WitP Utility

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Apollo11
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RE: Yet Another Suggestion

Post by Apollo11 »

Hi all,

Do you have any ETA for new version perhaps?

BTW, if you added many new thinmgs it might be prudent to release it now so that we can (through our games) BETA test it for you (i.e. it might be more difficult to trace possible problems down when many new features are added)...


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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Bodhi
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RE: Yet Another Suggestion

Post by Bodhi »

ORIGINAL: Apollo11
Do you have any ETA for new version perhaps?

Two weeks ago. [:D] Good job I didn't post the estimate at the time. [;)]

Still some more to do, don't get much done during the week so it depends on how much I can do this weekend. Current guess is a couple of weekends - but it's only a guess.
Bodhi
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Apollo11
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RE: Yet Another Suggestion

Post by Apollo11 »

Hi all,
ORIGINAL: Bodhi
ORIGINAL: Apollo11
Do you have any ETA for new version perhaps?

Two weeks ago. [:D] Good job I didn't post the estimate at the time. [;)]

Still some more to do, don't get much done during the week so it depends on how much I can do this weekend. Current guess is a couple of weekends - but it's only a guess.

Thanks for info (will keep my fingers crossed)!


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Reg
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RE: Yet Another Suggestion

Post by Reg »

ORIGINAL: Bodhi

As part of the changes I'm making, I've been toying with the idea of implementing regions to which bases can be assigned for reporting purposes. There are still a number of issues I haven't been able to resolve so I'm not sure if I'll include this in the next release. One issue was with bases on, or near, a boundary: you'd often want to see info for bases close by but in the adjacent region(s). The simple idea of using a range filter around the selected base hadn't occured to me! [:(] Thanks, I think I'll take it up: it may even negate the need for regions altogether.

Great Stuff!!! I'm glad I could help.

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
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Reg
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Yet Another Suggestion

Post by Reg »

Any chance of including a time filter (with both start and end dates)???

I think this will be a useful tool, particularly when used with a location filter.

(ie Show all reports generated within 6 hexes of Guadacanal from the 10th to 14th of August 1942).

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Maverick_AU
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RE: WitP Utility - updated (12/06/2005)

Post by Maverick_AU »

New player here Bodhi .... your program makes the game *so* much better to understand ... thanks many times over!

Mav.
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patrickl
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RE: WitP Utility - updated (12/06/2005)

Post by patrickl »

Hi,

Just started a PBEM (AB's SC 115) and playing allies. Can somenoe share how to use the utlility with combat save 001? Thanks[;)]
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Bodhi
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RE: WitP Utility - updated (12/06/2005)

Post by Bodhi »

As you're Allies, and to prevent ny possible synchronisation issues, I'd suggest asking your opponent to send you the 4 text files as well as the combat replay save. You can then use the manual option to extract the information from the text files.
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patrickl
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RE: WitP Utility - updated (12/06/2005)

Post by patrickl »

Hi bodhi,

Thanks for your quick reply. You say 4 text reports. Where can I find them in the WITP folder. Manual option. Is it the 2 button on the right on the report screen and then press the bottom most button? Sorry, I am quite slow at such tihnigs!Thankx[:D]
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Brausepaul
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RE: WitP Utility - updated (12/06/2005)

Post by Brausepaul »

The four text files are: asigint.txt, combatreport.txt, jsigint.txt, operationsreport.txt and they can be found in &GameFolder%/SAVE/
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patrickl
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RE: WitP Utility - updated (12/06/2005)

Post by patrickl »

Hi Brausepaul,

Thankx very much [:D][;)]
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invernomuto
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RE: WitP Utility - updated (12/06/2005)

Post by invernomuto »

Any news about new version of this wonderful utility?
What will be the new features?

BYE
Slaghtermeyer
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RE: WitP Utility - updated (12/06/2005)

Post by Slaghtermeyer »

It would be nice if air balance numbers of bases were kept track of, with turn-by-turn net gains and losses. Sometimes it's possible to detect enemy carriers entering or leaving by changes in the air balance numbers because they are always reported accurately at each base for both sides, even in bases in which there was no possibility for conventional recon.

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The definitions under which we will try the Germans are general definitions. They impose liability upon war-making statesmen of all countries alike. If we can cultivate in the world the idea that aggressive war-making is the way to the prisoner's dock rather than the way to honors, we will have accomplished something toward making the peace more secure.
We must make clear to the Germans that the wrong for which their fallen leaders are on trial is not that they lost the war, but that they started it. And we must not allow ourselves to be drawn into a trial of the causes of the war, for our position is that no grievances or policies will justify resort to aggressive war. It is utterly renounced and condemned as an instrument of policy. -- US Chief Justice Jackson at Nuremberg trials



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Bodhi
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RE: WitP Utility - updated (12/06/2005)

Post by Bodhi »

ORIGINAL: invernomuto

Any news about new version of this wonderful utility?
What will be the new features?

No ETA, still a bit of tidying up to do and little motivation at the moment as I'm not currently playing WitP.

New features include:
  • Paths saved with each game (for people with multiple installs)
    Image
  • LCU tracking and hierarchical view
    Image
  • LCU arrival listing
    Image
  • Leo's arrows for direction/speed of task forces spotted in the previous turn
    Image
Bodhi
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Apollo11
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RE: WitP Utility - updated (12/06/2005)

Post by Apollo11 »

Hi all,
ORIGINAL: Bodhi

No ETA, still a bit of tidying up to do and little motivation at the moment as I'm not currently playing WitP.

New features include:
  • Paths saved with each game (for people with multiple installs)
    Image
  • LCU tracking and hierarchical view
    Image
  • LCU arrival listing
    Image
  • Leo's arrows for direction/speed of task forces spotted in the previous turn
    Image

Fantastic - Great stuff (as uasual)!!!

I hope you do find that last bit of motivation soon... [:D]


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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invernomuto
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RE: WitP Utility - updated (12/06/2005)

Post by invernomuto »

No ETA, still a bit of tidying up to do and little motivation at the moment as I'm not currently playing WitP.

New features include:

Thank you for your answer.
Those new features look great!


BYE

tbridges
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RE: WitP Utility - updated (12/06/2005)

Post by tbridges »

Looks Fantastic!! Can't wait!! [&o][&o]
Tom


The easy way is always mined...
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Admiral DadMan
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RE: WitP Utility - updated (12/06/2005)

Post by Admiral DadMan »

Maximize window mode covers up top row tabs on right for me

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EDIT: That was from my W98 15" laptop. It works fine on my WinXP 15.4" laptop.
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Admiral DadMan
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RE: WitP Utility - updated (12/06/2005)

Post by Admiral DadMan »

One question I haven't seen answered: do you miss anything by running the replay on a different machine than you run the utility?

What if you run the 001 file on one machine, move the 4 .txt files to another machine, fire up the utility, have it mine the files. Is there something that the utility misses by not having the replay run while the utility is on?
Scenario 127: "Scraps of Paper"
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(O.o)
(> <)

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Bodhi
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RE: WitP Utility - updated (12/06/2005)

Post by Bodhi »

No problem to run the replay on one machine and copy the text files over: the utility only uses the data in these text files and the scenario data files. In this case you would use the manual update option ("Check for New Intel/Ops" button), rather than relying on the automatic detection of turn resolution.
Bodhi
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