Here are some initial thoughts:
1) Historical detail -
- I would ask that the historical detail for any one unit be limited to what it did historically and/or what it has done in the current game.
- I would ask that all the historical information be accessible from an in-game browse function that could review this information for each unit (including enemy units) in the game.
2) Animation -
- I would suggest animating the combat results, possibly with die rolls being shown as well. I wouldn't necessarily show them on the map, but show all the engaged units on a suitable background and let combat commence. This might make it easier for players to pick out which units they want to destroy or have damaged, and to see what their opponent has done to them. The player should have the option to not show die rolls and not show the combat animation (just letting the units change status and disappear from the map), provided a detailed combat log (a la UV or WitP) is available to figure out exactly what happened during a battle.
- I would suggest using small sprites for things like factories, oil refineries, resources, manpower, and other map elements.
- At high zoom levels, I suggest you consider using animated sprites for different kinds of units (a la "Hearts of Iron"). MWiF has an enormous variety of units, so it might be tough to develop accurate sprites for each of the individual ships and aircraft types in the game. If you do this, I suggest the on-counter information should be displayed if the unit is selected (see "Historical Detail"). At lower screen zoom levels, it might be easier to have just an icon (a la UV or WitP) representing the position - clicking on the icon would allow access to all units "underneath" the top unit on the stack.
Sound:
- I would suggest appropriate sound information (boom / splash / Stuka sirens / artillyer fire / bombs whistling down / aircraft maneuvering / etc) for specific results tied to combat animation (if used). The player should have the option of turning these off.
- I would suggest national anthems for each participant be played for certain major events; a "national march" for national victories (i.e., enemy country surrenders), a "national hymn" for defeats, etc. For example:
- USA Anthem: "The Star Spangled Banner" (Sousa)
- USA March: "The Stars and Stripes Forever" (Sousa)
- USA Air Victory: "Wild Blue Yonder"
- USA Naval Victory: "Anchors Aweigh"
- USA Hymn: "Adagio For Strings" (Barber)
- UK Anthem: "God Save the King"
- UK March: "Rule Britannia"
- UK Hymn: "War Requiem" (Britten)
Pablo