ORIGINAL: Ron Saueracker
As I said before, I don't really disagree with the bonus and would agree to expanding it to Oscars but I'd like to see the experience levels of pilots drop universally by 20-25 points to both lessen the bloodiness of A2A and give pilot experience some meaning. What's the point of having pilot exp ratings if everyone is in the top 10 percentile?
As for the ability to learn not to dogfight and using diving and slashing attacks, is this best represented by removing the zero bonus or simply adjusting aircraft ratings? Dogfighting is represented by mnvr ratings. What would effectively mimic boom and zoom? Speed/durability/armour?
Man this is like rock/paper/scissors trying to sort this model out.
You said it! IRL, the Allies probably had a slight advantage once the obsolete aircraft were eliminated, but only because it's more difficult to FORCE a "turning contest" on an opponant than a "zoom and boom" type affair. Past the first 3 months, I'd say something like a 55-45 edge (maybe less, depending on a lot of other factors) to the Allies. But early on, everybody but Chenault seems to have been a victim of their own prejudices that "those funny little Mr Moto's in their coke bottle glasses" couldn't possibly be as good as I am---and their planes must also be inferior copies of Western designs. The learning curve was steep and costly, which is why I favor leaving in the "bonus" for 3 months. Some Allied Pilots certainly learned much faster, but new groups brought their own ignorance with them to the front. Overall, 3 months seems a fair cut-off point. Or maybe instead of giving the Japanese a "bonus", we should give all starting and arriving Allied air units a 30-day "stupidity" modifier (neg) while they learned the truth for themselves.