3) Carpet bombing & Ground Striking with the CW bombers on the German European 44 line under an Air Offensive Chit while the US under a land offensive chit is positionned to assault & blitze the positions struck bu the CW. This is crucial. Without this, the Western allies are like a man with only one leg.
(...)
Only for 3) I do not have a ready solution in WiF with a human and AI countries played as a team.
Maybe there could be some sort of "Demands to the AI" dialog for those special US/CW and Italian/German close tactical cooperation (there's also the mighty Italian Air / German Land in Russia).
Imagine the following :
USA : Human (could be German).
CW : AI (could be Italian).
(Could be the reverse too)
The USA could have a special dialog in which they would say : "Listen my old friend Winnie, I would like your air force to wreak havoc into this zone, killing units and disrupting units".
- The "zone" could be definited as an hex with a range around which the zone is. For instance it could be Paris & 3 hexes around.
- The "wreak havoc" could be scaled up or down from a full scale air attack (the least powerful) to a ground zero air attack (the most powerful), even if there are only 2 steps in this scale, so that the AI know is the player would like an Air Offensive Chit (OC) to be used or not.
Ideas for the scale :
Step 1 (weakest) : Air attack on the most likely targets (for the following land attack by the human ally) & assets (assets are HQ, ART adjacents to the hexes likely to be attacked). The AI could fulfill this even with a simple combined action depending on its own air mission needs.
Step 2 : Air attack most of the enemy units, targets, assets, and replacements (replacements are units that could move to block the way to an exploit after a successful breakthrough). This would need an air action, and could lead to 7-10 ground strikes and 2-3 25-strengh carpet bombings (more with OC).
Step 3 : Same as 1, but with an OC.
Step 4 : Same as 2 but with an OC.
- The "killing units and disrupting units" would ba a choice by the requesting player. If only "disrupting", the AI should understand that only ground strikes are needed. If "killing" is demanded, the AI should understand that it should mount some 25 strengh Carpet Bomb missions on especially juicy enemy targets.
The AI would then decide if it can use an OC for that, decide the most likely targets considering the enemy fighter force and its own, decide how many Carpets mission it runs considering its own carpet bombing power and the availability of juicy targets (HQ not in forest, Armor concentrations, powerful hex to be breached, etc...).
This AI request dialog should also have an estimation of the number of turns in the future when this offensive will be carried, so that it can prepare itself by advancing the necessary offensive chitters HQ and the bombers.
I renew what I said before, this is
crucial to break the Germans in 44 & 45 to be able to use this cooperative tactic, wreaking total & devastative havoc with CW planes and blitzing through the remnants with an US land OC on Eisenhower (or Bradley or Hodges).