we bassplayers are supposed to be well-educated and eloquent, or whatever. [8|]
For the general non-bassplaying public: this is one of the secrets of OOB design -- we only need four strings to get the job done, so why would any unit need more than four weapons slots? Understand?.... OK, I didn't think you would. [:'(]
Good to hear that! I'm studying in university and playing bass[:D]
--> so it means I'll become great OOB designer, no? [:D][;)][:D]
I occasionally played bass with some guys I used to jam with.[;)]That's when they started telling me what a good guitar player I was.[:-]Hmmm...Relax guys,Ihave no intention of editing any OOB's!
32.Numerous double formations and Units cleaned up.
33. Moved bayonet from slot 1 for Japanese A Inf Squads to slot 3...Mike Wood said the code cannot handle bayonet in slot one. It is coded into the "melee Code".
34. Allowed US Tanks More APCR in later years 1944 on, The 76mm mounted units for the most part. U.S. tanks always, even in the worst of times, had more sub-munitions than Germans.
Giving U.S. tanks 2 rounds and Germans 4 seemed a bit odd.
35.Still found some units in many nations that had Flamethrower, satchel charge,
Handgrenade in wrong weapons slots...fixed
36.Changed All Stugs, Marders and Hetzers size (units in other oobs as well but use different names) from size 2 to size 3 There were same size as jeeps before. A few other units size increased as well
37. started removing all Prime infrantry weapons(weapon class#1) from slot 2-4 because the code was never meant to handle this, but since the Mech.exe is being changed to accomadate for this I discontinued.
38. Some Soviet AT guns had apcr ammo, but no apcr value for the weapon used, removed the apcr ammo
39. Italians and Russians Pazerfaust penetration (198) was much higher than the Germans (175) panzerfaust!! Reduced theirs to match Germans.
40.Fixed missing formation in USMC misc screen.
41.after discussion with many knowledable players...the LMG has been removed from Soviet conscripts weapons, these troops were very poorly armed for the most part.
Have begun preliminary work incorporating Losqualo and Flasfyres Vehicle mod into the Depot Multi Mod 2...this will truly make this a one of a kind mod....a true DEPOT MULTI MOD [:)]
I will also have a version which does not include the vehicle icons for those who do not wish to use them.
You better try to get that "Ratty" person fixing the ANZAC OOB some more also!!!
ORIGINAL: Alby
38. Some Soviet AT guns had apcr ammo, but no apcr value for the weapon used, removed the apcr ammo
39. Italians and Russians Pazerfaust penetration (198) was much higher than the Germans (175) panzerfaust!! Reduced theirs to match Germans.
40.Fixed missing formation in USMC misc screen.
41.after discussion with many knowledable players...the LMG has been removed from Soviet conscripts weapons, these troops were very poorly armed for the most part.
Have begun preliminary work incorporating Losqualo and Flasfyres Vehicle mod into the Depot Multi Mod 2...this will truly make this a one of a kind mod....a true DEPOT MULTI MOD [:)]
I will also have a version which does not include the vehicle icons for those who do not wish to use them.
Some fixing ideas:
-Many Finnish units seem to have sachel charges in AP -slot and one (#117) even have four AP -grenades. Or are these already fixed?
-How about Panzerjäger Bren 731(e), which is in H2H? http://www.spwaw.com/phpBB2/viewtopic.php?t=6544
Fixed Finns in version 1...altho i think there were a frew I missed, now fixed...unit 117 no longer has AP grenades...[:)]
I looked for the unit you mentioned in H2H I could not find it. [&:]..Which nation has it?
altho there are no slots available in German oob, it would have to go to chechs or norway.