Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.
While the zoom topic is fresh here's another aspect. When zooming is initiated I expected to zoom in on the initial cursor position, not the current map centre. Not too sure which app/s I've been using that have made me think this behaviour is normal, but it what's I expected to happen.
While the zoom topic is fresh here's another aspect. When zooming is initiated I expected to zoom in on the initial cursor position, not the current map centre. Not too sure which app/s I've been using that have made me think this behaviour is normal, but it what's I expected to happen.
And that is exactly what it does now - zoom in on the current mouse pointer location. We aim to please.[:)]
Does this mean I can see equipment details in the game?
I was hoping to get time to implement this but alas no. It is now high on the wish list for the follow on titles and we do have a quite a few of them in the pipeline.
While the zoom topic is fresh here's another aspect. When zooming is initiated I expected to zoom in on the initial cursor position, not the current map centre. Not too sure which app/s I've been using that have made me think this behaviour is normal, but it what's I expected to happen.
And that is exactly what it does now - zoom in on the current mouse pointer location. We aim to please.[:)]
This is a feature I thought may be good. Have a hot key that turns off and on all units facing. This would help (me) see my lines of defense for all my forces. And for advancing formation have this hot key turn on formation of units (formation plus size - echelon right, arrowhead, etc.).
I had mentioned in another post about adapting this engine for Civil War and Napoleonic Era but I wanted to see my units in their actual formations which in the Civil War and other battles of that time were primarily shoulder to shoulder skirmish lines. Having only square icons for units only tells you basically where they are located and tells you nothing about their facing and disposition unless you click on that units destination. The light went on last night that HttR aleady has this feature if it could be modified to show all unit facings or formations with the simple boxes HttR uses now. That's all I would need ... the facing boxes (and formation indication) all on or off ... plus the standard HttR feature of displaying this for the individual units.
Just a mind fart I had last night. Please excuse if its already been mentioned in another post. [&o]
Not at this stage. While we were considering doing this as a matter of course, the sheer extend of new features in COTA make this a major undertaking and commercially it would not be justifiable. So we will be putting our energy into developing new features for new titles rather than retrofitting.
Having said that, at some stage, when we have more powerful machines and have team play I would dearly love to fight the entire op Market Garden battle.
That would depend on how many processors, what caching, RAM etc. At the moment our limit is 400 units. At roughly 100 per division. For MG there were roughly 800 Allied units and probably 500 German. So roughly three times as many. But that does not mean all you need is cpu running at 10 Ghz. One of the biggest processing hogs is LOS checks. If you have 200 friendly units v 200 enemy units all within potential LOS range then you have 200 x 200 LOS checks = 40,000. Now if you have 600 friendlies v 600 enemy units you end up with 600 x 600 = 360,000 LOS checks or 9 times as many. So what we really need is a 30 Ghz cpu.
Of course if everyone had two cpus in their PC we could write code to utilise both concurrently - eg hiving off the LOS checks say onto one cpu , leaving the other for route finding etc.