Issue with stolen bases

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

Post Reply
rjolley
Posts: 68
Joined: Sat Aug 20, 2005 1:19 am
Contact:

Issue with stolen bases

Post by rjolley »

When a runner steals a base, the batter's count isn't reflected correctly.

In my latest game (watching through PSPNcast), the runner on first stole second on a 1-1 count, on a ball. He then stole third on a 0-1 count, on a strike. The batter then proceeded to pop out to SS on a 2-2 count.

At the very least, the 0-1 count should've been for the steal of second...
puresimmer
Posts: 2117
Joined: Sun Jul 24, 2005 3:39 pm
Contact:

RE: Issue with stolen bases

Post by puresimmer »

Were you managing the game or just watching?
Developer, PureSim Baseball
rjolley
Posts: 68
Joined: Sat Aug 20, 2005 1:19 am
Contact:

RE: Issue with stolen bases

Post by rjolley »

Just watching.
User avatar
donkuchi19
Posts: 1063
Joined: Sun Mar 14, 2004 4:28 pm
Location: Cleveland, Ohio

RE: Issue with stolen bases

Post by donkuchi19 »

I have had this problem while managing a game though.
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

RE: Issue with stolen bases

Post by Sonny »

Are there foul balls ever in the count of pitches? I have not watched to closely but it seems to me ths the pitch count is only augmented by the ball and strike count plus one. Maybe I just have not watched close enough though.
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
User avatar
Frozen Stiffer
Posts: 1059
Joined: Fri Aug 19, 2005 8:18 pm
Location: California, USA

RE: Issue with stolen bases

Post by Frozen Stiffer »

I've noticed this to be consistently off in all the games I've managed. The count is 0-2, you decide to call for a steal, and then the runner steals on the 3-0 count. I'm thinking that at some point, the game is resetting the count when you give the command to steal.

Oh, and I've realized this happens regardless of the steal attempt's success.
"It ain't braggin' if you can do it."

-Hall of Fame pitcher Jerome 'Dizzy' Dean
rjolley
Posts: 68
Joined: Sat Aug 20, 2005 1:19 am
Contact:

RE: Issue with stolen bases

Post by rjolley »

The counts appear to be rather random, not just off by 1 ball or 1 strike.
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

RE: Issue with stolen bases

Post by Sonny »

ORIGINAL: rjolley

The counts appear to be rather random, not just off by 1 ball or 1 strike.

Well maybe foul balls are counted then. I just don't know.
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
Post Reply

Return to “PureSim Baseball”