appear the manual is correct.

Froim my own experience:

Expansion: Manual is correct
Repair:
A is true
B seems to be true ( this one is hard to tell due to supply movement)
RaidOne
Posts: 10
Joined: Thu Feb 24, 2005 10:08 pm
Location: Toronto, ON

RE: Industry / oil / resource repair...

Post by RaidOne »

I find the 1000 supply points for one point of repair unfair for the Japanese player. A couple of hundred maybe...
In my game against AI as Japan, I occupied Batavia and the resource facility is at (600)x0. Let's say it's January 1, 1942. If I repair a point a day it will cost me 600,000 supplies to completely repair it, and this will happen on August 24, 1943. Let's say the game goes on until VJ, September 2, 1945. By that time, Batavia would have produced only 624,000 supply points and that many resources. Supposing I will have the ships to move these supplies and resources, is it worthy to sunk supplies in repairing Batavia? I did not check if I have enough resources for my HI without Batavia, Soerabaja (same situation) and Palembang (with about half damaged) but I feel that putting that much supplies, of which I'm quite short, in repairing is not a good strategy. Maybe some more experienced players could shed some light?
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Industry / oil / resource repair...

Post by castor troy »

ORIGINAL: RaidOne

I find the 1000 supply points for one point of repair unfair for the Japanese player. A couple of hundred maybe...
In my game against AI as Japan, I occupied Batavia and the resource facility is at (600)x0. Let's say it's January 1, 1942. If I repair a point a day it will cost me 600,000 supplies to completely repair it, and this will happen on August 24, 1943. Let's say the game goes on until VJ, September 2, 1945. By that time, Batavia would have produced only 624,000 supply points and that many resources. Supposing I will have the ships to move these supplies and resources, is it worthy to sunk supplies in repairing Batavia? I did not check if I have enough resources for my HI without Batavia, Soerabaja (same situation) and Palembang (with about half damaged) but I feel that putting that much supplies, of which I'm quite short, in repairing is not a good strategy. Maybe some more experienced players could shed some light?

I don´t think it´s worth the supplies. Bad luck if it´s completely destroyed! If I would repair something than only oil, as Japan you´ve got enough ressources but you lack of oil.
User avatar
wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: Industry / oil / resource repair...

Post by wild_Willie2 »

You "only" need 10.000 supply points at base to repair production

Each repaired production point cost you 1000 supply, only 1 point repaired per turn.

This is a DAMN good reason why japan should be VERY carefull when going after production centers, BOMB them, SHELL them, BOMBARD them, and continue doing this for 2 weeks in order to knock out as much engineers as possible. ONLY then make an dilliberate attack and hope for the best.........
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
User avatar
tsimmonds
Posts: 5490
Joined: Fri Feb 06, 2004 2:01 pm
Location: astride Mason and Dixon's Line

RE: Industry / oil / resource repair...

Post by tsimmonds »

This is a DAMN good reason why japan should be VERY carefull when going after production centers, BOMB them, SHELL them, BOMBARD them, and continue doing this for 2 weeks in order to knock out as much engineers as possible. ONLY then make an dilliberate attack and hope for the best.........
Exactly. In my PBEM I made the mistake of grabbing one of the juicier centers on the fly....the place was so badly trashed that I didn't even consider fixing it (would have cost almost 900,000 supply and taken 20 months to bring it fully back on line). Following this I made it my highest priority to plan and execute deliberate and overwhelming attacks against the remaining resource/oil centers. I took the remaining fat prizes almost entirely without damage.
Fear the kitten!
User avatar
Sharkosaurus rex
Posts: 467
Joined: Tue Oct 19, 2004 6:25 am
Location: under the waves
Contact:

RE: Industry / oil / resource repair...

Post by Sharkosaurus rex »

Does it have to be a deliberate attack? I jumped on an unoccupied Miri with some paratroops so they shock attacked the empty base and when I looked at the oil it was (63) 37!!! this is the only unoccupied resource base I have noticed to take damage. The ones in Philippines and Malaya were captured with deliberate attacks and received no damage to the resources.
Is Sharkosaurus rex the biggest fish in the sea?
Why don't you come in for a swim?
User avatar
tsimmonds
Posts: 5490
Joined: Fri Feb 06, 2004 2:01 pm
Location: astride Mason and Dixon's Line

RE: Industry / oil / resource repair...

Post by tsimmonds »

Sorry, poor choice of words. I meant deliberate in this sense: Unhurried in action, movement, or manner, as if trying to avoid error: moved at a deliberate pace.
Fear the kitten!
RaidOne
Posts: 10
Joined: Thu Feb 24, 2005 10:08 pm
Location: Toronto, ON

RE: Industry / oil / resource repair...

Post by RaidOne »

Thank you! I'll start another game as soon as 1.6 is out.
Post Reply

Return to “Tech Support”