Type 13 Radar- wrong type

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FeurerKrieg
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Type 13 Radar- wrong type

Post by FeurerKrieg »

As detailed in another thread, the Type 13 Radar is set as a surface unit when it most certainly was an air detection, surface mounted unit (it wasn't usable for surface detection at all from what I read, only the type 21 and 22).

Since this can't be changed on an in progress game I just wanted to mention it here in case by some miracle another patch is released, this fix can be patched in and thus fixed for in-progress games.

While the ship borne radar is an innaccuracy they can still be useful in surface combat TF's, the more significant problem is that Japanese sound detectors upgrade to Type 13 radar, which is useless for an LCU to have since it is a surface unit! Therefore, come 1944 or so (I forget the date they start upgrading) Japanese airstrike interception rates get WORSE instead of better! A significant problem to my mind.

Is there a way to prevent LCUs from upgrading their sound detectors? Since as it is, the sound detectors work better at air warning than the upgrade of type 13 radar.
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Slaughtermeyer
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RE: Type 13 Radar- wrong type

Post by Slaughtermeyer »

ORIGINAL: Feurer Krieg
Is there a way to prevent LCUs from upgrading their sound detectors? Since as it is, the sound detectors work better at air warning than the upgrade of type 13 radar.
I've never used the scenario editor before, but I assume it can handle creating a new scenario in which the LCUs do not upgrade. If this is the case, you might want to mention this problem to the CHS team so that they can prevent the upgrade in the next CHS version.
We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945
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FeurerKrieg
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RE: Type 13 Radar- wrong type

Post by FeurerKrieg »

In a modded scenario it would be better to just fix the device (ie change the penetration of Type 13 radar to 500). I would expect that they already did this in CHS, who should I PM about it?

EDIT: I see in the other thread that CHS has indeed fixed this in that scenario.
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michaelm75au
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RE: Type 13 Radar- wrong type

Post by michaelm75au »

The latest CHS does have Type 13 as a AirWarning radar.

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dwbradley
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RE: Type 13 Radar- wrong type

Post by dwbradley »

Hmmm, maybe I shouldn't browse the forum, if I'm going to find more things to bother me like this. Gilligan and I have put our game on hold again as we have hit the 30K pilot replacement wall once more. (See the other threads about that but it seems that that issue is getting some attention and we are hopeful a fix can be found).

As to this. I can't prove it but this would go some way in answering a lingering frustration I have had in the relatively low numbers of planes that respond to allied raids. We are now in late December 1944 with a full scenario (Tanaka), started under 1.3, successively upgraded to 1.6. I have increased the CAP level to as high as 90% in some cases but it seems that I never see much more than about 50-60% of my fighter strength rise to meet an incoming raid. I just assumed that pilot fatigue meant that I could not realisticly expect to see more than that in the air. Now I wonder. I checked the Tanaka versus the CHS databases and saw the difference in radar type.

If this indeed would make a significant difference in response rates then as I look toward 1945 and the allied arrival of many B-29 groups I am not encouraged.


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RE: Type 13 Radar- wrong type

Post by Gilligan »

Not to worry Dave, as my units will arrive with the newly installed "Airplane the Movie" Autopilot feature...just pull on valve and blow. Unless we get replacement pilots fixed, I wont have any flyboys left to bomb you back to the stone age with.


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Charles2222
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RE: Type 13 Radar- wrong type

Post by Charles2222 »

This might be of some use.

I created a scenario some time back on an older version, the purpose of which was to take the Kates off airfield attack for PH. I altered nothing else. I perused the OOB's pretty thoroughly the other day and I did not see a single radar set in the game which was 'air search'. I noticed a few with penetration rating, "including" the Type 13, but none that had air search. I'm wondering if the radar just needs the penetration or the correct class to work?

Of course, if you hadn't noticed it, this means for at least one of the older versions the Type 13 DID have a penetration rating.
dwbradley
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RE: Type 13 Radar- wrong type

Post by dwbradley »

It could be that this penetration value has some meaning in this context. And if it means that the Type 13 radar has been functioning normally in my game then I am guilty of the normal WITP paranoia, that is, if something goes against me it must be a bug or an OOB error. :)

It would not be the first time that I would have been affected by this affliction. We know that even paranoids have enemies. I do not have a clear understanding of the radar types and how they use the given parameters. Penetration is not a normal radar attribute unless we are talking about Amana.

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FeurerKrieg
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RE: Type 13 Radar- wrong type

Post by FeurerKrieg »

From what I have read, in the WITP engine, pentration value on radar is simply used as a flag to make the radar detect either airborne objects (pentration 500) or surface objects (penetration 0). Not sure if this is correct, simply what others have said. And the penetration for Type 13 is 0 in the stock game, making them useless for LCU's - a problem since Sound Detectors upgrade to Type 13 radar in 1944.
The radar type simply indicated what type of unit it is equipped to - Surface Type for LCU & naval units, Air Type for planes.
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Charles2222
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RE: Type 13 Radar- wrong type

Post by Charles2222 »

So why does one of my old copies of an older scen15 have that radar with the 500 on it?

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FeurerKrieg
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RE: Type 13 Radar- wrong type

Post by FeurerKrieg »

Got me.
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