Two Late-War Aircraft Bugs

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WiTP_Dude
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Two Late-War Aircraft Bugs

Post by WiTP_Dude »

1. The intel screen shows a negative number for the number of Japanese aircraft lost.

2. The "get pilot" feature is no longer working. I click it and nothing happens. Is there a limit to how many pilots you can have on the map at one time or how many you can get killed in total?

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michaelm75au
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RE: Two Late-War Aircraft Bugs

Post by michaelm75au »

Hi
one is probably a "bug" and the other is most likely "by design".

1. The first seems to be a problem with signed/unsigned values in program. Once the number of kills hits 32767, it then counts down from -1. The count should most likely be shown as 34058. Workaround would be to add the negative value to 65535.

2. The pilot table can hold 20,000 entries. Once there are more required, the game might disable the button as there is no more room to get pilots. Seems logical.

Michael
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Widell
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RE: Two Late-War Aircraft Bugs

Post by Widell »

ORIGINAL: michaelm

Hi
one is probably a "bug" and the other is most likely "by design".

1. The first seems to be a problem with signed/unsigned values in program. Once the number of kills hits 32767, it then counts down from -1. The count should most likely be shown as 34058. Workaround would be to add the negative value to 65535.

2. The pilot table can hold 20,000 entries. Once there are more required, the game might disable the button as there is no more room to get pilots. Seems logical.

Michael

If you are correct, I hope someone with designer powers add these to a list of things to be fixed. Both are a sign of not forseeing the development in the later stages of the game and should be fixed (the running out of table space might be a tricky one, but the negative number one should (?) be possible to fix when initiating the variable (?))

Did anyone mention a 1.603 patch? [;)]

/Robert
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Terminus
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RE: Two Late-War Aircraft Bugs

Post by Terminus »

Don't hold your breath...
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jdcorley
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RE: Two Late-War Aircraft Bugs

Post by jdcorley »

I have a similar item to #1. My Allied Base points is a negative number. BTW, I haven't downloaded 1.5 or 1.6 yet, as I was so close to winning I didn't want to start over ... just in case!
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Sharkosaurus rex
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RE: Two Late-War Aircraft Bugs

Post by Sharkosaurus rex »

The total a-2-a losses shows a negative as well.

Didn't another GG game have 20k pilot limit too?
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WiTP_Dude
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RE: Two Late-War Aircraft Bugs

Post by WiTP_Dude »

ORIGINAL: michaelm

1. The first seems to be a problem with signed/unsigned values in program. Once the number of kills hits 32767, it then counts down from -1. The count should most likely be shown as 34058. Workaround would be to add the negative value to 65535.

I do think it has something do with 2^15 but I'm not sure it is counting backward. That would mean I lost over 80,000 aircraft in air-to-air engagements and this is not correct.
2. The pilot table can hold 20,000 entries. Once there are more required, the game might disable the button as there is no more room to get pilots. Seems logical.

This seems likely. I may have to start letting all those transport squadrons get destroyed on the ground because they are useless at this point and have a lot of pilots. Also, some of my squadrons have much more than their assigned number of pilots.
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michaelm75au
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RE: Two Late-War Aircraft Bugs

Post by michaelm75au »

If you read my statement again. The count holds values up to 65535, but when it is displayed it will show values from -32766 to 32767.
1. The first seems to be a problem with signed/unsigned values in program. Once the number of kills hits 32767, it then counts down from -1. The count should most likely be
shown as 34058.
Workaround would be to add the negative value to 65535.

Michael
Michael
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WiTP_Dude
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RE: Two Late-War Aircraft Bugs

Post by WiTP_Dude »

ORIGINAL: michaelm

If you read my statement again. The count holds values up to 65535, but when it is displayed it will show values from -32766 to 32767.
1. The first seems to be a problem with signed/unsigned values in program. Once the number of kills hits 32767, it then counts down from -1. The count should most likely be
shown as 34058.
Workaround would be to add the negative value to 65535.

Michael

OK. I guess they just never thought the Japs would lose that many planes. [X(]
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Gilligan
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RE: Two Late-War Aircraft Bugs

Post by Gilligan »

Getting the same results here with my opponent...we are at 8/6/44 and neither can add pilots to units. I am checking to see if the computer is filling them out automatically with this next turn, but if not then this is really bad. I will begin my mornings with a prayer to the pilot pool gods...[&o][&o][&o][&o][&o]
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dwbradley
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RE: Two Late-War Aircraft Bugs

Post by dwbradley »

I'm Gilligan's opponent and see on my latest turn that not only is the button not working ( worked once then locked up) but also that units awaiting pilots (that is, more ready aircraft than pilots) are not being filled. I have the japanese side and have approximately 7500 hundred aircraft of all types right now.

Lately I had noticed that the working of the button had become erratic (or so it seemed) but I thought that the auto fill was working ok. If it was it isn't now.
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WiTP_Dude
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RE: Two Late-War Aircraft Bugs

Post by WiTP_Dude »

I'm still having problems getting the "get pilot" feature to work. Looks like I will be firing a turn off to technical support.
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Sharkosaurus rex
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RE: Two Late-War Aircraft Bugs

Post by Sharkosaurus rex »

This can be a disaster because of the too many planes to pilots bug. People's AF won't be flying! At least the Jap player should be able to use up any pilots before the Allied player's turn.
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Aawulf
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RE: Two Late-War Aircraft Bugs

Post by Aawulf »

ORIGINAL: Sharkosaurus rex

This can be a disaster because of the too many planes to pilots bug. People's AF won't be flying! At least the Jap player should be able to use up any pilots before the Allied player's turn.
I have been perplexed by this 20,000 pilot limit since I started building the WitPExcel editor in June. This is a HUGE problem.

Regards,

Michael Fleshman
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WiTP_Dude
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RE: Two Late-War Aircraft Bugs

Post by WiTP_Dude »

ORIGINAL: Aawulf

I have been perplexed by this 20,000 pilot limit since I started building the WitPExcel editor in June. This is a HUGE problem.

Regards,

Michael Fleshman

Maybe they should just increase it to 30,000 (or some other number) if it is causing problems across the board.
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Aawulf
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RE: Two Late-War Aircraft Bugs

Post by Aawulf »

ORIGINAL: WiTP_Dude
ORIGINAL: Aawulf

I have been perplexed by this 20,000 pilot limit since I started building the WitPExcel editor in June. This is a HUGE problem.

Regards,

Michael Fleshman

Maybe they should just increase it to 30,000 (or some other number) if it is causing problems across the board.

The air OOB for the standard scenario 15 has 10,643 potential Jap pilots and 19,633 potential Allied pilots. Clearly the problem wasn't manufactured by our editing. I agree that it should be increased by a significant number.
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WiTP_Dude
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RE: Two Late-War Aircraft Bugs

Post by WiTP_Dude »

ORIGINAL: Aawulf


The air OOB for the standard scenario 15 has 10,643 potential Jap pilots and 19,633 potential Allied pilots. Clearly the problem wasn't manufactured by our editing. I agree that it should be increased by a significant number.

Just for clarification: do the two sides have to split up the 20,000 pilots or does that just refer to the Allied side?
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Aawulf
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RE: Two Late-War Aircraft Bugs

Post by Aawulf »

ORIGINAL: WiTP_Dude
ORIGINAL: Aawulf


The air OOB for the standard scenario 15 has 10,643 potential Jap pilots and 19,633 potential Allied pilots. Clearly the problem wasn't manufactured by our editing. I agree that it should be increased by a significant number.

Just for clarification: do the two sides have to split up the 20,000 pilots or does that just refer to the Allied side?
They share the 20,000 slots.
Never ever ever ever let a day pass without remembering that we are fighting a war for our survival. God bless our troops.
dwbradley
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RE: Two Late-War Aircraft Bugs

Post by dwbradley »

Gilligan and I have put our PBEM game on hold until we can figure out how to proceed. We have been using 2-day turns and have reached mid-August '44 so we may be a bit ahead of some people. We are hoping for a quick fix, such as a change in this one variable ( or the limits thereof), recompile and put out another beta. This hope may be unrealistic but without my daily fix(es) I cannot guarantee that I will remain an unproductive member of society.

I see now the 20K number when I examine the scenario using the database editor. We jointly have over 23K planes already in the game. I have not tried to count all of my empty slots ( not a quick task but may do so if someone needs this info to work toward a fix) but it seems to me that we are not 3000 pilots short. This condition has only been noticed by us in the last 2 weeks or so of game time.

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WiTP_Dude
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RE: Two Late-War Aircraft Bugs

Post by WiTP_Dude »

ORIGINAL: Aawulf

They share the 20,000 slots.

OK, thanks. Zeta16 also reports a shortage of pilots - he is playing the Allied side.
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