Ground Combat Woes

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Nightcrawler
Posts: 33
Joined: Tue Oct 17, 2000 8:00 am
Location: Newark, NJ

Post by Nightcrawler »

If your task force makes it to the target, does not unload, but stays at that destination then you can always manually unload into the enemy controlled port via the unload TF command. I believe that even gives you the chance to assign a leader before the land combat starts the next turn.
BPRE
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Location: Stockholm,Sweden

Post by BPRE »

Hello Paul,

Make sure that you have merchant ships in the port named India or your routine supply won't work for the Burma-India area. This could explain your shortage of supply for the British.

/BPRE
PMCN
Posts: 625
Joined: Fri Sep 08, 2000 8:00 am
Location: Germany

Post by PMCN »

Thanks for the advice guys.

I have most of the british merchant shipping in Columbo so there will be a mass exodus to India. I couldn't figure out where it was supposed to be. I still can't figure out if I should have the American MCS in LA or San Fran but routine supply seems to operate even with most of it in LA so that must not be such a problem.

Thanks for reminding me about manual unloading as well. I tried again with the more aggressive ANZAC leader and still no joy. I will bring in the american groups this time around, they have 3x the AA ability and have never given me a problem with landing against opposition.

But I have advanced on Lae, while Mandalay is a bit stalled though they attack 2x per turn at least...but they have no supply so even though the Japanese are worse off (13 readiness compared to 30's) they aren't fighting that well. Hopefully moveing the MCS back to India will cure that problem.
Nightcrawler
Posts: 33
Joined: Tue Oct 17, 2000 8:00 am
Location: Newark, NJ

Post by Nightcrawler »

Put the MCS ships in LA rather than SF for routine convoys. Plus leave your DEs there too. Before you get your DEs in quantity, you probably want to have some of your DDs there as well.
Dean Robb
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Joined: Thu May 25, 2000 8:00 am
Location: Va Beach, VA USA

Post by Dean Robb »

Originally posted by Paul McNeely:
I have noticed that airpower is remarkably in-effective in ground combat. If you are lucky 60-100 or so bombers,dive bombers and fighters/fighter-bombers may kill a single tank or gun or squad of troops. This strikes me as a somewhat less than historically accurate.
In PW, the numbers just don't crunch very well...land combat was always intended to be an abstraction. HOWEVER, air and bombardment attacks definitely cause disruption - which affects supply and readiness levels.

So...while you're not (apparently) killing large numbers of the enemy, you *are* putting a good crimp in his ability to fight making him much easier for your LCU's to take out.

Job Security: Being a Micro$oft lawyer...
PMCN
Posts: 625
Joined: Fri Sep 08, 2000 8:00 am
Location: Germany

Post by PMCN »

Thanks for all the comments Guys.

Things have progressed nicely since I've gone to a more historic approach to attacking targets. The air power does seem to have more of an effect than is immediately obvious, supplies in the India region are on the rise and several ground assults are on the way. After a rather dismal begining things are turning around. Its the middle of 44 though so maybe I was too slow getting going but we'll see.
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