If you had a magic wand...
Moderators: IronManBeta, CapnDarwin
- CapnDarwin
- Posts: 9535
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: If you had a magic wand...
embis,
Word is the new version (2.0) will have all new maps based on a tile system. The very beautiful rendered maps will be a thing of the past. The idea is to have a system where maps can be easily made by both players and the in game engine. Easier to visualize LOS and elevations. Variable map size will also be looked at too. Many enhancements are planned at the moment.
Word is the new version (2.0) will have all new maps based on a tile system. The very beautiful rendered maps will be a thing of the past. The idea is to have a system where maps can be easily made by both players and the in game engine. Easier to visualize LOS and elevations. Variable map size will also be looked at too. Many enhancements are planned at the moment.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: If you had a magic wand...
Hi,
I'm new with this game. Just bought a month ago and trying to play in holidays. [:D]
As said before, a good improvement could be to use leg infantry armed with anti-tank weapons (M72 LAW, RPG-7 for short distance, ATGM TOW, AT-3 SAGGER for medium-large distances) plus infantry weapons (M-16, AK-74, light morters...). It would be great to have a small force (a platoon or section of leg infantry assigned to a M113, BMP or whatever) to ambush a tank force.
Also I miss more advanced aircraft for the soviets, like Su-27 Flanker or MiG-29 Fulcrums. They were deployed in the mid 80s.
Besides that, it is a great game. 2 thumbs up!!!
I'm new with this game. Just bought a month ago and trying to play in holidays. [:D]
As said before, a good improvement could be to use leg infantry armed with anti-tank weapons (M72 LAW, RPG-7 for short distance, ATGM TOW, AT-3 SAGGER for medium-large distances) plus infantry weapons (M-16, AK-74, light morters...). It would be great to have a small force (a platoon or section of leg infantry assigned to a M113, BMP or whatever) to ambush a tank force.
Also I miss more advanced aircraft for the soviets, like Su-27 Flanker or MiG-29 Fulcrums. They were deployed in the mid 80s.
Besides that, it is a great game. 2 thumbs up!!!
Emilio
- CapnDarwin
- Posts: 9535
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
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RE: If you had a magic wand...
Emilio,
Leg units will be showing up in the next major release in the game series. Each Mech Infantry carrier in the game is loaded with weapons that "dismount" when the unit is not moving. This is an abstration of having the leg units. Once dismounted these Mech unit becomes tougher to "kill" too. In early versions the APC's were speed bumps. Now they can fight to hold ground ( until large amounts of arty hit the square). Upclose the Mech units can hurt you. One's with long range ATGM's can be deadly at range vs armour too.
As for the Mig-29 and the Su-27, they would have spent most of their time in the air superiority role. We have some ideas of adding a layer in the next game to reflect this but it is an idea right now.
Thanks for the feedback!
Leg units will be showing up in the next major release in the game series. Each Mech Infantry carrier in the game is loaded with weapons that "dismount" when the unit is not moving. This is an abstration of having the leg units. Once dismounted these Mech unit becomes tougher to "kill" too. In early versions the APC's were speed bumps. Now they can fight to hold ground ( until large amounts of arty hit the square). Upclose the Mech units can hurt you. One's with long range ATGM's can be deadly at range vs armour too.
As for the Mig-29 and the Su-27, they would have spent most of their time in the air superiority role. We have some ideas of adding a layer in the next game to reflect this but it is an idea right now.
Thanks for the feedback!
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: If you had a magic wand...
ORIGINAL: Poliorcetes
I'd also like ghost markers or something on the screen indicating recent contacts. Nothing more frustrating than "spotting" enemy units, and then the screen shifts to another unit before you can memorize where on the map that unit was, and then it disappears (such as when your recon unit gets vaporized, or Counterbattery on HQs)
Spotting reports from Airstrikes would be nice.
Wonderful game as it is though.
Poliorcetes
I'd like to second (or third) this. Highway to the Reich has a pretty good system of cycling through intel reports and showing last known positions of enemy units. Also (and my apologies if this was previously mentioned) would it be possible to make light recon units harder to spot if they don't engage enemy units? I don't want them to be an uber unit that can see all on the battlefield without consequences but at the same time it would make them more than just cannon fodder or a crude tripwire for enemy forces.
Edit: Yes! What Opum said regarding recon units! [:)]
RE: If you had a magic wand...
How many more charges have we got left on this wand? [:D]
I would like to be able to move a formation of companies forward and maintain formation.
eg: I have three companies of Warrior APC's arranged with two companies forward and one behind,with the HQ behind them all. I want to order them to advance but retain that formation.
At the moment I can do this only by shift clicking setting three waypoints and then going back to each unit and editing their individual waypoints....messy and time consuming.
Perhaps "Retain formation" might be an option when I right click on the HQ for those companies?
It might be even more useful to be able to do this for each level of HQ, so I might keep a regimental formation, as well as a battalion formation. This certainly might be useful in scenarios with large numbers of units....maybe I am getting a bit carried away now[;)]
I would like to be able to move a formation of companies forward and maintain formation.
eg: I have three companies of Warrior APC's arranged with two companies forward and one behind,with the HQ behind them all. I want to order them to advance but retain that formation.
At the moment I can do this only by shift clicking setting three waypoints and then going back to each unit and editing their individual waypoints....messy and time consuming.
Perhaps "Retain formation" might be an option when I right click on the HQ for those companies?
It might be even more useful to be able to do this for each level of HQ, so I might keep a regimental formation, as well as a battalion formation. This certainly might be useful in scenarios with large numbers of units....maybe I am getting a bit carried away now[;)]
"Success consists of going from failure to failure without loss of enthusiasm."
Winston Churchill
Winston Churchill
RE: If you had a magic wand...
...Just use up another charge whilst i think about it....[:D][:D]
Experimenting with some scenario design has brought this to mind:
Its great being able to add reinforcements and withdrawals, but it would sometimes be useful to have some units that were only around in a midpoint phase, for example, I might want an airstrike to be available only from 60 minutes after scenario start until 240 minutes from scenario start.
At the moment this isnt possible a unit is either a reinforcement or a withdrawal, I would like some units to be both
Experimenting with some scenario design has brought this to mind:
Its great being able to add reinforcements and withdrawals, but it would sometimes be useful to have some units that were only around in a midpoint phase, for example, I might want an airstrike to be available only from 60 minutes after scenario start until 240 minutes from scenario start.
At the moment this isnt possible a unit is either a reinforcement or a withdrawal, I would like some units to be both
"Success consists of going from failure to failure without loss of enthusiasm."
Winston Churchill
Winston Churchill
- CapnDarwin
- Posts: 9535
- Joined: Sat Feb 12, 2005 3:34 pm
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RE: If you had a magic wand...
embis,
Happy to tell you both ideas are on the list. So I think the wand is still good for a few more charges. [:D]
Happy to tell you both ideas are on the list. So I think the wand is still good for a few more charges. [:D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: If you had a magic wand...
I would like a German Version of FPG...[:D]
gardan
gardan
Auf dem Westerwald, da pfeift der Wind so kalt...
RE: If you had a magic wand...
ORIGINAL: Capn Darwin
embis,
Happy to tell you both ideas are on the list. So I think the wand is still good for a few more charges. [:D]
Thats good to hear...in both respects!!
"Success consists of going from failure to failure without loss of enthusiasm."
Winston Churchill
Winston Churchill
- CapnDarwin
- Posts: 9535
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: If you had a magic wand...
gardan,
I'm sure a few others out there would love language specific versions of the game. If we were a big company instead of hobby game designers your wish would be easy to grant. Flashpoint coding is done by Robert Crandell a single coder with support by me and a handfull of playtesters. Converting the text and modifying the interface in some cases is not a trival function I'm afraid. Someone would also have to be fluent in German (or any other language for that matter). Heck, English is hard enough on me at times. [:D]
Who knows what the future could hold.
I'm sure a few others out there would love language specific versions of the game. If we were a big company instead of hobby game designers your wish would be easy to grant. Flashpoint coding is done by Robert Crandell a single coder with support by me and a handfull of playtesters. Converting the text and modifying the interface in some cases is not a trival function I'm afraid. Someone would also have to be fluent in German (or any other language for that matter). Heck, English is hard enough on me at times. [:D]
Who knows what the future could hold.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: If you had a magic wand...
@ Capn Darwin,
..thanks for your reply. I will be able to convert english to german language, what i need is a TOOL and some HELP how to do that.
Like in the Game Hearts of Iron, where i can edit the code and graphics.
gardan
..thanks for your reply. I will be able to convert english to german language, what i need is a TOOL and some HELP how to do that.
Like in the Game Hearts of Iron, where i can edit the code and graphics.
gardan
Auf dem Westerwald, da pfeift der Wind so kalt...
RE: If you had a magic wand...
I would like to see a step system in unit firing, similar to Talonsoft's Battleground system. A dialogue box says which unit is targeting what with what kind of weapon then the user clicks a box and the results of the firing are shown. I find it had to follow all the firing now.
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: If you had a magic wand...
for me:
more maps (not only in germany but other locations in Easteern europe - balkans? )
more OOB (eastern europe countries...)
more units types and more hardware
more maps (not only in germany but other locations in Easteern europe - balkans? )
more OOB (eastern europe countries...)
more units types and more hardware
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 
