A few noob questions

The Starships Unlimited v3 is a fun, addictive and elegant 4X space strategy game.
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neofit
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A few noob questions

Post by neofit »

Hi!

Just bought the games, looks addictive so far. I read the manual but still have a few questions.

1. Resources:

I started a game, got me a 1-planet Sol system worth $4/year, then figured I only have two $3 and $5/year planets within 4 parsecs, the rest were at a 7+ range. Since I already built 3 scouts with about 8 specialists in each and about 10 on the home planet, had about $3000 in the bank with -$15/year income I figured it was time to restart :).

Second try: I start in a Solar system with 3 planets and about 10 planets within 4 parsecs (type-1 freighter range). Cool! Now I start assessing the revenue and start wondering:

The little number below the system 'mini-map' on the top-right corner says the Sol system is bringing in $10/year. When I check all the planets in the system I get the following: é planets 'Capable of' $3/year each, the the homeworld says it 'Nets $2/year'. How come the sum says it brings $10/year instead of $8/year?

In my first game I figured that a system's net worth for non-homeworld systems was the sum of the worth of the planets (is it always true btw?), but then how is is calculated for the homeworld?

Also, I haven't built any freighters so far, yet I noticed a freighter going from the homeworld to one of the uninhabited Sol planets. Where did it come from?

If I have a traderoute into a system then want to colonize one of its planet, what will become of the freighter? Will the net worth (sum of planets' worth, or other?) of the system be added to my bank account and the freighter will be lost? Or will I have the opportunity to reuse it on some other traderoute?

Also, seeing how much specialists, buildings and ships cost in both purchase price and yearly maintenance, don't you think that the systems bring a bit too little revenue? From the (very) few systems I've seen, if the the average income per system is about $5/year, 10 systems will bring what, the equivalent of the maintenance of 50 specialists? Or do people play with very few specialists on every planet and half a dozen ships and manage OK? Some hints and/or some kind of strategy guide will be more than welcome.

2. Exploration:

For instance I first explore a system with a tiny scout, 1 computer and 1 scientist and find no artifacts. Then, in the same age, I send in a bigger ship with 5 computers and 20 scientists, will I have another (hopefully better) chance at discovering an artifact? Or, once I have explored a system the 'Explore <already_explored> system' option will remain greyed-out until the next age?

3. Ranges:

How do I find the range between two systems? On the 'Map' screen I see a vertical and an horizontal line on my home system, but can't find a way to focus it on another system. Besides using the 'Planets' menu, and looking at the 'Nav' menu for a ship, how can I find the distance between two systems in which I have no ships?

4. Renaming ships

Is there a way to rename ships, and if so, how?

5. Freighters:

I have played with the 'Automatically build freighters' option. According to the manual I am supposed to be able to build them manually even when this option is in effect. Yet, when a system has become explored, the advisor does not add a freighter by itself. And I even have trouble doing this manually.

For instance, the last planet becomes 'explored', I check the map and see the system is has become a white circle. I focus on the homeworld, go to map, select the just explore system, click on build, and the option to 'Build a Freighter to...' is still grey. I unpause, let some time go by, then click on build. The queue is still empty, and the option is greyed out. After some more time, the option becomes purple and I add a freighter manually. I've only built two routes so far but still haven't figured out when the option to build a freighter becomes available. It doesn't seem to be a set amount of time, nor is it the status of the build queue (empty or with one other item being built), nor is it the presence of the scout within the explored system. How is it supposed to work then?

That's all for now ;). Thanks for reading.
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rhondabrwn
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RE: A few noob questions

Post by rhondabrwn »

I have no idea, but your questions are really getting me interested in the game... I'm on the verge of buying it.

Looking forward to the answers to these questions!
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Belphegor
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RE: A few noob questions

Post by Belphegor »

4. Renaming ships

Is there a way to rename ships, and if so, how?

Set the focus on the ship you want to rename.

Then go to settings, you'll see at the top a 'rename' button.

Also beside that is a fleet button, click on it to change fleet numbers (you'll want to organize in fleets later.)
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Belphegor
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RE: A few noob questions

Post by Belphegor »

5. Freighters:

I have played with the 'Automatically build freighters' option. According to the manual I am supposed to be able to build them manually even when this option is in effect. Yet, when a system has become explored, the advisor does not add a freighter by itself. And I even have trouble doing this manually.

Focus on your homeworld (for example) and bring up the build menu, browse to where the 'freighter to...' is greyed out...
while this is up, click on the map button to bring up the galaxy map and click on the system you want to build a freighter route to.

Your build menu (still up) will now show that as the option (provided it is in range). Go ahead and build.
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Erik Rutins
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RE: A few noob questions

Post by Erik Rutins »

Hi,

Thanks! I'll try to help...
ORIGINAL: neofit
The little number below the system 'mini-map' on the top-right corner says the Sol system is bringing in $10/year. When I check all the planets in the system I get the following: é planets 'Capable of' $3/year each, the the homeworld says it 'Nets $2/year'. How come the sum says it brings $10/year instead of $8/year?

In my first game I figured that a system's net worth for non-homeworld systems was the sum of the worth of the planets (is it always true btw?), but then how is is calculated for the homeworld?

Inhabited planets can have improvements (such as surface mining) that change that value, also if there is more than one world in the home system that's taken into account too.
Also, I haven't built any freighters so far, yet I noticed a freighter going from the homeworld to one of the uninhabited Sol planets. Where did it come from?

That's the auto-build freighters option, which is on by default. You can turn it off, though I think it's generally quite helpful as it only builds when there is an eligible trade route and a lull in the production on an inhabited world.
If I have a traderoute into a system then want to colonize one of its planet, what will become of the freighter? Will the net worth (sum of planets' worth, or other?) of the system be added to my bank account and the freighter will be lost? Or will I have the opportunity to reuse it on some other traderoute?

I believe it becomes the in-system freighter and while colonies start out as an "investment", in other words a net loss while they grow, they are definitely worth the effort _if_ you chose a suitable world to colonize.
Also, seeing how much specialists, buildings and ships cost in both purchase price and yearly maintenance, don't you think that the systems bring a bit too little revenue? From the (very) few systems I've seen, if the the average income per system is about $5/year, 10 systems will bring what, the equivalent of the maintenance of 50 specialists? Or do people play with very few specialists on every planet and half a dozen ships and manage OK? Some hints and/or some kind of strategy guide will be more than welcome.

As you improve your civilization, it becomes easier to support more specialists. Seek out revenue improvements, build them on your planets, engage in diplomacy and alliances, all that will help your bottom line.
For instance I first explore a system with a tiny scout, 1 computer and 1 scientist and find no artifacts. Then, in the same age, I send in a bigger ship with 5 computers and 20 scientists, will I have another (hopefully better) chance at discovering an artifact? Or, once I have explored a system the 'Explore <already_explored> system' option will remain greyed-out until the next age?

I believe you won't get another chance until the next age, but those extra scientists will definitely help once that chance comes along.
How do I find the range between two systems? On the 'Map' screen I see a vertical and an horizontal line on my home system, but can't find a way to focus it on another system. Besides using the 'Planets' menu, and looking at the 'Nav' menu for a ship, how can I find the distance between two systems in which I have no ships?

On the galactic map, click on system 1 and hold down the mouse button as you drag the mouse to system 2, that will give a range display.
Is there a way to rename ships, and if so, how?

Someone else already responded to this, so I'll add that if you check out the "mods.zip" file in the data sub-folder you'll find that you can also pre-define a list of names to use for your ship classes in addition to renaming them in game once built.
I have played with the 'Automatically build freighters' option. According to the manual I am supposed to be able to build them manually even when this option is in effect. Yet, when a system has become explored, the advisor does not add a freighter by itself. And I even have trouble doing this manually.

Based on your comment above, it sounds like it is in fact working. To build it yourself, go to the galactic view while focused on the planet that will build the freighter. Click on the system you want the freighter for, then pull up the production queue and the option to build a freighter for that system should appear.
For instance, the last planet becomes 'explored', I check the map and see the system is has become a white circle. I focus on the homeworld, go to map, select the just explore system, click on build, and the option to 'Build a Freighter to...' is still grey. I unpause, let some time go by, then click on build. The queue is still empty, and the option is greyed out. After some more time, the option becomes purple and I add a freighter manually. I've only built two routes so far but still haven't figured out when the option to build a freighter becomes available. It doesn't seem to be a set amount of time, nor is it the status of the build queue (empty or with one other item being built), nor is it the presence of the scout within the explored system. How is it supposed to work then?

Are you sure your freighters are in range? If your freighter technology is not good enough, they many not be able to reach that system and thus a route would not be allowed to be built for it.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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humorguy
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RE: A few noob questions

Post by humorguy »

Only been playing for a little while, but only problem I have is HELP keeps talking about Focusing a World and then going to the "Production Popup". I have looked in the pdf manual and I can only find information based on having done it, not how to do it. I have seen a sentence "you will see the planet name in the top left hand corner and you can then right click to get options", but absolutely nothing I have found tells me how to focus on the world, in order to get it's name in the top left hand corner so I can right click and choose options!

Talk about frustrating. Nothing worse than a game assuming you know how to do something you haven't done rather than showing you!
Last 3 years of PC gaming. Sorry!
elcidce
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RE: A few noob questions

Post by elcidce »

go to the focus tab and select the planet. then got to build and then you can choose improvements to build.

Also monitor the finances tab it will show you exactly where your money is going. Build just enough ships in the beginning to explore as many planets as you can reach with your freighter tech. Dont build 3-4 scouts to explore planets that are our of range of your freighter range. wait to explore them after you have explored the nearby stars with a single scout.

I have been colonizing a nearby planet that helps me get to additional planets I couldnt reach with my freighter tech toward the other civs so can claim systems near to them as soon as possible to limit their growth potential. That actually helps the cash flow in the long term, but you have to be able to afford the colony ship.
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humorguy
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RE: A few noob questions

Post by humorguy »

Thanks elcidce for the info. But I think I am either doing something wrong or there is a problem. When I click of "Focus Unit" I only get Sol 1 and my scout (now a corvette). I have freighters automatically flying to planets found, have found artifacts and have a system with no artifacts or enemy. I can list 10 planets from the planets tab. I have advanced an age automatically because I could not focus on a planet to choose it.

Again the pop up just said "choose the planet and right click, from the popup scroll down to "advance age on this planet", and yet no information on how to focus on a planet!

Is there some hidden setting I have to turn off or something? I am getting upset now, as I feel I should have information available to me in-game or via the manual not to have this frustration. Given it seems to me a fundamental part of the game I should not be hunting through a 99 page pdf, scanning the index and chapter headings, linking to anything that talks about "Worlds" and not finding anything and having a help pop up that starts at step two rather than step one.

If I don't get an answer soon, I am going to give up on this game.
Last 3 years of PC gaming. Sorry!
Hully
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RE: A few noob questions

Post by Hully »

Hi

I'm fairly new to this myself, still I will have a go at helping!!!

You can only focus on what you own your systems and ships, just select focus from the bottom tab to list all your systems and ships. Then just choose which you wish to look at.

If you have the whole map displayed it will only show you where your selected item is on the map, to go to the selected system or ship just click the map tab to zoom to it.

Once you have the system or ship focused you can use the settings, build, and train tabs for more info and to adjust things.

To colonise a new system which you will not be able to focus on, as you do not yet own it. Select planet tab, choose the top line "Generate a list....". To check or to order a colony ship simply select any of the listed planets, if your colony ships have the range to reach and you have enough money. You will be able to select the colonise button at the bottom and the ship will be ordered. If greyed out, you cannot order either money or out of range issues.


I did read your last post several time but I’m still not sure the exact problem you are having hope the above helps



Hully
humorguy
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RE: A few noob questions

Post by humorguy »

Thank you very much for the help, I appreciate it. But a game that gets an enemy to steal half your money AS SOON AS YOU FIND OUT HOW TO CHANGE YOUR POPULATION SO YOU INCREASE SECURITY TRAINING is just plain ridiculous. So I can play the game with no security and no stealing, but I set 10% of my population to security and IMMEDIATELY, I mean IMMEDIATELY I get 1/2 my money stolen.

I am too frustrated by this game. Even the answers, helpful as you are trying to be (thanks again) show how convoluted this game is.

I play strategy games, I like strategy games, but this game is too frustrating. It's shareware beginnings I am afraid are still shown in spades.

I don't need any more help, thanks guys. I will be uninstalling the game after posting this. 5 hours of frustration is enough.
Last 3 years of PC gaming. Sorry!
Hully
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RE: A few noob questions

Post by Hully »

Hmmm...

Never seen that!

I'm sorry but you have to admit, it's a bit funny. Sorry shouldn’t laugh!!!


All the best


Hully
humorguy
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RE: A few noob questions

Post by humorguy »

Hey, it's the world we live in. 40 years ago you fall in a muddy puddle, three people want to help and have empathy. Nowadays two people would walk past emabarassed and two more would stop to laugh.

Never mind that I have wasted good money on a crappy game and wasted valuable time. Never mind the response to loading a game and think I would have fun, and then having that feeling thown in my face. Never mind I could have spent the money on another game and be enjoying it right now.

But I don't blame you. As I say, it's the way the world is. I mean, as a race, we're destroying the planet. But YOU'RE not destorying it and I'M not destroying it, but of course we know WE ARE destroying it. So on a small thing like money wasted on a crappy game or on a much larger basis of the world falling to pieces in front of our eyes. It's all part of the same plughole we're all going down.
Last 3 years of PC gaming. Sorry!
Hully
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RE: A few noob questions

Post by Hully »

Hi Humorguy

Are you sure they stole your money? Only you do know, you have to pay for your specialists!!!

Hoping you give the game a second chance.

As to going down the metaphorical plug hole well yes I know what you mean, still 99 out of 100 people you meet are really nice. I think there is more magic in the world now than there has ever been the problem is finding the time to appreciate it.


All the best for Christmas and New Year


Hully

humorguy
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RE: A few noob questions

Post by humorguy »

You're a very smart person Hully. I understand what you say. But yes it was Aliens as the message said so! I am not THAT dumb! And 99 out of a 100????? What are you on?

Happy Holidays and 2006 (in numerology a year that will decide something important - maybe a patch for this game?!)
Last 3 years of PC gaming. Sorry!
elcidce
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RE: A few noob questions

Post by elcidce »

I was frustrated at first when I started playing it becuase I didnt understand its mechanics. Do your self a favor and check out the forums on Apezone.com where Andrew the designer posts quite a bit of info and advice. The people there have a very in depth knowledge of the game and could help youout with your problems. There are quite a few more people there than here also. Dont give up on this game. It has some warts but it plays very fast and indepth strategy. It really fits a niche with my gaming time right now. Its the only game that has kept me up all night since Civ 1.
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humorguy
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RE: A few noob questions

Post by humorguy »

Given it about 10 hours, that's enough. And you should never have to go to forums for a game like this, never mind two. Falcon 4.0 sure, but this game. No. It's just a crappy game with bad instructions and I have given it enough of my valuable time. It is heading for ebay now, so I can get at least some of my hard-earned money back. But I still say "Thanks" to everyone on here who took the time to advise or help or just make a helpful comment. Cheers.
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Cmdrcain
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RE: A few noob questions

Post by Cmdrcain »

1-2 Scouts enough at start to explore, get the freighter tech up for faster expansion of routes, once explored a bit and have cash flowing then consider a colony or 2, I use colonies at outlying points as they become Hubs for freit routes for explored planets outside the home systems freit range.

One thing to be sure of, protect your colonys and home planets... if taken, the other side gains all the attached worlds and routes.. at least when I've taken a computer opponents colony all routes and planets attached sudden are mine besides the captured enemy colony...

Build mining on home world and colonys it generates at start $5 each you can build one for each city so if have 4 citys thats a max of 4 mines which is $20
or more added income..

Once you come in contact with a computer opponent you need start bulding some extra warships...

Noise? What Noise? It's sooooo quiet and Peaceful!
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